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-rw-r--r--src/control/CarAI.cpp4
-rw-r--r--src/control/CarCtrl.cpp6
-rw-r--r--src/control/Script.cpp77
-rw-r--r--src/control/Script.h1
-rw-r--r--src/core/Game.h23
-rw-r--r--src/entities/Entity.cpp2
-rw-r--r--src/entities/Entity.h2
7 files changed, 111 insertions, 4 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 571a62d2..0330d80d 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -146,7 +146,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
- if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f)
#ifdef FIX_BUGS
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
#else
@@ -155,7 +155,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else
pVehicle->m_nTimeBlocked = 0;
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
- FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
+ FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.04f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
if (pVehicle->bIsLawEnforcer &&
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 6a5d37f3..6eac44df 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -90,14 +90,16 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void
CCarCtrl::GenerateRandomCars()
{
- if (CCutsceneMgr::IsRunning())
+ if (CCutsceneMgr::IsRunning()) {
+ CountDownToCarsAtStart = 2;
return;
+ }
if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){
GenerateOneRandomCar();
}
else if (--CountDownToCarsAtStart == 0) {
- for (int i = 0; i < 50; i++)
+ for (int i = 0; i < 100; i++)
GenerateOneRandomCar();
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
}
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 2bb945d3..750ed026 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -13,6 +13,7 @@
#include "CarGen.h"
#include "CivilianPed.h"
#include "Clock.h"
+#include "ColStore.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Cranes.h"
@@ -174,6 +175,31 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (v)
+ PossiblyWakeThisEntity(v);
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (p)
+ PossiblyWakeThisEntity(p);
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (o)
+ PossiblyWakeThisEntity(o);
+ break;
+ }
+ default:
+ break;
+ }
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
@@ -181,6 +207,48 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
+static void PossiblyWakeThisEntity(CPhysical* pEntity)
+{
+ if (!pEntity->m_bIsStaticWaitingForCollision)
+ return;
+ if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
+ pEntity->m_bIsStaticWaitingForCollision = false;
+ if (!pEntity->IsStatic())
+ pEntity->AddToMovingList();
+ }
+}
+
+void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
+{
+ for (int i = 0; i < MAX_CLEANUP; i++) {
+ switch (m_sEntities[i].type) {
+ case CLEANUP_CAR:
+ {
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
+ if (v)
+ PossiblyWakeThisEntity(v);
+ break;
+ }
+ case CLEANUP_CHAR:
+ {
+ CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
+ if (p)
+ PossiblyWakeThisEntity(p);
+ break;
+ }
+ case CLEANUP_OBJECT:
+ {
+ CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
+ if (o)
+ PossiblyWakeThisEntity(o);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@@ -646,6 +714,7 @@ void CTheScripts::Process()
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
+ MissionCleanup.CheckIfCollisionHasLoadedForMissionObject();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
@@ -1728,6 +1797,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->m_bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
@@ -1946,6 +2017,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
+ if (m_bIsMissionScript)
+ boat->m_bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
@@ -1970,6 +2043,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->bHasBeenOwnedByPlayer = true;
+ if (m_bIsMissionScript)
+ car->m_bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
@@ -7346,6 +7421,8 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
+ if (m_bIsMissionScript)
+ ped->m_bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
CPopulation::ms_nTotalMissionPeds++;
diff --git a/src/control/Script.h b/src/control/Script.h
index a44fc7c1..85e36cbd 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -131,6 +131,7 @@ public:
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
+ void CheckIfCollisionHasLoadedForMissionObject();
};
struct CUpsideDownCarCheckEntry
diff --git a/src/core/Game.h b/src/core/Game.h
index eacf5141..2bd468ba 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -8,6 +8,29 @@ enum eLevelName {
LEVEL_SUBURBAN
};
+enum eVisibilityArea
+{
+ VIS_MAIN_MAP = 0,
+ VIS_HOTEL,
+ VIS_MANSION,
+ VIS_BANK,
+ VIS_MALL,
+ VIS_STRIP_CLUB,
+ VIS_LAWYERS,
+ VIS_COFFEE_SHOP,
+ VIS_CONCERT_HALL,
+ VIS_STUDIO,
+ VIS_RIFLE_RANGE,
+ VIS_BIKER_BAR,
+ VIS_POLICE_STATION,
+ VIS_EVERYWHERE,
+ VIS_DIRT,
+ VIS_BLOOD,
+ VIS_OVALRING,
+ VIS_MALIBU_CLUB,
+ VIS_PRINT_WORKS,
+};
+
class CGame
{
public:
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 453ee806..830a0574 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -74,6 +74,8 @@ CEntity::CEntity(void)
bDistanceFade = false;
m_flagE2 = false;
+ m_bIsStaticWaitingForCollision = false;
+
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 0534de27..e821550a 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -84,6 +84,7 @@ public:
// flagsE
uint32 m_flagE2 : 1;
// TODO(MIAMI)
+ uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -98,6 +99,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+ bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);