summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/CullZones.cpp24
-rw-r--r--src/Frontend.cpp2
-rw-r--r--src/Radar.cpp36
-rw-r--r--src/Radar.h2
-rw-r--r--src/Streaming.cpp370
-rw-r--r--src/Streaming.h7
-rw-r--r--src/entities/CutsceneObject.cpp2
-rw-r--r--src/entities/Entity.cpp18
-rw-r--r--src/entities/Entity.h16
-rw-r--r--src/render/Renderer.cpp10
10 files changed, 421 insertions, 66 deletions
diff --git a/src/CullZones.cpp b/src/CullZones.cpp
index 76052351..f89d8256 100644
--- a/src/CullZones.cpp
+++ b/src/CullZones.cpp
@@ -233,10 +233,10 @@ CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
int j;
if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = false;
+ CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
+ CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@@ -251,11 +251,11 @@ CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
int j;
if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = false;
- CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = false;
+ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
+ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = false;
+ CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@@ -283,10 +283,10 @@ CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
int j;
if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->m_bZoneCulled = true;
+ CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
+ CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@@ -301,11 +301,11 @@ CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
int j;
if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
- CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled2 = true;;
+ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
+ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
+ CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
@@ -320,10 +320,10 @@ CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
int j;
if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->m_bZoneCulled = true;;
+ CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;;
bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->m_bZoneCulled = true;
+ CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
}else{
i -= 6000;
for(j = 0; j < 3; j++)
diff --git a/src/Frontend.cpp b/src/Frontend.cpp
index de9e8a65..8eff0324 100644
--- a/src/Frontend.cpp
+++ b/src/Frontend.cpp
@@ -906,7 +906,7 @@ void CMenuManager::LoadAllTextures()
CFileMgr::SetDir("");
CTimer::Stop();
- CStreaming::MakeSpaceFor(716800);
+ CStreaming::MakeSpaceFor(700 * 1024);
CStreaming::ImGonnaUseStreamingMemory();
CTxdStore::PushCurrentTxd();
diff --git a/src/Radar.cpp b/src/Radar.cpp
index 1b6ca527..71f9aacd 100644
--- a/src/Radar.cpp
+++ b/src/Radar.cpp
@@ -645,7 +645,7 @@ int32 CRadar::GetRadarTraceColour(int32 color, bool bright)
}
#endif
-#if 0
+#if 1
WRAPPER void CRadar::Initialise() { EAXJMP(0x4A3EF0); }
#else
void CRadar::Initialise()
@@ -671,8 +671,8 @@ float CRadar::LimitRadarPoint(CVector2D &point)
}
#endif
-#if 0
-WRAPPER void CRadar::LoadAllRadarBlips() { EAXJMP(0x4A6F30); }
+#if 1
+WRAPPER void CRadar::LoadAllRadarBlips(int32) { EAXJMP(0x4A6F30); }
#else
void CRadar::LoadAllRadarBlips(int32)
{
@@ -680,7 +680,7 @@ void CRadar::LoadAllRadarBlips(int32)
}
#endif
-#if 0
+#if 1
WRAPPER void CRadar::LoadTextures() { EAXJMP(0x4A4030); }
#else
void CRadar::LoadTextures()
@@ -689,8 +689,8 @@ void CRadar::LoadTextures()
}
#endif
-#if 0
-WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x00); }
+#if 1
+WRAPPER void CRadar::RemoveRadarSections() { EAXJMP(0x4A60E0); }
#else
void CRadar::RemoveRadarSections()
{
@@ -718,8 +718,8 @@ void CRadar::RequestMapSection(int32 x, int32 y)
}
#endif
-#if 0
-WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x00); }
+#if 1
+WRAPPER void CRadar::SaveAllRadarBlips(int32) { EAXJMP(0x4A6E30); }
#else
void CRadar::SaveAllRadarBlips(int32)
{
@@ -727,8 +727,8 @@ void CRadar::SaveAllRadarBlips(int32)
}
#endif
-#if 0
-WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x00); }
+#if 1
+WRAPPER void CRadar::SetBlipSprite(int32, int32) { EAXJMP(0x4A5840); }
#else
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
@@ -736,8 +736,8 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
}
#endif
-#if 0
-WRAPPER void CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x00); }
+#if 1
+WRAPPER int CRadar::SetCoordBlip(int32, CVector, int32) { EAXJMP(0x4A5590); }
#else
int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
{
@@ -745,8 +745,8 @@ int CRadar::SetCoordBlip(int32 type, CVector pos, int32 flag)
}
#endif
-#if 0
-WRAPPER void CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x00); }
+#if 1
+WRAPPER int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag) { EAXJMP(0x4A5640); }
#else
int CRadar::SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag)
{
@@ -815,7 +815,7 @@ void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 gr
}
#endif
-#if 0
+#if 1
WRAPPER void CRadar::Shutdown() { EAXJMP(0x4A3F60); }
#else
void CRadar::Shutdown()
@@ -824,10 +824,10 @@ void CRadar::Shutdown()
}
#endif
-#if 0
-WRAPPER void CRadar::StreamRadarSections() { EAXJMP(0x4A6B60); }
+#if 1
+WRAPPER void CRadar::StreamRadarSections(const CVector &posn) { EAXJMP(0x4A6B60); }
#else
-void CRadar::StreamRadarSections(CVector posn)
+void CRadar::StreamRadarSections(const CVector &posn)
{
}
diff --git a/src/Radar.h b/src/Radar.h
index 5943498f..e5396a50 100644
--- a/src/Radar.h
+++ b/src/Radar.h
@@ -131,7 +131,7 @@ public:
static void ShowRadarMarker(CVector pos, int16 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
static void Shutdown();
- static void StreamRadarSections(CVector posn);
+ static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
diff --git a/src/Streaming.cpp b/src/Streaming.cpp
index 65c0b0b8..7d633d90 100644
--- a/src/Streaming.cpp
+++ b/src/Streaming.cpp
@@ -15,6 +15,10 @@
#include "Entity.h"
#include "FileMgr.h"
#include "FileLoader.h"
+#include "Zones.h"
+#include "CullZones.h"
+#include "Radar.h"
+#include "Camera.h"
#include "CdStream.h"
#include "Streaming.h"
@@ -46,7 +50,7 @@ uint16 &CStreaming::ms_loadedGangs = *(uint16*)0x95CC60;
int32 *CStreaming::ms_imageOffsets = (int32*)0x6E60A0;
int32 &CStreaming::ms_lastImageRead = *(int32*)0x880E2C;
int32 &CStreaming::ms_imageSize = *(int32*)0x8F1A34;
-int32 &CStreaming::ms_memoryAvailable = *(int32*)0x880F8C;
+uint32 &CStreaming::ms_memoryAvailable = *(uint32*)0x880F8C;
int32 &desiredNumVehiclesLoaded = *(int32*)0x5EC194;
@@ -61,9 +65,6 @@ int32 &islandLODcomSub = *(int32*)0x6212D0;
int32 &islandLODsubInd = *(int32*)0x6212D4;
int32 &islandLODsubCom = *(int32*)0x6212D8;
-WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
-WRAPPER void CStreaming::LoadScene(const CVector &pos) { EAXJMP(0x40A6D0); }
-
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@@ -1697,7 +1698,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
continue;
e->m_scanCode = CWorld::GetCurrentScanCode();
- if(!e->m_flagC20 && !e->bIsSubway &&
+ if(!e->bStreamingDontDelete && !e->bIsSubway &&
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
@@ -1727,7 +1728,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
continue;
e->m_scanCode = CWorld::GetCurrentScanCode();
- if(!e->m_flagC20 && !e->bIsSubway &&
+ if(!e->bStreamingDontDelete && !e->bIsSubway &&
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
@@ -1740,7 +1741,126 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
void
CStreaming::DeleteFarAwayRwObjects(const CVector &pos)
{
- // TODO
+ int posx, posy;
+ int x, y;
+ int r, i;
+ CSector *sect;
+
+ posx = CWorld::GetSectorIndexX(pos.x);
+ posy = CWorld::GetSectorIndexY(pos.y);
+
+ // Move oldSectorX/Y to new sector and delete RW objects in its "wake" for every step:
+ // O is the old sector, <- is the direction in which we move it,
+ // X are the sectors we delete RW objects from (except we go up to 10)
+ // X
+ // X X
+ // X X X
+ // X X X
+ // <- O X X X
+ // X X X
+ // X X X
+ // X X
+ // X
+
+ while(posx != ms_oldSectorX){
+ if(posx < ms_oldSectorX){
+ for(r = 2; r <= 10; r++){
+ x = ms_oldSectorX + r;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ for(i = -r; i <= r; i++){
+ y = ms_oldSectorY + i;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorX--;
+ }else{
+ for(r = 2; r <= 10; r++){
+ x = ms_oldSectorX - r;
+ if(x < 0)
+ break;
+ if(x >= NUMSECTORS_X)
+ continue;
+
+ for(i = -r; i <= r; i++){
+ y = ms_oldSectorY + i;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorX++;
+ }
+ }
+
+ while(posy != ms_oldSectorY){
+ if(posy < ms_oldSectorY){
+ for(r = 2; r <= 10; r++){
+ y = ms_oldSectorY + r;
+ if(y < 0)
+ continue;
+ if(y >= NUMSECTORS_Y)
+ break;
+
+ for(i = -r; i <= r; i++){
+ x = ms_oldSectorX + i;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorY--;
+ }else{
+ for(r = 2; r <= 10; r++){
+ y = ms_oldSectorY - r;
+ if(y < 0)
+ break;
+ if(y >= NUMSECTORS_Y)
+ continue;
+
+ for(i = -r; i <= r; i++){
+ x = ms_oldSectorX + i;
+ if(x < 0)
+ continue;
+ if(x >= NUMSECTORS_X)
+ break;
+
+ sect = CWorld::GetSector(x, y);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
+ DeleteRwObjectsInOverlapSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], ms_oldSectorX, ms_oldSectorY);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_OBJECTS]);
+ DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+ ms_oldSectorY++;
+ }
+ }
}
void
@@ -1786,6 +1906,152 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
void
+CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
+{
+ int ix, iy;
+ int x, y;
+ int xmin, xmax, ymin, ymax;
+ int inc;
+ CSector *sect;
+
+ if(ms_memoryUsed < mem)
+ return;
+
+ ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x);
+ iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y);
+
+ if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){
+ // looking west/east
+
+ ymin = max(iy - 10, 0);
+ ymax = min(iy + 10, NUMSECTORS_Y);
+ assert(ymin <= ymax);
+
+ // Delete a block of sectors that we know is behind the camera
+ if(TheCamera.GetForward().x > 0){
+ // looking east
+ xmax = max(ix - 2, 0);
+ xmin = max(ix - 10, 0);
+ inc = 1;
+ }else{
+ // looking west
+ xmax = min(ix + 2, NUMSECTORS_X);
+ xmin = min(ix + 10, NUMSECTORS_X);
+ inc = -1;
+ }
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmin; x != xmax; x += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ // Now a block that intersects with the camera's frustum
+ if(TheCamera.GetForward().x > 0){
+ // looking east
+ xmax = max(ix + 10, 0);
+ xmin = max(ix - 2, 0);
+ inc = 1;
+ }else{
+ // looking west
+ xmax = min(ix - 10, NUMSECTORS_X);
+ xmin = min(ix + 2, NUMSECTORS_X);
+ inc = -1;
+ }
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmin; x != xmax; x += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ if(RemoveReferencedTxds(mem))
+ return;
+
+ // As last resort, delete objects from the last step more aggressively
+ for(y = ymin; y <= ymax; y++){
+ for(x = xmax; x != xmin; x -= inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+ }else{
+ // looking north/south
+
+ xmin = max(ix - 10, 0);
+ xmax = min(ix + 10, NUMSECTORS_X);
+ assert(xmin <= xmax);
+
+ // Delete a block of sectors that we know is behind the camera
+ if(TheCamera.GetForward().y > 0){
+ // looking north
+ ymax = max(iy - 2, 0);
+ ymin = max(iy - 10, 0);
+ inc = 1;
+ }else{
+ // looking south
+ ymax = min(iy + 2, NUMSECTORS_Y);
+ ymin = min(iy + 10, NUMSECTORS_Y);
+ inc = -1;
+ }
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymin; y != ymax; y += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ // Now a block that intersects with the camera's frustum
+ if(TheCamera.GetForward().y > 0){
+ // looking north
+ ymax = max(iy + 10, 0);
+ ymin = max(iy - 2, 0);
+ inc = 1;
+ }else{
+ // looking south
+ ymax = min(iy - 10, NUMSECTORS_Y);
+ ymin = min(iy + 2, NUMSECTORS_Y);
+ inc = -1;
+ }
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymin; y != ymax; y += inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsNotInFrustumInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+
+ if(RemoveReferencedTxds(mem))
+ return;
+
+ // As last resort, delete objects from the last step more aggressively
+ for(x = xmin; x <= xmax; x++){
+ for(y = ymax; y != ymin; y -= inc){
+ sect = CWorld::GetSector(x, y);
+ if(DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_DUMMIES], mem) ||
+ DeleteRwObjectsBehindCameraInSectorList(sect->m_lists[ENTITYLIST_OBJECTS], mem))
+ return;
+ }
+ }
+ }
+}
+
+void
CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
{
CPtrNode *node;
@@ -1793,7 +2059,7 @@ CStreaming::DeleteRwObjectsInSectorList(CPtrList &list)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
- if(!e->m_flagC20 && !e->bImBeingRendered)
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered)
e->DeleteRwObject();
}
}
@@ -1806,7 +2072,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
for(node = list.first; node; node = node->next){
e = (CEntity*)node->item;
- if(e->m_rwObject && !e->m_flagC20 && !e->bImBeingRendered){
+ if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){
// Now this is pretty weird...
if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
// {
@@ -1820,6 +2086,86 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
}
+bool
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
+ e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){
+ e->DeleteRwObject();
+ if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
+ RemoveModel(e->GetModelIndex());
+ if(ms_memoryUsed < mem)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
+{
+ CPtrNode *node;
+ CEntity *e;
+
+ for(node = list.first; node; node = node->next){
+ e = (CEntity*)node->item;
+ if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
+ e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){
+ e->DeleteRwObject();
+ if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
+ RemoveModel(e->GetModelIndex());
+ if(ms_memoryUsed < mem)
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void
+CStreaming::MakeSpaceFor(int32 size)
+{
+ // BUG: ms_memoryAvailable can be uninitialized
+ // the code still happens to work in that case because ms_memoryAvailable is unsigned
+ // but it's not nice....
+
+ while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
+ if(!RemoveLeastUsedModel()){
+ DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
+ return;
+ }
+}
+
+void
+CStreaming::LoadScene(const CVector &pos)
+{
+ CStreamingInfo *si, *prev;
+ eLevelName level;
+
+ level = CTheZones::GetLevelFromPosition(pos);
+ debug("Start load scene\n");
+ for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
+ prev = si->m_prev;
+ if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
+ RemoveModel(si - ms_aInfoForModel);
+ }
+ CRenderer::m_loadingPriority = false;
+ CCullZones::ForceCullZoneCoors(pos);
+ DeleteAllRwObjects();
+ AddModelsToRequestList(pos);
+ CRadar::StreamRadarSections(pos);
+ RemoveUnusedBigBuildings(level);
+ RequestBigBuildings(level);
+ LoadAllRequestedModels(false);
+ debug("End load scene\n");
+}
+
STARTPATCHES
InjectHook(0x406430, CStreaming::Init, PATCH_JUMP);
InjectHook(0x406C80, CStreaming::Shutdown, PATCH_JUMP);
@@ -1871,10 +2217,16 @@ STARTPATCHES
InjectHook(0x407C50, (void (*)(CPtrList&,float,float,float,float,float,float))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
InjectHook(0x407DD0, (void (*)(CPtrList&))CStreaming::ProcessEntitiesInSectorList, PATCH_JUMP);
+ InjectHook(0x407070, CStreaming::DeleteFarAwayRwObjects, PATCH_JUMP);
InjectHook(0x407390, CStreaming::DeleteAllRwObjects, PATCH_JUMP);
InjectHook(0x407400, CStreaming::DeleteRwObjectsAfterDeath, PATCH_JUMP);
+ InjectHook(0x408A60, CStreaming::DeleteRwObjectsBehindCamera, PATCH_JUMP);
InjectHook(0x407560, CStreaming::DeleteRwObjectsInSectorList, PATCH_JUMP);
InjectHook(0x4075A0, CStreaming::DeleteRwObjectsInOverlapSectorList, PATCH_JUMP);
+ InjectHook(0x409340, CStreaming::DeleteRwObjectsBehindCameraInSectorList, PATCH_JUMP);
+ InjectHook(0x4093C0, CStreaming::DeleteRwObjectsNotInFrustumInSectorList, PATCH_JUMP);
+ InjectHook(0x409B70, CStreaming::MakeSpaceFor, PATCH_JUMP);
+ InjectHook(0x40A6D0, CStreaming::LoadScene, PATCH_JUMP);
InjectHook(0x4063E0, &CStreamingInfo::GetCdPosnAndSize, PATCH_JUMP);
InjectHook(0x406410, &CStreamingInfo::SetCdPosnAndSize, PATCH_JUMP);
diff --git a/src/Streaming.h b/src/Streaming.h
index f35c56d5..4caefb6d 100644
--- a/src/Streaming.h
+++ b/src/Streaming.h
@@ -103,7 +103,7 @@ public:
static int32 *ms_imageOffsets; //[NUMCDIMAGES]
static int32 &ms_lastImageRead;
static int32 &ms_imageSize;
- static int32 &ms_memoryAvailable;
+ static uint32 &ms_memoryAvailable;
static void Init(void);
static void Shutdown(void);
@@ -162,9 +162,12 @@ public:
static void ProcessEntitiesInSectorList(CPtrList &list);
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
+ static void DeleteRwObjectsAfterDeath(const CVector &pos);
+ static void DeleteRwObjectsBehindCamera(int32 mem);
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static void DeleteRwObjectsAfterDeath(const CVector &pos);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem);
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
static void LoadInitialPeds(void);
static void LoadInitialVehicles(void);
diff --git a/src/entities/CutsceneObject.cpp b/src/entities/CutsceneObject.cpp
index 163d0513..a7bca122 100644
--- a/src/entities/CutsceneObject.cpp
+++ b/src/entities/CutsceneObject.cpp
@@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
- m_flagC20 = true;
+ bStreamingDontDelete = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 294518c8..e9b35cd5 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -35,14 +35,14 @@ CEntity::CEntity(void)
bIsBIGBuilding = false;
bRenderDamaged = false;
- m_flagC1 = false;
- m_flagC2 = false;
- m_flagC4 = false;
- m_flagC8 = false;
- m_flagC10 = false;
- m_flagC20 = false;
- m_bZoneCulled = false;
- m_bZoneCulled2 = false;
+ bBulletProof = false;
+ bFireProof = false;
+ bCollisionProof = false;
+ bMeleeProof = false;
+ bOnlyDamagedByPlayer = false;
+ bStreamingDontDelete = false;
+ bZoneCulled = false;
+ bZoneCulled2 = false;
bRemoveFromWorld = false;
bHasHitWall = false;
@@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void)
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
bIsBIGBuilding = true;
- m_flagC20 = true;
+ bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
if(m_level == LEVEL_NONE){
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 8816e206..27dd8c14 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -78,14 +78,14 @@ public:
uint32 bRenderDamaged : 1;
// flagsC
- uint32 m_flagC1 : 1; // bullet proof?
- uint32 m_flagC2 : 1; // fire proof?
- uint32 m_flagC4 : 1; // collision proof?
- uint32 m_flagC8 : 1; // melee proof?
- uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
- uint32 m_flagC20 : 1;
- uint32 m_bZoneCulled : 1;
- uint32 m_bZoneCulled2 : 1; // only treadables+10m
+ uint32 bBulletProof : 1;
+ uint32 bFireProof : 1;
+ uint32 bCollisionProof : 1;
+ uint32 bMeleeProof : 1;
+ uint32 bOnlyDamagedByPlayer : 1;
+ uint32 bStreamingDontDelete : 1;
+ uint32 bZoneCulled : 1;
+ uint32 bZoneCulled2 : 1; // only treadables+10m
// flagsD
uint32 bRemoveFromWorld : 1;
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 10001100..d8b0bbe6 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -917,7 +917,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
- if(!ent->m_bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
+ if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
}
@@ -1122,7 +1122,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
CPed *ped;
CObject *obj;
- if(ent->m_bZoneCulled)
+ if(ent->bZoneCulled)
return false;
switch(ent->m_type){
@@ -1132,12 +1132,12 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
ped = (CPed*)ent;
if(ped->bInVehicle)
return ped->m_pMyVehicle && IsVehicleCullZoneVisible(ped->m_pMyVehicle);
- return !(ped->m_pCurSurface && ped->m_pCurSurface->m_bZoneCulled2);
+ return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
case ENTITY_TYPE_OBJECT:
obj = (CObject*)ent;
if(!obj->bIsStatic)
return true;
- return !(obj->m_pCurSurface && obj->m_pCurSurface->m_bZoneCulled2);
+ return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
}
return true;
}
@@ -1151,7 +1151,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
case STATUS_PHYSICS:
case STATUS_ABANDONED:
case STATUS_WRECKED:
- return !(v->m_pCurSurface && v->m_pCurSurface->m_bZoneCulled2);
+ return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
return true;
}