diff options
-rw-r--r-- | src/core/TempColModels.cpp | 56 |
1 files changed, 34 insertions, 22 deletions
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index f13028a9..f7cf035e 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -51,17 +51,19 @@ CTempColModels::Initialise(void) ms_colModelCutObj[i].level = LEVEL_NONE; } - for (i = 0; i < 3; i++) - s_aPedSpheres[0].radius = 0.35f; + // Ped Spheres + + for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) + s_aPedSpheres[i].radius = 0.35f; s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f); s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); #ifdef FIX_BUGS - for (i = 0; i < 3; i++) { + for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) { #else - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) { #endif s_aPedSpheres[i].surface = SURFACE_FLESH; s_aPedSpheres[i].piece = 0; @@ -71,6 +73,8 @@ CTempColModels::Initialise(void) ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0); SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); + // Ped 2 Spheres + s_aPed2Spheres[0].radius = 0.3f; s_aPed2Spheres[1].radius = 0.4f; s_aPed2Spheres[2].radius = 0.3f; @@ -79,7 +83,7 @@ CTempColModels::Initialise(void) s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); - for (i = 0; i < 3; i++) { + for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) { s_aPed2Spheres[i].surface = SURFACE_FLESH; s_aPed2Spheres[i].piece = 0; } @@ -125,7 +129,7 @@ CTempColModels::Initialise(void) s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); - for (i = 0; i < 3; i++) { + for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) { s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; s_aDoorSpheres[i].piece = 0; } @@ -137,7 +141,7 @@ CTempColModels::Initialise(void) // Bumper Spheres - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) s_aBumperSpheres[i].radius = 0.15f; s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); @@ -145,7 +149,7 @@ CTempColModels::Initialise(void) s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) { s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; s_aBumperSpheres[i].piece = 0; } @@ -157,7 +161,7 @@ CTempColModels::Initialise(void) // Panel Spheres - for (i = 0; i < 4; i++) + for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) s_aPanelSpheres[i].radius = 0.15f; s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); @@ -165,7 +169,7 @@ CTempColModels::Initialise(void) s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) { s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; s_aPanelSpheres[i].piece = 0; } @@ -175,7 +179,9 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); - for (i = 0; i < 4; i++) + // Bonnet Spheres + + for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) s_aBonnetSpheres[i].radius = 0.2f; s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); @@ -183,7 +189,7 @@ CTempColModels::Initialise(void) s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) { s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; s_aBonnetSpheres[i].piece = 0; } @@ -193,7 +199,9 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); - for (i = 0; i < 4; i++) + // Boot Spheres + + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) s_aBootSpheres[i].radius = 0.2f; s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); @@ -201,17 +209,18 @@ CTempColModels::Initialise(void) s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { s_aBootSpheres[i].surface = SURFACE_BILLBOARD; s_aBootSpheres[i].piece = 0; } - ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0); ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0); SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); + // Wheel Spheres + s_aWheelSpheres[0].radius = 0.35f; s_aWheelSpheres[1].radius = 0.35f; @@ -219,20 +228,21 @@ CTempColModels::Initialise(void) s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < 2; i++) { + for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) { #else - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { #endif s_aWheelSpheres[i].surface = SURFACE_RUBBER29; s_aWheelSpheres[i].piece = 0; } - ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0); SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); + // Body Part Spheres 1 + s_aBodyPartSpheres1[0].radius = 0.2f; s_aBodyPartSpheres1[1].radius = 0.2f; @@ -240,9 +250,9 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < 2; i++) { + for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) { #else - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { #endif s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; s_aBodyPartSpheres1[i].piece = 0; @@ -253,6 +263,8 @@ CTempColModels::Initialise(void) SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); + // Body Part Spheres 2 + s_aBodyPartSpheres2[0].radius = 0.15f; s_aBodyPartSpheres2[1].radius = 0.15f; @@ -260,9 +272,9 @@ CTempColModels::Initialise(void) s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); #ifdef FIX_BUGS - for (i = 0; i < 2; i++) { + for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) { #else - for (i = 0; i < 4; i++) { + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { #endif s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; s_aBodyPartSpheres2[i].piece = 0; |