diff options
-rw-r--r-- | README.md | 6 | ||||
m--------- | librw | 0 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/fakerw/fake.cpp | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 25 | ||||
-rw-r--r-- | src/vehicles/Plane.cpp | 42 | ||||
-rw-r--r-- | src/vehicles/Plane.h | 9 |
7 files changed, 74 insertions, 12 deletions
@@ -30,8 +30,12 @@ Currently only building on VS2015/2017/2019 (Windows) and GCC (Linux) is tested. - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). - There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) -> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. + +> :information_source: **If you choose OpenAL(OAL) on Windows** You must read [Running OAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OAL-build-on-Windows). + +> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. ## Contributing diff --git a/librw b/librw -Subproject 556f6af1b5a15d5ba1a2254a95076578cd16018 +Subproject 4883b03f2b8f060c04f054573e8f345878e93a1 diff --git a/src/core/config.h b/src/core/config.h index 4110b131..e67db1a3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -273,7 +273,7 @@ enum Config { // Vehicles #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher -//#define REMOVE_TREADABLE_PATHFIND +#define CPLANE_ROTORS // make the rotors of the NPC police heli rotate // Pickups //#define MONEY_MESSAGES diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index 7a2b136e..0bc69abe 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -308,7 +308,7 @@ ConvertTexRaster(rw::Raster *ras) Image *img = ras->toImage(); ras->destroy(); - img->unindex(); + img->unpalettize(); ras = Raster::createFromImage(img); img->destroy(); return ras; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index bd8545ee..0640f25e 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -317,7 +317,11 @@ enum Visbility VIS_STREAMME }; +#ifdef FIX_BUGS +#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier) +#else #define LOD_DISTANCE 300.0f +#endif #define FADE_DISTANCE 20.0f #define STREAM_DISTANCE 30.0f @@ -419,6 +423,8 @@ CRenderer::SetupEntityVisibility(CEntity *ent) // whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280 // because decreasing dist here makes the object visible above LOD_DISTANCE // before fading normally once below LOD_DISTANCE. + // aha! this must be a workaround for the fact that we're not taking + // the LOD multiplier into account here anywhere if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE) dist += mi->GetLargestLodDistance() - LOD_DISTANCE; #endif @@ -751,14 +757,7 @@ CRenderer::ScanWorld(void) }else #endif { - if(f <= LOD_DISTANCE){ - poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); - poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); - poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); - poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); - poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); - poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); - }else{ + if(f > LOD_DISTANCE){ // priority poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); @@ -775,8 +774,16 @@ CRenderer::ScanWorld(void) poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y); poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x); poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); + }else{ + poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x); + poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y); + poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x); + poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y); + poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x); + poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y); + ScanSectorPoly(poly, 3, ScanSectorList); } - ScanSectorPoly(poly, 3, ScanSectorList); ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel)); ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC)); diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index a3754854..ffe9ffbf 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -16,6 +16,7 @@ #include "Fluff.h" #include "World.h" #include "HandlingMgr.h" +#include "Heli.h" #include "Plane.h" //--MIAMI: file done @@ -88,6 +89,9 @@ CPlane::CPlane(int32 id, uint8 CreatedBy) m_level = LEVEL_GENERIC; m_isFarAway = false; +#ifdef CPLANE_ROTORS + m_fRotorRotation = 0.0f; +#endif } CPlane::~CPlane() @@ -99,6 +103,21 @@ void CPlane::SetModelIndex(uint32 id) { CVehicle::SetModelIndex(id); +#ifdef CPLANE_ROTORS + int i; + for(i = 0; i < NUM_PLANE_NODES; i++) + m_aPlaneNodes[i] = nil; + if(GetModelIndex() == MI_CHOPPER){ + // This is surprisingly annoying... + RwFrame *heliNodes[NUM_HELI_NODES]; + for(i = 0; i < NUM_HELI_NODES; i++) + heliNodes[i] = nil; + CClumpModelInfo::FillFrameArray(GetClump(), heliNodes); + m_aPlaneNodes[PLANE_TOPROTOR] = heliNodes[HELI_TOPROTOR]; + m_aPlaneNodes[PLANE_BACKROTOR] = heliNodes[HELI_BACKROTOR]; + }else + CClumpModelInfo::FillFrameArray(GetClump(), m_aPlaneNodes); +#endif } void @@ -629,6 +648,29 @@ CPlane::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } + +#ifdef CPLANE_ROTORS + CMatrix mat; + CVector pos; + m_fRotorRotation += 3.14f/6.5f; + if(m_fRotorRotation > 6.28f) + m_fRotorRotation -= 6.28f; + + if(m_aPlaneNodes[PLANE_TOPROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_TOPROTOR])); + pos = mat.GetPosition(); + mat.SetRotateZ(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } + if(m_aPlaneNodes[PLANE_BACKROTOR]){ + mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_BACKROTOR])); + pos = mat.GetPosition(); + mat.SetRotateX(m_fRotorRotation); + mat.Translate(pos); + mat.UpdateRW(); + } +#endif } void diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h index 5fb05468..c8f02048 100644 --- a/src/vehicles/Plane.h +++ b/src/vehicles/Plane.h @@ -4,6 +4,11 @@ enum ePlaneNodes { +#ifdef CPLANE_ROTORS + // for heli + PLANE_TOPROTOR, + PLANE_BACKROTOR, +#endif PLANE_WHEEL_FRONT = 2, PLANE_WHEEL_READ, NUM_PLANE_NODES @@ -29,6 +34,10 @@ struct CPlaneInterpolationLine class CPlane : public CVehicle { public: +#ifdef CPLANE_ROTORS + RwFrame *m_aPlaneNodes[NUM_PLANE_NODES]; + float m_fRotorRotation; +#endif int16 m_nPlaneId; int16 m_isFarAway; int16 m_nCurPathNode; |