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-rw-r--r--premake5.lua37
-rw-r--r--src/animation/AnimBlendAssociation.h2
-rw-r--r--src/animation/AnimManager.cpp2
-rw-r--r--src/control/Phones.cpp (renamed from src/control/PhoneInfo.cpp)4
-rw-r--r--src/control/Phones.h (renamed from src/control/PhoneInfo.h)0
-rw-r--r--src/control/Replay.cpp6
-rw-r--r--src/control/Replay.h4
-rw-r--r--src/control/Script.cpp151
-rw-r--r--src/control/Script.h16
-rw-r--r--src/core/Camera.cpp (renamed from src/Camera.cpp)2
-rw-r--r--src/core/Camera.h (renamed from src/Camera.h)0
-rw-r--r--src/core/CdStream.cpp (renamed from src/CdStream.cpp)0
-rw-r--r--src/core/CdStream.h (renamed from src/CdStream.h)0
-rw-r--r--src/core/Clock.cpp (renamed from src/Clock.cpp)0
-rw-r--r--src/core/Clock.h (renamed from src/Clock.h)0
-rw-r--r--src/core/Collision.cpp (renamed from src/Collision.cpp)2
-rw-r--r--src/core/Collision.h (renamed from src/Collision.h)0
-rw-r--r--src/core/ControllerConfig.cpp (renamed from src/ControllerConfig.cpp)0
-rw-r--r--src/core/ControllerConfig.h (renamed from src/ControllerConfig.h)0
-rw-r--r--src/core/CutsceneMgr.cpp (renamed from src/CutsceneMgr.cpp)0
-rw-r--r--src/core/CutsceneMgr.h (renamed from src/CutsceneMgr.h)0
-rw-r--r--src/core/Directory.cpp (renamed from src/Directory.cpp)0
-rw-r--r--src/core/Directory.h (renamed from src/Directory.h)0
-rw-r--r--src/core/FileLoader.cpp (renamed from src/FileLoader.cpp)2
-rw-r--r--src/core/FileLoader.h (renamed from src/FileLoader.h)0
-rw-r--r--src/core/FileMgr.cpp (renamed from src/FileMgr.cpp)0
-rw-r--r--src/core/FileMgr.h (renamed from src/FileMgr.h)0
-rw-r--r--src/core/Fire.cpp (renamed from src/Fire.cpp)0
-rw-r--r--src/core/Fire.h (renamed from src/Fire.h)0
-rw-r--r--src/core/Frontend.cpp (renamed from src/Frontend.cpp)0
-rw-r--r--src/core/Frontend.h (renamed from src/Frontend.h)0
-rw-r--r--src/core/Game.cpp (renamed from src/Game.cpp)0
-rw-r--r--src/core/Game.h (renamed from src/Game.h)0
-rw-r--r--src/core/General.h (renamed from src/General.h)0
-rw-r--r--src/core/Lists.cpp (renamed from src/Lists.cpp)0
-rw-r--r--src/core/Lists.h (renamed from src/Lists.h)0
-rw-r--r--src/core/MenuScreens.h (renamed from src/MenuScreens.h)0
-rw-r--r--src/core/Messages.cpp (renamed from src/Messages.cpp)0
-rw-r--r--src/core/Messages.h (renamed from src/Messages.h)0
-rw-r--r--src/core/NodeName.cpp (renamed from src/NodeName.cpp)0
-rw-r--r--src/core/NodeName.h (renamed from src/NodeName.h)0
-rw-r--r--src/core/PCSave.cpp (renamed from src/PCSave.cpp)0
-rw-r--r--src/core/PCSave.h (renamed from src/PCSave.h)0
-rw-r--r--src/core/Pad.cpp (renamed from src/Pad.cpp)0
-rw-r--r--src/core/Pad.h (renamed from src/Pad.h)128
-rw-r--r--src/core/Placeable.cpp (renamed from src/Placeable.cpp)0
-rw-r--r--src/core/Placeable.h (renamed from src/Placeable.h)0
-rw-r--r--src/core/PlayerInfo.cpp (renamed from src/entities/PlayerInfo.cpp)0
-rw-r--r--src/core/PlayerInfo.h (renamed from src/entities/PlayerInfo.h)0
-rw-r--r--src/core/PlayerSkin.cpp (renamed from src/entities/PlayerSkin.cpp)0
-rw-r--r--src/core/PlayerSkin.h (renamed from src/entities/PlayerSkin.h)0
-rw-r--r--src/core/Pools.cpp (renamed from src/Pools.cpp)0
-rw-r--r--src/core/Pools.h (renamed from src/Pools.h)0
-rw-r--r--src/core/Radar.cpp (renamed from src/Radar.cpp)0
-rw-r--r--src/core/Radar.h (renamed from src/Radar.h)0
-rw-r--r--src/core/References.cpp (renamed from src/References.cpp)0
-rw-r--r--src/core/References.h (renamed from src/References.h)0
-rw-r--r--src/core/RwClumpRead.cpp (renamed from src/RwClumpRead.cpp)0
-rw-r--r--src/core/RwHelper.cpp (renamed from src/RwHelper.cpp)0
-rw-r--r--src/core/RwHelper.h (renamed from src/RwHelper.h)0
-rw-r--r--src/core/RwMatFX.cpp (renamed from src/RwMatFX.cpp)0
-rw-r--r--src/core/RwTexRead.cpp (renamed from src/RwTexRead.cpp)0
-rw-r--r--src/core/Stats.cpp (renamed from src/Stats.cpp)0
-rw-r--r--src/core/Stats.h (renamed from src/Stats.h)0
-rw-r--r--src/core/Streaming.cpp (renamed from src/Streaming.cpp)2
-rw-r--r--src/core/Streaming.h (renamed from src/Streaming.h)0
-rw-r--r--src/core/SurfaceTable.cpp (renamed from src/SurfaceTable.cpp)0
-rw-r--r--src/core/SurfaceTable.h (renamed from src/SurfaceTable.h)0
-rw-r--r--src/core/TempColModels.cpp (renamed from src/TempColModels.cpp)0
-rw-r--r--src/core/TempColModels.h (renamed from src/TempColModels.h)0
-rw-r--r--src/core/Text.cpp (renamed from src/Text.cpp)0
-rw-r--r--src/core/Text.h (renamed from src/Text.h)0
-rw-r--r--src/core/Timer.cpp (renamed from src/Timer.cpp)0
-rw-r--r--src/core/Timer.h (renamed from src/Timer.h)19
-rw-r--r--src/core/TxdStore.cpp (renamed from src/TxdStore.cpp)0
-rw-r--r--src/core/TxdStore.h (renamed from src/TxdStore.h)0
-rw-r--r--src/core/User.cpp (renamed from src/User.cpp)0
-rw-r--r--src/core/User.h (renamed from src/User.h)0
-rw-r--r--src/core/Wanted.cpp (renamed from src/Wanted.cpp)0
-rw-r--r--src/core/Wanted.h (renamed from src/Wanted.h)0
-rw-r--r--src/core/World.cpp (renamed from src/World.cpp)0
-rw-r--r--src/core/World.h (renamed from src/World.h)0
-rw-r--r--src/core/ZoneCull.cpp (renamed from src/CullZones.cpp)2
-rw-r--r--src/core/ZoneCull.h (renamed from src/CullZones.h)0
-rw-r--r--src/core/Zones.cpp (renamed from src/Zones.cpp)0
-rw-r--r--src/core/Zones.h (renamed from src/Zones.h)0
-rw-r--r--src/core/common.h (renamed from src/common.h)0
-rw-r--r--src/core/config.h (renamed from src/config.h)0
-rw-r--r--src/core/debugmenu_public.h (renamed from src/debugmenu_public.h)0
-rw-r--r--src/core/main.cpp (renamed from src/main.cpp)2
-rw-r--r--src/core/main.h (renamed from src/main.h)0
-rw-r--r--src/core/patcher.cpp (renamed from src/patcher.cpp)0
-rw-r--r--src/core/patcher.h (renamed from src/patcher.h)0
-rw-r--r--src/core/re3.cpp (renamed from src/re3.cpp)0
-rw-r--r--src/core/rw.cpp (renamed from src/rw.cpp)0
-rw-r--r--src/core/templates.h (renamed from src/templates.h)0
-rw-r--r--src/entities/Physical.cpp65
-rw-r--r--src/entities/Physical.h8
-rw-r--r--src/math/Vector.h10
-rw-r--r--src/modelinfo/MloInstance.cpp (renamed from src/MloInstance.cpp)0
-rw-r--r--src/modelinfo/MloInstance.h (renamed from src/MloInstance.h)0
-rw-r--r--src/objects/CutsceneHead.cpp (renamed from src/entities/CutsceneHead.cpp)0
-rw-r--r--src/objects/CutsceneHead.h (renamed from src/entities/CutsceneHead.h)0
-rw-r--r--src/objects/CutsceneObject.cpp (renamed from src/entities/CutsceneObject.cpp)0
-rw-r--r--src/objects/CutsceneObject.h (renamed from src/entities/CutsceneObject.h)0
-rw-r--r--src/objects/DummyObject.cpp (renamed from src/entities/DummyObject.cpp)0
-rw-r--r--src/objects/DummyObject.h (renamed from src/entities/DummyObject.h)0
-rw-r--r--src/objects/Object.cpp (renamed from src/entities/Object.cpp)0
-rw-r--r--src/objects/Object.h (renamed from src/entities/Object.h)0
-rw-r--r--src/objects/ObjectData.cpp (renamed from src/control/ObjectData.cpp)0
-rw-r--r--src/objects/ObjectData.h (renamed from src/control/ObjectData.h)0
-rw-r--r--src/objects/ParticleObject.cpp (renamed from src/ParticleObject.cpp)0
-rw-r--r--src/objects/ParticleObject.h (renamed from src/ParticleObject.h)0
-rw-r--r--src/objects/Projectile.cpp (renamed from src/entities/Projectile.cpp)0
-rw-r--r--src/objects/Projectile.h (renamed from src/entities/Projectile.h)0
-rw-r--r--src/peds/CivilianPed.cpp (renamed from src/entities/CivilianPed.cpp)0
-rw-r--r--src/peds/CivilianPed.h (renamed from src/entities/CivilianPed.h)0
-rw-r--r--src/peds/CopPed.cpp (renamed from src/entities/CopPed.cpp)0
-rw-r--r--src/peds/CopPed.h (renamed from src/entities/CopPed.h)0
-rw-r--r--src/peds/DummyPed.h (renamed from src/entities/DummyPed.h)0
-rw-r--r--src/peds/EmergencyPed.cpp (renamed from src/entities/EmergencyPed.cpp)0
-rw-r--r--src/peds/EmergencyPed.h (renamed from src/entities/EmergencyPed.h)0
-rw-r--r--src/peds/Ped.cpp (renamed from src/entities/Ped.cpp)36
-rw-r--r--src/peds/Ped.h (renamed from src/entities/Ped.h)10
-rw-r--r--src/peds/PedIK.cpp (renamed from src/entities/PedIK.cpp)0
-rw-r--r--src/peds/PedIK.h (renamed from src/entities/PedIK.h)0
-rw-r--r--src/peds/PedPlacement.cpp (renamed from src/control/PedPlacement.cpp)0
-rw-r--r--src/peds/PedPlacement.h (renamed from src/control/PedPlacement.h)0
-rw-r--r--src/peds/PedStats.cpp (renamed from src/control/PedStats.cpp)0
-rw-r--r--src/peds/PedStats.h (renamed from src/control/PedStats.h)0
-rw-r--r--src/peds/PedType.cpp (renamed from src/control/PedType.cpp)0
-rw-r--r--src/peds/PedType.h (renamed from src/control/PedType.h)0
-rw-r--r--src/peds/PlayerPed.cpp (renamed from src/entities/PlayerPed.cpp)0
-rw-r--r--src/peds/PlayerPed.h (renamed from src/entities/PlayerPed.h)0
-rw-r--r--src/render/Hud.cpp44
-rw-r--r--src/render/Lights.cpp2
-rw-r--r--src/render/Particle.h2
-rw-r--r--src/render/Timecycle.cpp (renamed from src/Timecycle.cpp)2
-rw-r--r--src/render/Timecycle.h (renamed from src/Timecycle.h)0
-rw-r--r--src/render/Weather.cpp (renamed from src/Weather.cpp)0
-rw-r--r--src/render/Weather.h (renamed from src/Weather.h)0
-rw-r--r--src/vehicles/Automobile.cpp (renamed from src/entities/Automobile.cpp)0
-rw-r--r--src/vehicles/Automobile.h (renamed from src/entities/Automobile.h)7
-rw-r--r--src/vehicles/Boat.cpp (renamed from src/entities/Boat.cpp)0
-rw-r--r--src/vehicles/Boat.h (renamed from src/entities/Boat.h)0
-rw-r--r--src/vehicles/DamageManager.cpp (renamed from src/DamageManager.cpp)0
-rw-r--r--src/vehicles/DamageManager.h (renamed from src/DamageManager.h)0
-rw-r--r--src/vehicles/HandlingMgr.cpp (renamed from src/control/HandlingMgr.cpp)0
-rw-r--r--src/vehicles/HandlingMgr.h (renamed from src/control/HandlingMgr.h)0
-rw-r--r--src/vehicles/Heli.cpp (renamed from src/entities/Heli.cpp)0
-rw-r--r--src/vehicles/Heli.h (renamed from src/entities/Heli.h)0
-rw-r--r--src/vehicles/Plane.cpp (renamed from src/entities/Plane.cpp)0
-rw-r--r--src/vehicles/Plane.h (renamed from src/entities/Plane.h)0
-rw-r--r--src/vehicles/Train.cpp (renamed from src/entities/Train.cpp)0
-rw-r--r--src/vehicles/Train.h (renamed from src/entities/Train.h)0
-rw-r--r--src/vehicles/Transmission.cpp (renamed from src/control/Transmission.cpp)0
-rw-r--r--src/vehicles/Transmission.h (renamed from src/control/Transmission.h)0
-rw-r--r--src/vehicles/Vehicle.cpp (renamed from src/entities/Vehicle.cpp)2
-rw-r--r--src/vehicles/Vehicle.h (renamed from src/entities/Vehicle.h)7
159 files changed, 389 insertions, 187 deletions
diff --git a/premake5.lua b/premake5.lua
index cbd4c7f9..6966ec16 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -3,30 +3,39 @@ workspace "re3"
location "build"
files { "src/*.*" }
- files { "src/skel/*.*" }
- files { "src/skel/win/*.*" }
+ files { "src/animation/*.*" }
+ files { "src/audio/*.*" }
+ files { "src/control/*.*" }
+ files { "src/core/*.*" }
+ files { "src/entities/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
- files { "src/entities/*.*" }
- files { "src/weapons/*.*" }
+ files { "src/objects/*.*" }
+ files { "src/peds/*.*" }
files { "src/render/*.*" }
- files { "src/control/*.*" }
- files { "src/animation/*.*" }
- files { "src/audio/*.*" }
+ files { "src/skel/*.*" }
+ files { "src/skel/win/*.*" }
+ files { "src/vehicles/*.*" }
+ files { "src/weapons/*.*" }
includedirs { "src" }
+ includedirs { "src/animation" }
+ includedirs { "src/audio" }
+ includedirs { "src/control" }
+ includedirs { "src/core" }
+ includedirs { "src/entities" }
+ includedirs { "src/modelinfo" }
+ includedirs { "src/objects" }
+ includedirs { "src/peds" }
+ includedirs { "src/render" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
- includedirs { "src/modelinfo" }
- includedirs { "src/entities" }
+ includedirs { "src/vehicles" }
includedirs { "src/weapons" }
- includedirs { "src/render" }
- includedirs { "src/control" }
- includedirs { "src/audio" }
- includedirs { "src/animation" }
+
includedirs { "dxsdk/include" }
includedirs { "rwsdk/include/d3d8" }
-
+
libdirs { "dxsdk/lib" }
project "re3"
diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h
index d846a4d3..a7e127f7 100644
--- a/src/animation/AnimBlendAssociation.h
+++ b/src/animation/AnimBlendAssociation.h
@@ -77,7 +77,7 @@ public:
void UpdateTime(float timeDelta, float relSpeed);
bool UpdateBlend(float timeDelta);
- float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
+ inline float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 73fc4d94..6ad63e49 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -752,7 +752,7 @@ CAnimManager::LoadAnimFiles(void)
AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
- group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
+ group->GetAnimation(j)->flags |= def->animDescs[j].flags;
RpClumpDestroy(clump);
}
}
diff --git a/src/control/PhoneInfo.cpp b/src/control/Phones.cpp
index dbb7acc5..fa4f83e5 100644
--- a/src/control/PhoneInfo.cpp
+++ b/src/control/Phones.cpp
@@ -1,6 +1,6 @@
#include "common.h"
#include "patcher.h"
-#include "PhoneInfo.h"
+#include "Phones.h"
WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
-WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); } \ No newline at end of file
+WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); }
diff --git a/src/control/PhoneInfo.h b/src/control/Phones.h
index a29043ed..a29043ed 100644
--- a/src/control/PhoneInfo.h
+++ b/src/control/Phones.h
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index e166e6b5..06995663 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -16,7 +16,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
-#include "PhoneInfo.h"
+#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Pools.h"
@@ -638,7 +638,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
- vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
+ vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i];
vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
}
vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
@@ -683,7 +683,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
if (vehicle->IsCar()) {
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
- car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
+ car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
}
car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
diff --git a/src/control/Replay.h b/src/control/Replay.h
index e6885f59..cd8d9a45 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -262,8 +262,8 @@ public:
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
- inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
- inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
+ static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
+ static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index e7f64541..5e7f4936 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -129,6 +129,10 @@ void CMissionCleanup::Process()
}
}
+/* NB: CUpsideDownCarCheck is not used by actual script at all
+ * It has a weird usage: AreAnyCarsUpsideDown would fail any mission
+ * just like death or arrest. */
+
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@@ -137,16 +141,140 @@ void CUpsideDownCarCheck::Init()
}
}
+bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
+{
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
+ return v->GetUp().z <= -0.97f &&
+ v->GetMoveSpeed().Magnitude() < 0.01f &&
+ v->GetTurnSpeed().Magnitude() < 0.02f;
+}
+
+void CUpsideDownCarCheck::UpdateTimers()
+{
+ uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
+ if (v){
+ if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
+ m_sCars[i].m_nUpsideDownTimer += timeStep;
+ else
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }else{
+ m_sCars[i].m_nVehicleIndex = -1;
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }
+ }
+}
+
+bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
+ return true;
+ }
+ return false;
+}
+
+void CUpsideDownCarCheck::AddCarToCheck(int32 id)
+{
+ uint16 index = 0;
+ while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
+ index++;
+ if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
+ return;
+ m_sCars[index].m_nVehicleIndex = id;
+ m_sCars[index].m_nUpsideDownTimer = 0;
+}
+
+void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id){
+ m_sCars[i].m_nVehicleIndex = -1;
+ m_sCars[i].m_nUpsideDownTimer = 0;
+ }
+ }
+}
+
+bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
+{
+ for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id)
+ return m_sCars[i].m_nUpsideDownTimer > 1000;
+ }
+ return false;
+}
+
+void CStuckCarCheckEntry::Reset()
+{
+ m_nVehicleIndex = -1;
+ m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
+ m_nLastCheck = -1;
+ m_fRadius = 0.0f;
+ m_nStuckTime = 0;
+ m_bStuck = false;
+}
+
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
- m_sCars[i].m_nVehicleIndex = -1;
- m_sCars[i].m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
- m_sCars[i].m_nStartTime = -1;
- m_sCars[i].m_fDistance = 0.0f;
- m_sCars[i].m_nStuckTime = 0;
- m_sCars[i].m_bStuck = false;
+ m_sCars[i].Reset();
+ }
+}
+
+void CStuckCarCheck::Process()
+{
+ uint32 timer = CTimer::GetTimeInMilliseconds();
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex < 0)
+ continue;
+ if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
+ continue;
+ CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
+ if (!pv){
+ m_sCars[i].Reset();
+ continue;
+ }
+ float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
+ m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
+ m_sCars[i].m_vecPos = pv->GetPosition();
+ m_sCars[i].m_nLastCheck = timer;
+ }
+}
+
+void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
+{
+ CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
+ if (!pv)
+ return;
+ int index = 0;
+ while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
+ index++;
+ /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
+ m_sCars[index].m_nVehicleIndex = id;
+ m_sCars[index].m_vecPos = pv->GetPosition();
+ m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
+ m_sCars[index].m_fRadius = radius;
+ m_sCars[index].m_nStuckTime = time;
+ m_sCars[index].m_bStuck = false;
+}
+
+void CStuckCarCheck::RemoveCarFromCheck(int32 id)
+{
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id){
+ m_sCars[i].Reset();
+ }
+ }
+}
+
+bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
+{
+ for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
+ if (m_sCars[i].m_nVehicleIndex == id)
+ return m_sCars[i].m_bStuck;
}
+ return false;
}
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
@@ -160,4 +288,15 @@ InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP);
InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP);
InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP);
InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP);
+InjectHook(0x437DC0, &CUpsideDownCarCheck::Init, PATCH_JUMP);
+InjectHook(0x437EE0, &CUpsideDownCarCheck::UpdateTimers, PATCH_JUMP);
+InjectHook(0x437F80, &CUpsideDownCarCheck::AreAnyCarsUpsideDown, PATCH_JUMP);
+InjectHook(0x437FB0, &CUpsideDownCarCheck::AddCarToCheck, PATCH_JUMP);
+InjectHook(0x437FE0, &CUpsideDownCarCheck::RemoveCarFromCheck, PATCH_JUMP);
+InjectHook(0x438010, &CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile, PATCH_JUMP);
+InjectHook(0x438050, &CStuckCarCheck::Init, PATCH_JUMP);
+InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP);
+InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP);
+InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP);
+InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/Script.h b/src/control/Script.h
index 7b62a1b0..42e41c70 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -101,16 +101,24 @@ class CUpsideDownCarCheck
public:
void Init();
+ bool IsCarUpsideDown(int32);
+ void UpdateTimers();
+ bool AreAnyCarsUpsideDown();
+ void AddCarToCheck(int32);
+ void RemoveCarFromCheck(int32);
+ bool HasCarBeenUpsideDownForAWhile(int32);
};
struct CStuckCarCheckEntry
{
int32 m_nVehicleIndex;
CVector m_vecPos;
- int32 m_nStartTime;
- float m_fDistance;
+ int32 m_nLastCheck;
+ float m_fRadius;
uint32 m_nStuckTime;
bool m_bStuck;
+
+ inline void Reset();
};
class CStuckCarCheck
@@ -119,6 +127,10 @@ class CStuckCarCheck
public:
void Init();
+ void Process();
+ void AddCarToCheck(int32, float, uint32);
+ void RemoveCarFromCheck(int32);
+ bool HasCarBeenStuckForAWhile(int32);
};
class CTheScripts
diff --git a/src/Camera.cpp b/src/core/Camera.cpp
index 735ff4a2..58e65d24 100644
--- a/src/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -8,7 +8,7 @@
#include "PlayerPed.h"
#include "Pad.h"
#include "General.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "SurfaceTable.h"
#include "MBlur.h"
#include "Camera.h"
diff --git a/src/Camera.h b/src/core/Camera.h
index db5fff46..db5fff46 100644
--- a/src/Camera.h
+++ b/src/core/Camera.h
diff --git a/src/CdStream.cpp b/src/core/CdStream.cpp
index 255e46bb..255e46bb 100644
--- a/src/CdStream.cpp
+++ b/src/core/CdStream.cpp
diff --git a/src/CdStream.h b/src/core/CdStream.h
index 55507aa8..55507aa8 100644
--- a/src/CdStream.h
+++ b/src/core/CdStream.h
diff --git a/src/Clock.cpp b/src/core/Clock.cpp
index 707b0e57..707b0e57 100644
--- a/src/Clock.cpp
+++ b/src/core/Clock.cpp
diff --git a/src/Clock.h b/src/core/Clock.h
index e11b2293..e11b2293 100644
--- a/src/Clock.h
+++ b/src/core/Clock.h
diff --git a/src/Collision.cpp b/src/core/Collision.cpp
index 62b27eff..d15ccca5 100644
--- a/src/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -5,7 +5,7 @@
#include "Game.h"
#include "Zones.h"
#include "General.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "World.h"
#include "Entity.h"
#include "Train.h"
diff --git a/src/Collision.h b/src/core/Collision.h
index 5a9058d3..5a9058d3 100644
--- a/src/Collision.h
+++ b/src/core/Collision.h
diff --git a/src/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index d7567ac4..d7567ac4 100644
--- a/src/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
diff --git a/src/ControllerConfig.h b/src/core/ControllerConfig.h
index 581efe05..581efe05 100644
--- a/src/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
diff --git a/src/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp
index 744ef53d..744ef53d 100644
--- a/src/CutsceneMgr.cpp
+++ b/src/core/CutsceneMgr.cpp
diff --git a/src/CutsceneMgr.h b/src/core/CutsceneMgr.h
index 89f6ab8d..89f6ab8d 100644
--- a/src/CutsceneMgr.h
+++ b/src/core/CutsceneMgr.h
diff --git a/src/Directory.cpp b/src/core/Directory.cpp
index 3e0d5382..3e0d5382 100644
--- a/src/Directory.cpp
+++ b/src/core/Directory.cpp
diff --git a/src/Directory.h b/src/core/Directory.h
index 06e6bba4..06e6bba4 100644
--- a/src/Directory.h
+++ b/src/core/Directory.h
diff --git a/src/FileLoader.cpp b/src/core/FileLoader.cpp
index d87964ac..fdc3b9d7 100644
--- a/src/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -21,7 +21,7 @@
#include "DummyObject.h"
#include "World.h"
#include "Zones.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
diff --git a/src/FileLoader.h b/src/core/FileLoader.h
index f9121ace..f9121ace 100644
--- a/src/FileLoader.h
+++ b/src/core/FileLoader.h
diff --git a/src/FileMgr.cpp b/src/core/FileMgr.cpp
index 954fcdef..954fcdef 100644
--- a/src/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
diff --git a/src/FileMgr.h b/src/core/FileMgr.h
index bab86e38..bab86e38 100644
--- a/src/FileMgr.h
+++ b/src/core/FileMgr.h
diff --git a/src/Fire.cpp b/src/core/Fire.cpp
index 05d72199..05d72199 100644
--- a/src/Fire.cpp
+++ b/src/core/Fire.cpp
diff --git a/src/Fire.h b/src/core/Fire.h
index c7f83fd8..c7f83fd8 100644
--- a/src/Fire.h
+++ b/src/core/Fire.h
diff --git a/src/Frontend.cpp b/src/core/Frontend.cpp
index fdb2420b..fdb2420b 100644
--- a/src/Frontend.cpp
+++ b/src/core/Frontend.cpp
diff --git a/src/Frontend.h b/src/core/Frontend.h
index 9b9377da..9b9377da 100644
--- a/src/Frontend.h
+++ b/src/core/Frontend.h
diff --git a/src/Game.cpp b/src/core/Game.cpp
index cbd55c48..cbd55c48 100644
--- a/src/Game.cpp
+++ b/src/core/Game.cpp
diff --git a/src/Game.h b/src/core/Game.h
index 3bc3e633..3bc3e633 100644
--- a/src/Game.h
+++ b/src/core/Game.h
diff --git a/src/General.h b/src/core/General.h
index cae1caa0..cae1caa0 100644
--- a/src/General.h
+++ b/src/core/General.h
diff --git a/src/Lists.cpp b/src/core/Lists.cpp
index 448a0ff1..448a0ff1 100644
--- a/src/Lists.cpp
+++ b/src/core/Lists.cpp
diff --git a/src/Lists.h b/src/core/Lists.h
index 7572e882..7572e882 100644
--- a/src/Lists.h
+++ b/src/core/Lists.h
diff --git a/src/MenuScreens.h b/src/core/MenuScreens.h
index 2da81f1d..2da81f1d 100644
--- a/src/MenuScreens.h
+++ b/src/core/MenuScreens.h
diff --git a/src/Messages.cpp b/src/core/Messages.cpp
index 7fc23593..7fc23593 100644
--- a/src/Messages.cpp
+++ b/src/core/Messages.cpp
diff --git a/src/Messages.h b/src/core/Messages.h
index 69cf117c..69cf117c 100644
--- a/src/Messages.h
+++ b/src/core/Messages.h
diff --git a/src/NodeName.cpp b/src/core/NodeName.cpp
index 2aea3c83..2aea3c83 100644
--- a/src/NodeName.cpp
+++ b/src/core/NodeName.cpp
diff --git a/src/NodeName.h b/src/core/NodeName.h
index 1a3e057b..1a3e057b 100644
--- a/src/NodeName.h
+++ b/src/core/NodeName.h
diff --git a/src/PCSave.cpp b/src/core/PCSave.cpp
index 628e1218..628e1218 100644
--- a/src/PCSave.cpp
+++ b/src/core/PCSave.cpp
diff --git a/src/PCSave.h b/src/core/PCSave.h
index 696e158a..696e158a 100644
--- a/src/PCSave.h
+++ b/src/core/PCSave.h
diff --git a/src/Pad.cpp b/src/core/Pad.cpp
index 002e7180..002e7180 100644
--- a/src/Pad.cpp
+++ b/src/core/Pad.cpp
diff --git a/src/Pad.h b/src/core/Pad.h
index e06aa9a6..30cdb8df 100644
--- a/src/Pad.h
+++ b/src/core/Pad.h
@@ -288,80 +288,80 @@ public:
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
// mouse
- inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+ bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
// keyboard
- inline bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
- inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
- inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
- inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
- inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
- inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
- inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
- inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
- inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
- inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
- inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
- inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
- inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
- inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
- inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
- inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
- inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
- inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
- inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
- inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
- inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
- inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
- inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
- inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
- inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
- inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
- inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
- inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
- inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
- inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
- inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
- inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
- inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
- inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
- inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
- inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
- inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
- inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
- inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
- inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
- inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
- inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
- inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+ bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
+ bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
// pad
- inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
- inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
- inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
- inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
- inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
- inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
- inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
- inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
- inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
- inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
- inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
- inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
+ bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
+ bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
+ bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
+ bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
+ bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
+ bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
+ bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
+ bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
+ bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
+ bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
+ bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
+ bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
- inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
- inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
+ int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
+ int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
+ int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
+ int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
};
VALIDATE_SIZE(CPad, 0xFC);
#define IsButtonJustDown(pad, btn) \
(!(pad)->OldState.btn && (pad)->NewState.btn)
-void LittleTest(void); \ No newline at end of file
+void LittleTest(void);
diff --git a/src/Placeable.cpp b/src/core/Placeable.cpp
index b4b2a37b..b4b2a37b 100644
--- a/src/Placeable.cpp
+++ b/src/core/Placeable.cpp
diff --git a/src/Placeable.h b/src/core/Placeable.h
index 868ca9e7..868ca9e7 100644
--- a/src/Placeable.h
+++ b/src/core/Placeable.h
diff --git a/src/entities/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 59efe2ae..59efe2ae 100644
--- a/src/entities/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
diff --git a/src/entities/PlayerInfo.h b/src/core/PlayerInfo.h
index e2b42fe7..e2b42fe7 100644
--- a/src/entities/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
diff --git a/src/entities/PlayerSkin.cpp b/src/core/PlayerSkin.cpp
index 1c9ca2c6..1c9ca2c6 100644
--- a/src/entities/PlayerSkin.cpp
+++ b/src/core/PlayerSkin.cpp
diff --git a/src/entities/PlayerSkin.h b/src/core/PlayerSkin.h
index 61e09cdf..61e09cdf 100644
--- a/src/entities/PlayerSkin.h
+++ b/src/core/PlayerSkin.h
diff --git a/src/Pools.cpp b/src/core/Pools.cpp
index f7f93292..f7f93292 100644
--- a/src/Pools.cpp
+++ b/src/core/Pools.cpp
diff --git a/src/Pools.h b/src/core/Pools.h
index 3496064c..3496064c 100644
--- a/src/Pools.h
+++ b/src/core/Pools.h
diff --git a/src/Radar.cpp b/src/core/Radar.cpp
index a071b96b..a071b96b 100644
--- a/src/Radar.cpp
+++ b/src/core/Radar.cpp
diff --git a/src/Radar.h b/src/core/Radar.h
index e5396a50..e5396a50 100644
--- a/src/Radar.h
+++ b/src/core/Radar.h
diff --git a/src/References.cpp b/src/core/References.cpp
index e87f0fd5..e87f0fd5 100644
--- a/src/References.cpp
+++ b/src/core/References.cpp
diff --git a/src/References.h b/src/core/References.h
index 6476e243..6476e243 100644
--- a/src/References.h
+++ b/src/core/References.h
diff --git a/src/RwClumpRead.cpp b/src/core/RwClumpRead.cpp
index c9f027e7..c9f027e7 100644
--- a/src/RwClumpRead.cpp
+++ b/src/core/RwClumpRead.cpp
diff --git a/src/RwHelper.cpp b/src/core/RwHelper.cpp
index 8dade266..8dade266 100644
--- a/src/RwHelper.cpp
+++ b/src/core/RwHelper.cpp
diff --git a/src/RwHelper.h b/src/core/RwHelper.h
index ef20467d..ef20467d 100644
--- a/src/RwHelper.h
+++ b/src/core/RwHelper.h
diff --git a/src/RwMatFX.cpp b/src/core/RwMatFX.cpp
index 5fd00c54..5fd00c54 100644
--- a/src/RwMatFX.cpp
+++ b/src/core/RwMatFX.cpp
diff --git a/src/RwTexRead.cpp b/src/core/RwTexRead.cpp
index a1a7050a..a1a7050a 100644
--- a/src/RwTexRead.cpp
+++ b/src/core/RwTexRead.cpp
diff --git a/src/Stats.cpp b/src/core/Stats.cpp
index 921586bb..921586bb 100644
--- a/src/Stats.cpp
+++ b/src/core/Stats.cpp
diff --git a/src/Stats.h b/src/core/Stats.h
index a5670020..a5670020 100644
--- a/src/Stats.h
+++ b/src/core/Stats.h
diff --git a/src/Streaming.cpp b/src/core/Streaming.cpp
index 08fd80f0..f8ab19d4 100644
--- a/src/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -16,7 +16,7 @@
#include "FileMgr.h"
#include "FileLoader.h"
#include "Zones.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "Radar.h"
#include "Camera.h"
#include "Record.h"
diff --git a/src/Streaming.h b/src/core/Streaming.h
index 212a6d71..212a6d71 100644
--- a/src/Streaming.h
+++ b/src/core/Streaming.h
diff --git a/src/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 2ba884b1..2ba884b1 100644
--- a/src/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
diff --git a/src/SurfaceTable.h b/src/core/SurfaceTable.h
index e1882e69..e1882e69 100644
--- a/src/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
diff --git a/src/TempColModels.cpp b/src/core/TempColModels.cpp
index a323d7c9..a323d7c9 100644
--- a/src/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
diff --git a/src/TempColModels.h b/src/core/TempColModels.h
index 8ac74428..8ac74428 100644
--- a/src/TempColModels.h
+++ b/src/core/TempColModels.h
diff --git a/src/Text.cpp b/src/core/Text.cpp
index d7d63467..d7d63467 100644
--- a/src/Text.cpp
+++ b/src/core/Text.cpp
diff --git a/src/Text.h b/src/core/Text.h
index 2592e6b8..2592e6b8 100644
--- a/src/Text.h
+++ b/src/core/Text.h
diff --git a/src/Timer.cpp b/src/core/Timer.cpp
index 543f582b..543f582b 100644
--- a/src/Timer.cpp
+++ b/src/core/Timer.cpp
diff --git a/src/Timer.h b/src/core/Timer.h
index 75d4048c..9e6d447e 100644
--- a/src/Timer.h
+++ b/src/core/Timer.h
@@ -14,21 +14,24 @@ class CTimer
static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; }
- static inline void SetTimeStep(float ts) { ms_fTimeStep = ts; }
+ static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
+ static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
+ static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
- static inline void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
+ static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
+ static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
- static inline void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
+ static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
- static inline void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
+ static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
- static inline void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
+ static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
- static inline void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
+ static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
- static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
+ static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
static float GetTimeScale(void) { return ms_fTimeScale; }
- static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
+ static void SetTimeScale(float ts) { ms_fTimeScale = ts; }
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
static bool GetIsUserPaused() { return m_UserPause; }
diff --git a/src/TxdStore.cpp b/src/core/TxdStore.cpp
index 5085c7e4..5085c7e4 100644
--- a/src/TxdStore.cpp
+++ b/src/core/TxdStore.cpp
diff --git a/src/TxdStore.h b/src/core/TxdStore.h
index a9e57d31..a9e57d31 100644
--- a/src/TxdStore.h
+++ b/src/core/TxdStore.h
diff --git a/src/User.cpp b/src/core/User.cpp
index c9cb97cc..c9cb97cc 100644
--- a/src/User.cpp
+++ b/src/core/User.cpp
diff --git a/src/User.h b/src/core/User.h
index 8b744c7e..8b744c7e 100644
--- a/src/User.h
+++ b/src/core/User.h
diff --git a/src/Wanted.cpp b/src/core/Wanted.cpp
index 21853308..21853308 100644
--- a/src/Wanted.cpp
+++ b/src/core/Wanted.cpp
diff --git a/src/Wanted.h b/src/core/Wanted.h
index d14bb905..d14bb905 100644
--- a/src/Wanted.h
+++ b/src/core/Wanted.h
diff --git a/src/World.cpp b/src/core/World.cpp
index 538e15c5..538e15c5 100644
--- a/src/World.cpp
+++ b/src/core/World.cpp
diff --git a/src/World.h b/src/core/World.h
index 3b7090da..3b7090da 100644
--- a/src/World.h
+++ b/src/core/World.h
diff --git a/src/CullZones.cpp b/src/core/ZoneCull.cpp
index 6155ae57..90155bcf 100644
--- a/src/CullZones.cpp
+++ b/src/core/ZoneCull.cpp
@@ -8,7 +8,7 @@
#include "Camera.h"
#include "World.h"
#include "FileMgr.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
int32 &CCullZones::NumCullZones = *(int*)0x8F2564;
CCullZone *CCullZones::aZones = (CCullZone*)0x864750; // [NUMCULLZONES];
diff --git a/src/CullZones.h b/src/core/ZoneCull.h
index 5b04b4f9..5b04b4f9 100644
--- a/src/CullZones.h
+++ b/src/core/ZoneCull.h
diff --git a/src/Zones.cpp b/src/core/Zones.cpp
index 363fc3d9..363fc3d9 100644
--- a/src/Zones.cpp
+++ b/src/core/Zones.cpp
diff --git a/src/Zones.h b/src/core/Zones.h
index bf3957de..bf3957de 100644
--- a/src/Zones.h
+++ b/src/core/Zones.h
diff --git a/src/common.h b/src/core/common.h
index 79626acb..79626acb 100644
--- a/src/common.h
+++ b/src/core/common.h
diff --git a/src/config.h b/src/core/config.h
index 8cb02190..8cb02190 100644
--- a/src/config.h
+++ b/src/core/config.h
diff --git a/src/debugmenu_public.h b/src/core/debugmenu_public.h
index 778e7afe..778e7afe 100644
--- a/src/debugmenu_public.h
+++ b/src/core/debugmenu_public.h
diff --git a/src/main.cpp b/src/core/main.cpp
index 2835f396..e7f42780 100644
--- a/src/main.cpp
+++ b/src/core/main.cpp
@@ -40,7 +40,7 @@
#include "CutsceneMgr.h"
#include "Lights.h"
#include "Credits.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "FileMgr.h"
diff --git a/src/main.h b/src/core/main.h
index bdb0e008..bdb0e008 100644
--- a/src/main.h
+++ b/src/core/main.h
diff --git a/src/patcher.cpp b/src/core/patcher.cpp
index 5fdbdf8b..5fdbdf8b 100644
--- a/src/patcher.cpp
+++ b/src/core/patcher.cpp
diff --git a/src/patcher.h b/src/core/patcher.h
index 87a6bea4..87a6bea4 100644
--- a/src/patcher.h
+++ b/src/core/patcher.h
diff --git a/src/re3.cpp b/src/core/re3.cpp
index 9dc39d46..9dc39d46 100644
--- a/src/re3.cpp
+++ b/src/core/re3.cpp
diff --git a/src/rw.cpp b/src/core/rw.cpp
index 52bcf5bb..52bcf5bb 100644
--- a/src/rw.cpp
+++ b/src/core/rw.cpp
diff --git a/src/templates.h b/src/core/templates.h
index ef2db33a..ef2db33a 100644
--- a/src/templates.h
+++ b/src/core/templates.h
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 14891cd9..d6a82658 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -304,6 +304,22 @@ CPhysical::RemoveRefsToEntity(CEntity *ent)
}
}
+void
+CPhysical::PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos)
+{
+ CVector worldPos = other->GetMatrix() * localPos;
+ float step = 0.9f * CTimer::GetTimeStep();
+ CVector pos = other->m_vecMoveSpeed*step + worldPos;
+
+ CWorld::Remove(phys);
+ phys->GetMatrix() = other->GetMatrix();
+ phys->GetPosition() = pos;
+ phys->m_vecMoveSpeed = other->m_vecMoveSpeed;
+ phys->GetMatrix().UpdateRW();
+ phys->UpdateRwFrame();
+ CWorld::Add(phys);
+}
+
int32
CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
@@ -346,7 +362,7 @@ CPhysical::ProcessControl(void)
IsPed() && !bPedPhysics){
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
- float step = CTimer::GetTimeStep() * 0.003;
+ float step = CTimer::GetTimeStep() * 0.003f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
m_nStaticFrames++;
@@ -434,15 +450,38 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
-void
-CPhysical::ApplySpringCollision(float f1, CVector &v, CVector &p, float f2, float f3)
+bool
+CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
{
- if(1.0f - f2 <= 0.0f)
- return;
+ float compression = 1.0f - springRatio;
+ if(compression > 0.0f){
+ float step = min(CTimer::GetTimeStep(), 3.0f);
+ float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
+ ApplyMoveForce(springDir*impulse);
+ ApplyTurnForce(springDir*impulse, point);
+ }
+ return true;
+}
+
+// What exactly is speed?
+bool
+CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
+{
+ float speedA = DotProduct(speed, springDir);
+ float speedB = DotProduct(GetSpeed(point), springDir);
float step = min(CTimer::GetTimeStep(), 3.0f);
- float strength = -0.008f*m_fMass*2.0f*step * f1 * (1.0f-f2) * f3;
- ApplyMoveForce(v*strength);
- ApplyTurnForce(v*strength, p);
+ float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
+
+ // what is this?
+ float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
+ a = min(a, 1.0f);
+ float b = fabs(impulse / (speedB * m_fMass));
+ if(a < b)
+ impulse *= a/b;
+
+ ApplyMoveForce(springDir*impulse);
+ ApplyTurnForce(springDir*impulse, point);
+ return true;
}
void
@@ -1858,10 +1897,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
- car->m_aWheelDist[0] = 1.0f;
- car->m_aWheelDist[1] = 1.0f;
- car->m_aWheelDist[2] = 1.0f;
- car->m_aWheelDist[3] = 1.0f;
+ car->m_aSuspensionSpringRatio[0] = 1.0f;
+ car->m_aSuspensionSpringRatio[1] = 1.0f;
+ car->m_aSuspensionSpringRatio[2] = 1.0f;
+ car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}
@@ -1909,6 +1948,7 @@ STARTPATCHES
InjectHook(0x4970C0, &CPhysical::AddCollisionRecord_Treadable, PATCH_JUMP);
InjectHook(0x497240, &CPhysical::GetHasCollidedWith, PATCH_JUMP);
InjectHook(0x49F820, &CPhysical::RemoveRefsToEntity, PATCH_JUMP);
+ InjectHook(0x49F890, &CPhysical::PlacePhysicalRelativeToOtherPhysical, PATCH_JUMP);
#define F3 float, float, float
InjectHook(0x495B10, &CPhysical::ApplyMoveSpeed, PATCH_JUMP);
@@ -1918,6 +1958,7 @@ STARTPATCHES
InjectHook(0x495D90, (void (CPhysical::*)(F3))&CPhysical::ApplyFrictionMoveForce, PATCH_JUMP);
InjectHook(0x495E10, (void (CPhysical::*)(F3, F3))&CPhysical::ApplyFrictionTurnForce, PATCH_JUMP);
InjectHook(0x499890, &CPhysical::ApplySpringCollision, PATCH_JUMP);
+ InjectHook(0x499990, &CPhysical::ApplySpringDampening, PATCH_JUMP);
InjectHook(0x495B50, &CPhysical::ApplyGravity, PATCH_JUMP);
InjectHook(0x495B80, (void (CPhysical::*)(void))&CPhysical::ApplyFriction, PATCH_JUMP);
InjectHook(0x495C20, &CPhysical::ApplyAirResistance, PATCH_JUMP);
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 0f517cf3..81d3d649 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -81,6 +81,7 @@ public:
void AddCollisionRecord_Treadable(CEntity *ent);
bool GetHasCollidedWith(CEntity *ent);
void RemoveRefsToEntity(CEntity *ent);
+ static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
// get speed of point p relative to entity center
@@ -104,6 +105,9 @@ public:
bIsInSafePosition = false;
}
+ const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
+ const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
+
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);
// Force actually means Impulse here
@@ -117,7 +121,9 @@ public:
void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }
void ApplyFrictionTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
- void ApplySpringCollision(float f1, CVector &v, CVector &p, float f2, float f3);
+ // springRatio: 1.0 fully extended, 0.0 fully compressed
+ bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias);
+ bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
void ApplyGravity(void);
void ApplyFriction(void);
void ApplyAirResistance(void);
diff --git a/src/math/Vector.h b/src/math/Vector.h
index 2c431d0d..b49f00f2 100644
--- a/src/math/Vector.h
+++ b/src/math/Vector.h
@@ -38,35 +38,35 @@ public:
x = 1.0f;
}
- inline const CVector &operator+=(CVector const &right) {
+ const CVector &operator+=(CVector const &right) {
x += right.x;
y += right.y;
z += right.z;
return *this;
}
- inline const CVector &operator-=(CVector const &right) {
+ const CVector &operator-=(CVector const &right) {
x -= right.x;
y -= right.y;
z -= right.z;
return *this;
}
- inline const CVector &operator*=(float right) {
+ const CVector &operator*=(float right) {
x *= right;
y *= right;
z *= right;
return *this;
}
- inline const CVector &operator/=(float right) {
+ const CVector &operator/=(float right) {
x /= right;
y /= right;
z /= right;
return *this;
}
- inline CVector operator-() const {
+ CVector operator-() const {
return CVector(-x, -y, -z);
}
diff --git a/src/MloInstance.cpp b/src/modelinfo/MloInstance.cpp
index dbd83727..dbd83727 100644
--- a/src/MloInstance.cpp
+++ b/src/modelinfo/MloInstance.cpp
diff --git a/src/MloInstance.h b/src/modelinfo/MloInstance.h
index 00afc379..00afc379 100644
--- a/src/MloInstance.h
+++ b/src/modelinfo/MloInstance.h
diff --git a/src/entities/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index a9c47777..a9c47777 100644
--- a/src/entities/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
diff --git a/src/entities/CutsceneHead.h b/src/objects/CutsceneHead.h
index de4f011f..de4f011f 100644
--- a/src/entities/CutsceneHead.h
+++ b/src/objects/CutsceneHead.h
diff --git a/src/entities/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index ede5be5b..ede5be5b 100644
--- a/src/entities/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
diff --git a/src/entities/CutsceneObject.h b/src/objects/CutsceneObject.h
index 9360651e..9360651e 100644
--- a/src/entities/CutsceneObject.h
+++ b/src/objects/CutsceneObject.h
diff --git a/src/entities/DummyObject.cpp b/src/objects/DummyObject.cpp
index 1e4b2ae0..1e4b2ae0 100644
--- a/src/entities/DummyObject.cpp
+++ b/src/objects/DummyObject.cpp
diff --git a/src/entities/DummyObject.h b/src/objects/DummyObject.h
index 10554bdd..10554bdd 100644
--- a/src/entities/DummyObject.h
+++ b/src/objects/DummyObject.h
diff --git a/src/entities/Object.cpp b/src/objects/Object.cpp
index 6712d77b..6712d77b 100644
--- a/src/entities/Object.cpp
+++ b/src/objects/Object.cpp
diff --git a/src/entities/Object.h b/src/objects/Object.h
index de4c8e05..de4c8e05 100644
--- a/src/entities/Object.h
+++ b/src/objects/Object.h
diff --git a/src/control/ObjectData.cpp b/src/objects/ObjectData.cpp
index ef5bcc5e..ef5bcc5e 100644
--- a/src/control/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
diff --git a/src/control/ObjectData.h b/src/objects/ObjectData.h
index e3a5c1bd..e3a5c1bd 100644
--- a/src/control/ObjectData.h
+++ b/src/objects/ObjectData.h
diff --git a/src/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index cf6e84bf..cf6e84bf 100644
--- a/src/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
diff --git a/src/ParticleObject.h b/src/objects/ParticleObject.h
index def7b7de..def7b7de 100644
--- a/src/ParticleObject.h
+++ b/src/objects/ParticleObject.h
diff --git a/src/entities/Projectile.cpp b/src/objects/Projectile.cpp
index e21323de..e21323de 100644
--- a/src/entities/Projectile.cpp
+++ b/src/objects/Projectile.cpp
diff --git a/src/entities/Projectile.h b/src/objects/Projectile.h
index a8e826b6..a8e826b6 100644
--- a/src/entities/Projectile.h
+++ b/src/objects/Projectile.h
diff --git a/src/entities/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index a4881e71..a4881e71 100644
--- a/src/entities/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
diff --git a/src/entities/CivilianPed.h b/src/peds/CivilianPed.h
index 8d004ad7..8d004ad7 100644
--- a/src/entities/CivilianPed.h
+++ b/src/peds/CivilianPed.h
diff --git a/src/entities/CopPed.cpp b/src/peds/CopPed.cpp
index 041185ee..041185ee 100644
--- a/src/entities/CopPed.cpp
+++ b/src/peds/CopPed.cpp
diff --git a/src/entities/CopPed.h b/src/peds/CopPed.h
index b938dfc2..b938dfc2 100644
--- a/src/entities/CopPed.h
+++ b/src/peds/CopPed.h
diff --git a/src/entities/DummyPed.h b/src/peds/DummyPed.h
index af633dc4..af633dc4 100644
--- a/src/entities/DummyPed.h
+++ b/src/peds/DummyPed.h
diff --git a/src/entities/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 7b847896..7b847896 100644
--- a/src/entities/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
diff --git a/src/entities/EmergencyPed.h b/src/peds/EmergencyPed.h
index fa07f3ee..fa07f3ee 100644
--- a/src/entities/EmergencyPed.h
+++ b/src/peds/EmergencyPed.h
diff --git a/src/entities/Ped.cpp b/src/peds/Ped.cpp
index 2cc8e4c4..e4cc848e 100644
--- a/src/entities/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -17,7 +17,7 @@
#include "PedPlacement.h"
#include "Shadows.h"
#include "Weather.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "Population.h"
#include "Renderer.h"
#include "Lights.h"
@@ -559,11 +559,11 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround)
if (currentPedState == PED_DEAD) {
foundDead = 1;
if (!deadPed)
- deadPed = (CPed*)currentPed;
+ deadPed = currentPed;
} else if (!currentPed->IsPedHeadAbovePos(-0.6f)) {
foundOnTheFloor = 1;
if (!pedOnTheFloor)
- pedOnTheFloor = (CPed*)currentPed;
+ pedOnTheFloor = currentPed;
}
}
} else if ((distance >= 0.8f || angleDiff >= DEGTORAD(75.0f))
@@ -574,11 +574,11 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround)
if (angleDiff < DEGTORAD(75.0f)) {
foundBelow = 1;
if (!pedBelow)
- pedBelow = (CPed*)currentPed;
+ pedBelow = currentPed;
}
} else {
foundBelow = 1;
- pedBelow = (CPed*)currentPed;
+ pedBelow = currentPed;
break;
}
}
@@ -599,7 +599,7 @@ CheckForPedsOnGroundToAttack(CPlayerPed *player, CPed **pedOnGround)
}
if (pedOnGround)
- * pedOnGround = (CPed*)currentPed;
+ * pedOnGround = currentPed;
return stateToReturn;
}
@@ -1371,7 +1371,7 @@ CPed::RestartNonPartialAnims(void)
{
CAnimBlendAssociation *assoc;
- for (assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject); !assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ for (assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
if (!assoc->IsPartial())
assoc->flags |= ASSOC_RUNNING;
}
@@ -1681,7 +1681,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float pedZSpeedOnExit = m_vecMoveSpeed.z - 0.008f * CTimer::GetTimeStep();
// If we're not in ground at next step, apply animation
- if (neededPos.z + pedZSpeedOnExit > autoZPos.z) {
+ if (neededPos.z + pedZSpeedOnExit >= autoZPos.z) {
m_vecMoveSpeed.z = pedZSpeedOnExit;
ApplyMoveSpeed();
// Removing below line breaks the animation
@@ -1743,9 +1743,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
- if (limitedAngle >= PI + m_fRotationCur) {
+ if (limitedAngle > PI + m_fRotationCur) {
limitedAngle -= 2 * PI;
- } else if (limitedAngle <= m_fRotationCur - PI) {
+ } else if (limitedAngle < m_fRotationCur - PI) {
limitedAngle += 2 * PI;
}
m_fRotationCur -= (m_fRotationCur - limitedAngle) * (1.0f - timeUntilStateChange);
@@ -2377,7 +2377,7 @@ CPed::SetLeader(CEntity *leader)
m_leader = (CPed*)leader;
if(m_leader)
- m_leader->RegisterReference((CEntity **)m_leader);
+ m_leader->RegisterReference((CEntity **)&m_leader);
}
void
@@ -2459,9 +2459,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_ped_flagD20 = false;
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pLookTarget = (CEntity*)entity;
- m_pLookTarget->RegisterReference((CEntity**)m_pLookTarget);
+ m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
return;
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
@@ -2469,17 +2469,17 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_FIGHT_CHAR:
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
return;
case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
m_pedInObjective = (CPed*)entity;
- m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
m_pedFormation = 1;
return;
case OBJECTIVE_LEAVE_VEHICLE:
case OBJECTIVE_FLEE_CAR:
m_carInObjective = (CVehicle*)entity;
- m_carInObjective->RegisterReference((CEntity **)m_carInObjective);
+ m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
if (!m_carInObjective->bIsBus || m_leaveCarTimer)
return;
break;
@@ -2497,9 +2497,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_SOLICIT:
case OBJECTIVE_BUY_ICE_CREAM:
m_carInObjective = (CVehicle*)entity;
- m_carInObjective->RegisterReference((CEntity**)m_carInObjective);
+ m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
m_pSeekTarget = m_carInObjective;
- m_pSeekTarget->RegisterReference((CEntity**)m_pSeekTarget);
+ m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
diff --git a/src/entities/Ped.h b/src/peds/Ped.h
index c6d61df4..0493eeee 100644
--- a/src/entities/Ped.h
+++ b/src/peds/Ped.h
@@ -524,11 +524,11 @@ public:
void SetPedStats(ePedStats);
bool IsGangMember(void);
- inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
- inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
- inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
- inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
+ bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
+ CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
+ CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+ RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
diff --git a/src/entities/PedIK.cpp b/src/peds/PedIK.cpp
index b9baf49c..b9baf49c 100644
--- a/src/entities/PedIK.cpp
+++ b/src/peds/PedIK.cpp
diff --git a/src/entities/PedIK.h b/src/peds/PedIK.h
index e17d52eb..e17d52eb 100644
--- a/src/entities/PedIK.h
+++ b/src/peds/PedIK.h
diff --git a/src/control/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index e9a3f7d9..e9a3f7d9 100644
--- a/src/control/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
diff --git a/src/control/PedPlacement.h b/src/peds/PedPlacement.h
index 4bd48b62..4bd48b62 100644
--- a/src/control/PedPlacement.h
+++ b/src/peds/PedPlacement.h
diff --git a/src/control/PedStats.cpp b/src/peds/PedStats.cpp
index f6508580..f6508580 100644
--- a/src/control/PedStats.cpp
+++ b/src/peds/PedStats.cpp
diff --git a/src/control/PedStats.h b/src/peds/PedStats.h
index ce92d4da..ce92d4da 100644
--- a/src/control/PedStats.h
+++ b/src/peds/PedStats.h
diff --git a/src/control/PedType.cpp b/src/peds/PedType.cpp
index 66eb49a1..66eb49a1 100644
--- a/src/control/PedType.cpp
+++ b/src/peds/PedType.cpp
diff --git a/src/control/PedType.h b/src/peds/PedType.h
index 455d8d8d..455d8d8d 100644
--- a/src/control/PedType.h
+++ b/src/peds/PedType.h
diff --git a/src/entities/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 7eb01db0..7eb01db0 100644
--- a/src/entities/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
diff --git a/src/entities/PlayerPed.h b/src/peds/PlayerPed.h
index 4f325da3..4f325da3 100644
--- a/src/entities/PlayerPed.h
+++ b/src/peds/PlayerPed.h
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 081aaa64..680720e0 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -496,7 +496,7 @@ void CHud::Draw()
fZoneAlpha = 255.0f;
break;
case 2:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer > 1000) {
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
@@ -504,7 +504,7 @@ void CHud::Draw()
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer < 0) {
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
@@ -512,7 +512,7 @@ void CHud::Draw()
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_ZoneFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
@@ -526,7 +526,7 @@ void CHud::Draw()
}
if (!m_Message[0]) {
- m_ZoneNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -592,7 +592,7 @@ void CHud::Draw()
fVehicleAlpha = 255.0f;
break;
case 2:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer > 1000) {
m_VehicleState = 1;
m_VehicleFadeTimer = 1000;
@@ -600,7 +600,7 @@ void CHud::Draw()
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer < 0) {
m_VehicleState = 0;
m_VehicleFadeTimer = 0;
@@ -608,7 +608,7 @@ void CHud::Draw()
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_VehicleFadeTimer += (CTimer::GetTimeStep() * 0.02f * -1000.0f);
+ m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (m_VehicleFadeTimer < 0) {
m_VehicleFadeTimer = 0;
m_pVehicleNameToPrint = m_pLastVehicleName;
@@ -622,7 +622,7 @@ void CHud::Draw()
}
if (!m_Message[0]) {
- m_VehicleNameTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
@@ -924,11 +924,11 @@ void CHud::Draw()
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
- BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
+ BigMessageInUse[0] += (CTimer::GetTimeStepInSeconds() * 120.0f);
if (BigMessageInUse[0] >= 120.0f) {
BigMessageInUse[0] = 120.0;
- BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
+ BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * -255.0f);
}
if (BigMessageAlpha[0] <= 0.0f) {
@@ -937,8 +937,8 @@ void CHud::Draw()
}
}
else {
- BigMessageX[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
- BigMessageAlpha[0] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageX[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
+ BigMessageAlpha[0] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[0] >= 255.0f)
BigMessageAlpha[0] = 255.0f;
@@ -963,7 +963,7 @@ void CHud::Draw()
// WastedBustedText
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
- BigMessageAlpha[2] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[2] > 255.0f)
BigMessageAlpha[2] = 255.0;
@@ -1045,7 +1045,7 @@ void CHud::DrawAfterFade()
}
break;
case 2:
- m_HelpMessageFadeTimer += 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer > 0) {
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
@@ -1053,7 +1053,7 @@ void CHud::DrawAfterFade()
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
break;
case 3:
- m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
@@ -1061,7 +1061,7 @@ void CHud::DrawAfterFade()
fAlpha = m_HelpMessageFadeTimer * 0.001f * 255.0f;
break;
case 4:
- m_HelpMessageFadeTimer -= 2 * (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
if (m_HelpMessageFadeTimer >= 0) {
m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
@@ -1073,7 +1073,7 @@ void CHud::DrawAfterFade()
break;
}
- m_HelpMessageTimer += (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetAlphaFade(fAlpha);
CFont::SetCentreOff();
@@ -1121,7 +1121,7 @@ void CHud::DrawAfterFade()
// Oddjob result
if (OddJob2OffTimer > 0)
- OddJob2OffTimer = OddJob2OffTimer - (CTimer::GetTimeStep() * 0.02f * 1000.0f);
+ OddJob2OffTimer = OddJob2OffTimer - CTimer::GetTimeStepInMilliseconds();
static float fStep;
if (!m_BigMessage[1][0] && m_BigMessage[4][0] && m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
@@ -1197,11 +1197,11 @@ void CHud::DrawAfterFade()
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
- BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
+ BigMessageInUse[1] += (CTimer::GetTimeStepInSeconds() * 120.0f);
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0;
- BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * -255.0f);
+ BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * -255.0f);
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
@@ -1209,8 +1209,8 @@ void CHud::DrawAfterFade()
}
}
else {
- BigMessageX[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
- BigMessageAlpha[1] += (CTimer::GetTimeStep() * 0.02f * 255.0f);
+ BigMessageX[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
+ BigMessageAlpha[1] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[1] >= 255.0f)
BigMessageAlpha[1] = 255.0f;
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp
index 1e27ec48..cd83a898 100644
--- a/src/render/Lights.cpp
+++ b/src/render/Lights.cpp
@@ -6,7 +6,7 @@
#include "Timecycle.h"
#include "Coronas.h"
#include "Weather.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "Frontend.h"
RpLight *&pAmbient = *(RpLight**)0x885B6C;
diff --git a/src/render/Particle.h b/src/render/Particle.h
index 92b6809e..25677569 100644
--- a/src/render/Particle.h
+++ b/src/render/Particle.h
@@ -74,7 +74,7 @@ public:
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
- static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
+ static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
{
if ( bRemoveParticle )
{
diff --git a/src/Timecycle.cpp b/src/render/Timecycle.cpp
index c04295dd..af154716 100644
--- a/src/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -5,7 +5,7 @@
#include "Weather.h"
#include "Camera.h"
#include "Shadows.h"
-#include "CullZones.h"
+#include "ZoneCull.h"
#include "CutsceneMgr.h"
#include "FileMgr.h"
#include "Timecycle.h"
diff --git a/src/Timecycle.h b/src/render/Timecycle.h
index 71ddedb7..71ddedb7 100644
--- a/src/Timecycle.h
+++ b/src/render/Timecycle.h
diff --git a/src/Weather.cpp b/src/render/Weather.cpp
index 460deeac..460deeac 100644
--- a/src/Weather.cpp
+++ b/src/render/Weather.cpp
diff --git a/src/Weather.h b/src/render/Weather.h
index a9c15fd9..a9c15fd9 100644
--- a/src/Weather.h
+++ b/src/render/Weather.h
diff --git a/src/entities/Automobile.cpp b/src/vehicles/Automobile.cpp
index 54eed17a..54eed17a 100644
--- a/src/entities/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
diff --git a/src/entities/Automobile.h b/src/vehicles/Automobile.h
index b6617f4b..630635c7 100644
--- a/src/entities/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -25,8 +25,8 @@ public:
CDoor Doors[6];
RwFrame *m_aCarNodes[NUM_CAR_NODES];
CColPoint m_aWheelColPoints[4];
- float m_aWheelDist[4];
- float m_aWheelDist_2[4];
+ float m_aSuspensionSpringRatio[4];
+ float m_aSuspensionSpringRatioPrev[4];
float m_aWheelSkidThing[4];
int field_49C;
bool m_aWheelSkidmarkMuddy[4];
@@ -37,7 +37,7 @@ public:
uint8 stuff3[12];
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
- float m_aSuspensionRange[4];
+ float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
@@ -65,4 +65,3 @@ public:
void dtor() { this->CAutomobile::~CAutomobile(); }
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
diff --git a/src/entities/Boat.cpp b/src/vehicles/Boat.cpp
index 076a910e..076a910e 100644
--- a/src/entities/Boat.cpp
+++ b/src/vehicles/Boat.cpp
diff --git a/src/entities/Boat.h b/src/vehicles/Boat.h
index 6d6482a4..6d6482a4 100644
--- a/src/entities/Boat.h
+++ b/src/vehicles/Boat.h
diff --git a/src/DamageManager.cpp b/src/vehicles/DamageManager.cpp
index 1a7f25ed..1a7f25ed 100644
--- a/src/DamageManager.cpp
+++ b/src/vehicles/DamageManager.cpp
diff --git a/src/DamageManager.h b/src/vehicles/DamageManager.h
index 1fdbc6b1..1fdbc6b1 100644
--- a/src/DamageManager.h
+++ b/src/vehicles/DamageManager.h
diff --git a/src/control/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 47d0564c..47d0564c 100644
--- a/src/control/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
diff --git a/src/control/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 958e2351..958e2351 100644
--- a/src/control/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
diff --git a/src/entities/Heli.cpp b/src/vehicles/Heli.cpp
index 01ee5375..01ee5375 100644
--- a/src/entities/Heli.cpp
+++ b/src/vehicles/Heli.cpp
diff --git a/src/entities/Heli.h b/src/vehicles/Heli.h
index da7bb171..da7bb171 100644
--- a/src/entities/Heli.h
+++ b/src/vehicles/Heli.h
diff --git a/src/entities/Plane.cpp b/src/vehicles/Plane.cpp
index 6e30bced..6e30bced 100644
--- a/src/entities/Plane.cpp
+++ b/src/vehicles/Plane.cpp
diff --git a/src/entities/Plane.h b/src/vehicles/Plane.h
index e26008f6..e26008f6 100644
--- a/src/entities/Plane.h
+++ b/src/vehicles/Plane.h
diff --git a/src/entities/Train.cpp b/src/vehicles/Train.cpp
index 62fd53ec..62fd53ec 100644
--- a/src/entities/Train.cpp
+++ b/src/vehicles/Train.cpp
diff --git a/src/entities/Train.h b/src/vehicles/Train.h
index 84b6faf5..84b6faf5 100644
--- a/src/entities/Train.h
+++ b/src/vehicles/Train.h
diff --git a/src/control/Transmission.cpp b/src/vehicles/Transmission.cpp
index 2be25cbb..2be25cbb 100644
--- a/src/control/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
diff --git a/src/control/Transmission.h b/src/vehicles/Transmission.h
index 686e0aca..686e0aca 100644
--- a/src/control/Transmission.h
+++ b/src/vehicles/Transmission.h
diff --git a/src/entities/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 25bede65..dccd9195 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -429,7 +429,7 @@ CVehicle::ProcessCarAlarm(void)
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
- step = CTimer::GetTimeStep()/50.0f * 1000.0f;
+ step = CTimer::GetTimeStepInMilliseconds();
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else
diff --git a/src/entities/Vehicle.h b/src/vehicles/Vehicle.h
index 7b9bebef..39a56fe0 100644
--- a/src/entities/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -69,13 +69,6 @@ enum eDoors
DOOR_REAR_RIGHT
};
-enum {
- GETTING_IN_OUT_FL = 1,
- GETTING_IN_OUT_RL = 2,
- GETTING_IN_OUT_FR = 4,
- GETTING_IN_OUT_RR = 8
-};
-
class CVehicle : public CPhysical
{
public: