diff options
-rw-r--r-- | src/audio/AudioLogic.cpp | 9 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 68 | ||||
-rw-r--r-- | src/audio/sampman.h | 6 | ||||
-rw-r--r-- | src/audio/sampman_miles.cpp | 42 |
4 files changed, 123 insertions, 2 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d4d1ed96..e9ce7777 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1329,6 +1329,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); +#ifndef EXTERNAL_3D_SOUND + m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos); +#endif if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) { gearNr = currentGear - 1; @@ -1356,9 +1359,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); } +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f); +#else + + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 22415e76..b5836a6e 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -56,11 +56,16 @@ cAudioManager::Initialise() PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); if (m_bIsInitialised) { +#ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples <= 1) { Terminate(); } else { --m_nActiveSamples; +#else + { + m_nActiveSamples = NUM_CHANNELS_GENERIC; +#endif PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); @@ -375,9 +380,11 @@ cAudioManager::SetCurrent3DProvider(uint8 which) ClearActiveSamples(); int8 current = SampleManager.SetCurrent3DProvider(which); if (current > 0) { +#ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples > 1) --m_nActiveSamples; +#endif } return current; } @@ -786,10 +793,12 @@ cAudioManager::ProcessActiveQueues() uint32 v28; uint32 v29; +#ifdef EXTERNAL_3D_SOUND float x; float usedX; float usedY; float usedZ; +#endif uint8 vol; uint8 emittingVol; @@ -825,13 +834,26 @@ cAudioManager::ProcessActiveQueues() sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { +#ifdef EXTERNAL_3D_SOUND if (field_4) { emittingVol = 2 * Min(63, sample.m_nEmittingVolume); } else { emittingVol = sample.m_nEmittingVolume; } +#else + if (field_4) { + emittingVol = 2 * Min(63, sample.m_nVolume); + } else { + emittingVol = sample.m_nVolume; + } +#endif SampleManager.SetChannelFrequency(j, sample.m_nFrequency); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelPan(j, sample.m_nOffset); + SampleManager.SetChannelVolume(j, sample.m_nVolume); +#endif } else { m_asActiveSamples[j].m_fDistance = sample.m_fDistance; position2 = sample.m_fDistance; @@ -852,6 +874,7 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelFrequency(j, freq); } +#ifdef EXTERNAL_3D_SOUND if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) { vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume); @@ -868,9 +891,32 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelEmittingVolume(j, emittingVol); m_asActiveSamples[j].m_nEmittingVolume = vol; } +#else + if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) { + if (sample.m_nVolume <= m_asActiveSamples[j].m_nVolume) { + vol = Max(m_asActiveSamples[j].m_nVolume - 10, sample.m_nVolume); + } else { + vol = Min(m_asActiveSamples[j].m_nVolume + 10, sample.m_nVolume); + } + m_asActiveSamples[j].m_nVolume = vol; + + uint8 emittingVol; + if (field_4) { + emittingVol = 2 * Min(63, vol); + } else { + emittingVol = vol; + } + SampleManager.SetChannelVolume(j, emittingVol); + } +#endif TranslateEntity(&sample.m_vecPos, &position); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); +#else + sample.m_nOffset = ComputePan(sample.m_fDistance, &position); + SampleManager.SetChannelPan(j, sample.m_nOffset); +#endif } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); break; @@ -905,19 +951,38 @@ cAudioManager::ProcessActiveQueues() sample.m_nReleasingVolumeDivider = v29 / v28 + 1; } memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound)); - if (!m_asActiveSamples[j].m_bIs2D) + if (!m_asActiveSamples[j].m_bIs2D) { TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position); +#ifndef EXTERNAL_3D_SOUND + m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position); +#endif + + } +#ifdef EXTERNAL_3D_SOUND if (field_4) { emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume); } else { emittingVol = m_asActiveSamples[j].m_nEmittingVolume; } +#else + if (field_4) { + emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume); + } else { + emittingVol = m_asActiveSamples[j].m_nVolume; + } +#endif if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) { SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelVolume(j, m_asActiveSamples[j].m_nVolume); + SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); +#endif SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd); SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount); SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag); +#ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[j].m_bIs2D) { uint8 offset = m_asActiveSamples[j].m_nOffset; if (offset == 63) { @@ -938,6 +1003,7 @@ cAudioManager::ProcessActiveQueues() } SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ); SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity); +#endif SampleManager.StartChannel(j); } m_asActiveSamples[j].m_bIsProcessed = TRUE; diff --git a/src/audio/sampman.h b/src/audio/sampman.h index dc95622b..2c64fdef 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -100,9 +100,15 @@ enum #define MAXPROVIDERS 64 +#ifdef EXTERNAL_3D_SOUND #define MAXCHANNELS (NUM_CHANNELS_GENERIC+1) #define MAXCHANNELS_SURROUND (MAXCHANNELS-4) #define MAX2DCHANNELS 1 +#else +#define MAXCHANNELS 0 +#define MAXCHANNELS_SURROUND 0 +#define MAX2DCHANNELS NUM_CHANNELS +#endif #define MAX_STREAMS 2 diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 7c40d15d..d0c7992c 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -92,7 +92,7 @@ S32 curprovider=-1; S32 usingEAX=0; S32 usingEAX3=0; HPROVIDER opened_provider=0; -H3DSAMPLE opened_samples[MAXCHANNELS] = {0}; +H3DSAMPLE opened_samples[MAXCHANNELS ? MAXCHANNELS : 1] = {0}; HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0}; HDIGDRIVER DIG; S32 speaker_type=0; @@ -1709,7 +1709,11 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1738,7 +1742,11 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1838,7 +1846,11 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { nChannelVolume[nChannel] = vol; @@ -1866,7 +1878,11 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { #ifndef FIX_BUGS if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG @@ -1887,7 +1903,11 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1913,7 +1933,11 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1939,7 +1963,11 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1965,7 +1993,11 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -1996,7 +2028,11 @@ cSampleManager::StartChannel(uint32 nChannel) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; @@ -2022,7 +2058,11 @@ cSampleManager::StopChannel(uint32 nChannel) switch ( nChannel ) { +#ifdef EXTERNAL_3D_SOUND case CHANNEL_POLICE_RADIO: +#else + default: +#endif { b2d = TRUE; break; |