diff options
-rw-r--r-- | premake5.lua | 23 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/core/config.h | 3 |
3 files changed, 23 insertions, 4 deletions
diff --git a/premake5.lua b/premake5.lua index fd59c1f8..973ac05d 100644 --- a/premake5.lua +++ b/premake5.lua @@ -28,6 +28,11 @@ newoption { }
newoption {
+ trigger = "no-git-hash",
+ description = "Don't print git commit hash into binary"
+}
+
+newoption {
trigger = "lto",
description = "Use link time optimization"
}
@@ -253,7 +258,11 @@ project "re3" files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
- files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ if(not _OPTIONS["no-git-hash"]) then
+ files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
+ else
+ removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
+ end
includedirs { "src" }
includedirs { "src/animation" }
@@ -278,6 +287,10 @@ project "re3" includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
+
+ if(not _OPTIONS["no-git-hash"]) then
+ defines { "USE_OUR_VERSIONING" }
+ end
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
@@ -318,10 +331,14 @@ project "re3" -- external librw is dynamic
staticruntime "on"
end
- prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
+ end
filter "platforms:not win*"
- prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ if(not _OPTIONS["no-git-hash"]) then
+ prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
+ end
filter "platforms:win*glfw*"
staticruntime "off"
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c81873fd..35b7ec11 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9) endif() target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) +target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) diff --git a/src/core/config.h b/src/core/config.h index 1677b1a4..8424f6ef 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -184,7 +184,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif //#define DRAW_MENU_VERSION_TEXT |