diff options
-rw-r--r-- | src/vehicles/Heli.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 4966a228..2316cbef 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -266,7 +266,9 @@ CHeli::ProcessControl(void) if(fTargetDist > targetHeight) m_heliStatus = HELI_STATUS_CHASE_PLAYER; } - // fall through, BUG? +#ifdef FIX_BUGS + break; +#endif case HELI_STATUS_CHASE_PLAYER:{ float targetHeight; if(m_heliType == HELI_TYPE_CATALINA) @@ -457,7 +459,7 @@ CHeli::ProcessControl(void) else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f); if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); @@ -796,11 +798,11 @@ GenerateHeli(bool catalina) heliPos = CVector(-224.0f, 201.0f, 83.0f); else{ heliPos = FindPlayerCoors(); - float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f; + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; heliPos.x += 250.0f*Sin(angle); heliPos.y += 250.0f*Cos(angle); if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ - // directly above player + heliPos = FindPlayerCoors(); heliPos.x -= 250.0f*Sin(angle); heliPos.y -= 250.0f*Cos(angle); } @@ -811,6 +813,7 @@ GenerateHeli(bool catalina) heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here heli->SetStatus(STATUS_ABANDONED); + heli->bIsLocked = true; int id = -1; bool found = false; @@ -938,7 +941,7 @@ CHeli::UpdateHelis(void) CatalinaHasBeenShotDown = true; CStats::HelisDestroyed++; - CStats::PeopleKilledByOthers += 2; + CStats::PeopleKilledByPlayer += 2; CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); @@ -956,7 +959,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); - CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp(); + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); }else pHelis[i]->m_fAngularSpeed *= 1.03f; @@ -972,7 +975,7 @@ CHeli::UpdateHelis(void) pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Remove all helis if in a tunnel + // Remove all helis if in a tunnel or under water if(FindPlayerCoors().z < - 2.0f) for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) @@ -1017,7 +1020,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength; pHelis[i]->m_nBulletDamage += damage; |