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-rw-r--r--src/animation/RpAnimBlend.cpp6
-rw-r--r--src/audio/AudioManager.cpp378
-rw-r--r--src/control/Bridge.cpp14
-rw-r--r--src/control/PathFind.cpp4
-rw-r--r--src/control/Pickups.cpp2
-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/core/Camera.cpp132
-rw-r--r--src/core/Timer.cpp2
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/main.cpp2
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/objects/ObjectData.cpp2
-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/render/Coronas.cpp2
-rw-r--r--src/render/Font.cpp4
-rw-r--r--src/render/Hud.cpp58
-rw-r--r--src/render/SpecialFX.cpp788
-rw-r--r--src/skel/win/win.cpp4
19 files changed, 624 insertions, 791 deletions
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index 8108619e..9c847139 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -183,8 +183,8 @@ RpAnimBlendClumpGetMainAssociation(RpClump *clump, CAnimBlendAssociation **assoc
CAnimBlendAssociation *mainAssoc = nil;
CAnimBlendAssociation *secondAssoc = nil;
- float mainBlend = 0.0;
- float secondBlend = 0.0;
+ float mainBlend = 0.0f;
+ float secondBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
@@ -215,7 +215,7 @@ RpAnimBlendClumpGetMainPartialAssociation(RpClump *clump)
if(clumpData == nil) return nil;
CAnimBlendAssociation *mainAssoc = nil;
- float mainBlend = 0.0;
+ float mainBlend = 0.0f;
for(CAnimBlendLink *link = clumpData->link.next; link; link = link->next){
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index a2fb0d33..201d8698 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -2394,7 +2394,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automo
if(automobile->m_aWheelState[wheel] == 2) {
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
} else {
- relativeVelChange = 0.0;
+ relativeVelChange = 0.0f;
}
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
@@ -2505,7 +2505,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
if(entity.m_bIsUsed) {
if(sound < SOUND_TOTAL_SOUNDS) {
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
- if(m_nScriptObjectEntityTotal < 40) {
+ if(m_nScriptObjectEntityTotal < ARRAY_SIZE(m_anScriptObjectEntityIndices)) {
entity.m_awAudioEvent[0] = sound;
entity.m_AudioEvents = 1;
m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
@@ -2515,7 +2515,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
int32 i = 0;
while(true) {
if(i >= entity.m_AudioEvents) {
- if(entity.m_AudioEvents < 4) {
+ if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
++entity.m_AudioEvents;
@@ -2535,7 +2535,7 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
- if(entity.m_AudioEvents < 4) ++entity.m_AudioEvents;
+ if(entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) ++entity.m_AudioEvents;
}
}
}
@@ -3199,8 +3199,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 12500;
m_sQueueSample.m_nLoopCount = 0;
@@ -3209,11 +3209,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 8.0;
+ m_sQueueSample.field_48 = 8.0f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(params->m_fDistance < 8100.f) {
@@ -3221,8 +3221,8 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = 25000;
m_sQueueSample.m_nLoopCount = 0;
@@ -3232,11 +3232,11 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 8.0;
+ m_sQueueSample.field_48 = 8.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@@ -3313,8 +3313,8 @@ cAudioManager::ProcessCrane()
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency = 6000;
m_sQueueSample.m_nLoopCount = 0;
@@ -3327,8 +3327,8 @@ cAudioManager::ProcessCrane()
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
@@ -3338,7 +3338,7 @@ cAudioManager::ProcessCrane()
SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
}
@@ -3680,7 +3680,7 @@ void cAudioManager::ProcessFires(int32)
}
} else {
maxDist = 2500.f;
- m_sQueueSample.m_fSoundIntensity = 50.0;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
@@ -3695,10 +3695,10 @@ void cAudioManager::ProcessFires(int32)
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.field_76 = 10;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
@@ -3706,8 +3706,8 @@ void cAudioManager::ProcessFires(int32)
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@@ -3886,6 +3886,50 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
+#define LOOP_HELPER \
+ for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
+ case SOUND_GARAGE_DOOR_CLOSED: \
+ case SOUND_GARAGE_DOOR_OPENED: \
+ if(distSquared < 6400.f) { \
+ CalculateDistance(distCalculated, distSquared); \
+ m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
+ if(m_sQueueSample.m_bVolume) { \
+ if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 6735; \
+ } else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] \
+ .m_awAudioEvent[j] == 69) { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
+ m_sQueueSample.m_nFrequency = 22000; \
+ } else { \
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
+ m_sQueueSample.m_nFrequency = 18000; \
+ } \
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN; \
+ m_sQueueSample.field_16 = 4; \
+ m_sQueueSample.m_bEmittingVolume = 60; \
+ m_sQueueSample.field_48 = 0.0f; \
+ m_sQueueSample.m_fSoundIntensity = 80.0f; \
+ m_sQueueSample.field_16 = 4; \
+ m_sQueueSample.m_bReverbFlag = true; \
+ /*m_sQueueSample.m_bReverbFlag = true;*/ \
+ m_sQueueSample.m_bIsDistant = false; \
+ m_sQueueSample.field_56 = 1; \
+ m_sQueueSample.m_nLoopCount = 1; \
+ m_sQueueSample.m_nLoopStart = 0; \
+ m_sQueueSample.m_nLoopEnd = -1; \
+ m_sQueueSample.m_counter = iSound++; \
+ if(iSound < 32) iSound = 32; \
+ m_sQueueSample.m_bRequireReflection = 1; \
+ AddSampleToRequestedQueue(); \
+ } \
+ } \
+ break; \
+ default: continue; \
+ } \
+ }
+
for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue;
entity = CGarages::Garages[i].m_pDoor1;
@@ -3902,104 +3946,14 @@ cAudioManager::ProcessGarages()
if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
if(!(m_FrameCounter & 1)) {
- for(j = 0;
- j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_AudioEvents;
- ++j) {
- switch(m_asAudioEntities[m_sQueueSample
- .m_nEntityIndex]
- .m_awAudioEvent[j]) {
- case SOUND_GARAGE_DOOR_CLOSED:
- case SOUND_GARAGE_DOOR_OPENED:
- if(distSquared < 6400.f) {
- CalculateDistance(
- distCalculated,
- distSquared);
- m_sQueueSample
- .m_bVolume = ComputeVolume(
- 60, 80.f,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- if(CGarages::Garages[i]
- .m_eGarageType ==
- GARAGE_CRUSHER) {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample
- .m_nFrequency =
- 6735;
- } else if(
- m_asAudioEntities
- [m_sQueueSample
- .m_nEntityIndex]
- .m_awAudioEvent
- [j] ==
- 69) {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample
- .m_nFrequency =
- 22000;
- } else {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_GARAGE_DOOR_1;
- m_sQueueSample
- .m_nFrequency =
- 18000;
- }
- m_sQueueSample
- .m_bBankIndex = 0;
- m_sQueueSample
- .field_16 = 4;
- m_sQueueSample
- .m_bEmittingVolume =
- 60;
- m_sQueueSample
- .field_48 = 0.0;
- m_sQueueSample
- .m_fSoundIntensity =
- 80.0f;
- m_sQueueSample
- .field_16 = 4;
- m_sQueueSample
- .m_bReverbFlag = 1;
- //m_sQueueSample
- // .m_bReverbFlag = 1;
- m_sQueueSample
- .m_bIsDistant = 0;
- m_sQueueSample
- .field_56 = 1;
- m_sQueueSample
- .m_nLoopCount = 1;
- m_sQueueSample
- .m_nLoopStart = 0;
- m_sQueueSample
- .m_nLoopEnd = -1;
- m_sQueueSample
- .m_counter =
- iSound++;
- if(iSound < 32)
- iSound = 32;
- m_sQueueSample
- .m_bRequireReflection =
- 1;
- AddSampleToRequestedQueue();
- }
- }
- break;
- default: continue;
- }
- }
+ LOOP_HELPER
continue;
}
if(m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5u + SFX_COL_CAR_1;
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
} else {
sampleIndex =
- m_anRandomTable[2] % 6u + SFX_COL_CAR_PANEL_1;
+ m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_nFrequency =
@@ -4012,8 +3966,8 @@ cAudioManager::ProcessGarages()
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_counter = iSound++;
if(iSound < 32u) iSound = 32;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
@@ -4022,84 +3976,12 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_AudioEvents;
- ++j) {
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[j]) {
- case SOUND_GARAGE_DOOR_CLOSED:
- case SOUND_GARAGE_DOOR_OPENED:
- if(distSquared < 6400.f) {
- CalculateDistance(distCalculated,
- distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(
- 60, 80.f,
- m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- if(CGarages::Garages[i]
- .m_eGarageType ==
- GARAGE_CRUSHER) {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample
- .m_nFrequency =
- 6735;
- } else if(
- m_asAudioEntities
- [m_sQueueSample
- .m_nEntityIndex]
- .m_awAudioEvent
- [j] == 69) {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample
- .m_nFrequency =
- 22000;
- } else {
- m_sQueueSample
- .m_nSampleIndex =
- SFX_COL_GARAGE_DOOR_1;
- m_sQueueSample
- .m_nFrequency =
- 18000;
- }
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.field_16 = 4;
- m_sQueueSample
- .m_bEmittingVolume = 60;
- m_sQueueSample.field_48 = 0.0;
- m_sQueueSample
- .m_fSoundIntensity = 80.0f;
- m_sQueueSample.field_16 = 4;
- m_sQueueSample.m_bReverbFlag =
- 1;
- //m_sQueueSample.m_bReverbFlag =
- // 1;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_counter =
- iSound++;
- if(iSound < 32) iSound = 32;
- m_sQueueSample
- .m_bRequireReflection = 1;
- AddSampleToRequestedQueue();
- }
- }
- break;
- default: continue;
- }
- }
+ LOOP_HELPER
continue;
}
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
@@ -4112,73 +3994,25 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_56 = 0;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- for(j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents;
- ++j) {
- switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[j]) {
- case SOUND_GARAGE_DOOR_CLOSED:
- case SOUND_GARAGE_DOOR_OPENED:
- if(distSquared < 6400.f) {
- CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance);
- if(m_sQueueSample.m_bVolume) {
- if(CGarages::Garages[i].m_eGarageType ==
- GARAGE_CRUSHER) {
- m_sQueueSample.m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample.m_nFrequency = 6735;
- } else if(m_asAudioEntities[m_sQueueSample
- .m_nEntityIndex]
- .m_awAudioEvent[j] == 69) {
- m_sQueueSample.m_nSampleIndex =
- SFX_COL_CAR_PANEL_2;
- m_sQueueSample.m_nFrequency = 22000;
- } else {
- m_sQueueSample.m_nSampleIndex =
- SFX_COL_GARAGE_DOOR_1;
- m_sQueueSample.m_nFrequency = 18000;
- }
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.field_16 = 4;
- m_sQueueSample.m_bEmittingVolume = 60;
- m_sQueueSample.field_48 = 0.0;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.field_16 = 4;
- m_sQueueSample.m_bReverbFlag = 1;
- //m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bIsDistant = 0;
- m_sQueueSample.field_56 = 1;
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nLoopStart = 0;
- m_sQueueSample.m_nLoopEnd = -1;
- m_sQueueSample.m_counter = iSound++;
- if(iSound < 32) iSound = 32;
- m_sQueueSample.m_bRequireReflection = 1;
- AddSampleToRequestedQueue();
- }
- }
- break;
- default: continue;
- }
- }
+ LOOP_HELPER
}
}
}
}
+#undef LOOP_HELPER
}
struct tHelicopterSampleData {
@@ -5120,7 +4954,7 @@ cAudioManager::ProcessMissionAudio()
static uint8 nFramesForPretendPlaying = 0;
if(m_bIsInitialised) {
- if(m_sMissionAudio.m_nSampleIndex != 3033) {
+ if(m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case 0:
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
@@ -5141,7 +4975,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_bPlayStatus = 1;
} else {
m_sMissionAudio.m_bPlayStatus = 2;
- m_sMissionAudio.m_nSampleIndex = 3033;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
}
}
} else {
@@ -5161,7 +4995,7 @@ cAudioManager::ProcessMissionAudio()
2 ||
m_sMissionAudio.field_24-- == 0) {
m_sMissionAudio.m_bPlayStatus = 2;
- m_sMissionAudio.m_nSampleIndex = 3033;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
m_sMissionAudio.field_24 = 0;
}
@@ -5175,7 +5009,7 @@ cAudioManager::ProcessMissionAudio()
SampleManager.PauseStream(0, 1);
} else {
m_sMissionAudio.m_bPlayStatus = 2;
- m_sMissionAudio.m_nSampleIndex = 3033;
+ m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
SampleManager.StopStreamedFile(1);
m_sMissionAudio.field_24 = 0;
}
@@ -6978,7 +6812,7 @@ cAudioManager::ProcessProjectiles()
case WEAPONTYPE_ROCKETLAUNCHER:
emittingVol = maxVolume;
maxDist = 8100.f;
- m_sQueueSample.m_fSoundIntensity = 90.0;
+ m_sQueueSample.m_fSoundIntensity = 90.0f;
m_sQueueSample.m_nSampleIndex = 81;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
@@ -6988,7 +6822,7 @@ cAudioManager::ProcessProjectiles()
case WEAPONTYPE_MOLOTOV:
emittingVol = 50;
maxDist = 900.f;
- m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency =
@@ -6997,7 +6831,7 @@ cAudioManager::ProcessProjectiles()
break;
default: return;
}
- m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
@@ -7373,7 +7207,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
params.m_pVehicle = veh;
params.m_pTransmission = nil;
params.m_nIndex = 0;
- params.m_fVelocityChange = 0.0;
+ params.m_fVelocityChange = 0.0f;
if(handling) params.m_pTransmission = &handling->Transmission;
@@ -7534,8 +7368,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 5.0;
- m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_48 = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@@ -7547,7 +7381,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
if(automobile->m_nCarHornTimer == 44)
automobile->field_22D =
- (LOBYTE(m_FrameCounter) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
+ (uint8(m_FrameCounter) + uint8(m_sQueueSample.m_nEntityIndex)) & 7;
if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
@@ -7566,8 +7400,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 5.0;
- m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_48 = 5.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@@ -7812,8 +7646,8 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 3.0;
- m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_48 = 3.0f;
+ m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = true;
@@ -8225,27 +8059,27 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
bool
cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq)
{
- if(m_sQueueSample.m_fDistance >= 180.f) return 0;
+ if(m_sQueueSample.m_fDistance >= 180.f) return false;
uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 3;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE;
- m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_bIsDistant = false;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
- m_sQueueSample.m_bReverbFlag = 1;
- m_sQueueSample.m_bRequireReflection = 0;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
return true;
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index dacb7aab..31214207 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -24,7 +24,7 @@ uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
void CBridge::Init()
{
FindBridgeEntities();
- OldLift = -1.0;
+ OldLift = -1.0f;
if (pLiftPart && pWeight)
{
DefaultZLiftPart = pLiftPart->GetPosition().z;
@@ -60,32 +60,32 @@ void CBridge::Update()
if (timeElapsed < 10000)
{
State = STATE_LIFT_PART_MOVING_DOWN;
- liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0;
+ liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0f;
}
else if (timeElapsed < 40000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_IS_DOWN;
}
else if (timeElapsed < 50000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
}
else if (timeElapsed < 60000)
{
State = STATE_LIFT_PART_MOVING_UP;
- liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0;
+ liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0f;
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
State = STATE_LIFT_PART_IS_UP;
}
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
TimeOfBridgeBecomingOperational = 0;
State = STATE_BRIDGE_LOCKED;
}
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 3a959049..daa27e57 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -991,7 +991,7 @@ float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
CVector dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink]].pos - m_pathNodes[nodeId].pos;
dir.z = 0.0f;
dir.Normalise();
@@ -1008,7 +1008,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
CVector dir;
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
int bestNode = m_connections[m_pathNodes[nodeId].firstLink];
#ifdef FIX_BUGS
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 67c59101..b4ec7a0b 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -704,7 +704,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
- float radius = (double)(rand() & 0xF) * 0.1 + 3.0;
+ float radius = (double)(rand() & 0xF) * 0.1 + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (double)(rand() & 0xF) * 0.0005 + 0.6;
CCoronas::RegisterCorona( (uintptr)entity,
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 75c594cf..7c563492 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -174,7 +174,7 @@ void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
- CCarCtrl::CarDensityMultiplier = 1.0;
+ CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 88c87c95..fc056038 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -416,17 +416,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// BUG? is this ever used?
// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
if(ResetStatics){
- if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 1.0f) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 2.0f) m_fRealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == 3.0f) m_fRealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == 4.0f) m_fRealGroundDist = 2.090556f;
}
// And what is this? It's only used for collision and rotation it seems
float RealGroundDist;
- if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 1.0f) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 2.0f) RealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f;
if(m_fCloseInPedHeightOffset > 0.00001f)
RealGroundDist = 1.7016;
@@ -1344,30 +1344,30 @@ CCamera::SetCamCutSceneOffSet(const CVector &pos)
void
CCamera::TakeControlWithSpline(short nSwitch)
{
- m_iModeToGoTo = CCam::MODE_FLYBY;
- m_bLookingAtPlayer = false;
- m_bLookingAtVector = false;
- m_bcutsceneFinished = false;
- m_iTypeOfSwitch = nSwitch;
- m_bStartInterScript = true;
-
+ m_iModeToGoTo = CCam::MODE_FLYBY;
+ m_bLookingAtPlayer = false;
+ m_bLookingAtVector = false;
+ m_bcutsceneFinished = false;
+ m_iTypeOfSwitch = nSwitch;
+ m_bStartInterScript = true;
+
//FindPlayerPed(); // unused
};
-void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
-{
- m_bCamDirectlyInFront = true;
- CPlayerPed *player = FindPlayerPed();
- if (player)
- m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyInFront = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
-void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
-{
- m_bCamDirectlyBehind = true;
- CPlayerPed *player = FindPlayerPed();
- if (player)
- m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyBehind = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
void
@@ -1382,80 +1382,80 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
-void
-CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
-{
- PlayerWeaponMode.Mode = mode;
- PlayerWeaponMode.MaxZoom = maxZoom;
- PlayerWeaponMode.MinZoom = minZoom;
- PlayerWeaponMode.Duration = 0.0f;
+void
+CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
+{
+ PlayerWeaponMode.Mode = mode;
+ PlayerWeaponMode.MaxZoom = maxZoom;
+ PlayerWeaponMode.MinZoom = minZoom;
+ PlayerWeaponMode.Duration = 0.0f;
}
-void
-CCamera::UpdateAimingCoors(CVector const &coors)
-{
- m_cvecAimingTargetCoors = coors;
+void
+CCamera::UpdateAimingCoors(CVector const &coors)
+{
+ m_cvecAimingTargetCoors = coors;
}
void
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
{
- m_vecFixedModeSource = Source;
+ m_vecFixedModeSource = Source;
m_vecFixedModeUpOffSet = UpOffSet;
}
void
CCamera::SetRwCamera(RwCamera *cam)
{
- m_pRwCamera = cam;
- m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
+ m_pRwCamera = cam;
+ m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
CMBlur::MotionBlurOpen(m_pRwCamera);
}
uint32
CCamera::GetCutSceneFinishTime(void)
{
- int cam = ActiveCam;
- if (Cams[cam].Mode == CCam::MODE_FLYBY)
- return Cams[cam].m_uiFinishTime;
- cam = (cam + 1) % 2;
- if (Cams[cam].Mode == CCam::MODE_FLYBY)
- return Cams[cam].m_uiFinishTime;
-
+ int cam = ActiveCam;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+ cam = (cam + 1) % 2;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+
return 0;
}
void
CCamera::FinishCutscene(void)
{
- SetPercentAlongCutScene(100.0f);
- m_fPositionAlongSpline = 1.0f;
+ SetPercentAlongCutScene(100.0f);
+ m_fPositionAlongSpline = 1.0f;
m_bcutsceneFinished = true;
}
void
CCamera::SetZoomValueFollowPedScript(int16 mode)
-{
- switch (mode) {
- case 0: m_fPedZoomValueScript = 0.25f; break;
- case 1: m_fPedZoomValueScript = 1.5f; break;
- case 2: m_fPedZoomValueScript = 2.9f; break;
- default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
- }
-
+{
+ switch (mode) {
+ case 0: m_fPedZoomValueScript = 0.25f; break;
+ case 1: m_fPedZoomValueScript = 1.5f; break;
+ case 2: m_fPedZoomValueScript = 2.9f; break;
+ default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
+ }
+
m_bUseScriptZoomValuePed = true;
}
void
CCamera::SetZoomValueCamStringScript(int16 mode)
-{
- switch (mode) {
- case 0: m_fCarZoomValueScript = 0.05f; break;
- case 1: m_fCarZoomValueScript = 1.9f; break;
- case 2: m_fCarZoomValueScript = 3.9f; break;
- default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
- }
-
+{
+ switch (mode) {
+ case 0: m_fCarZoomValueScript = 0.05f; break;
+ case 1: m_fCarZoomValueScript = 1.9f; break;
+ case 2: m_fCarZoomValueScript = 3.9f; break;
+ default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
+ }
+
m_bUseScriptZoomValueCar = true;
}
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 8695f64b..bcf84560 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -103,7 +103,7 @@ void CTimer::Update(void)
{
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
+ ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
}
}
else
diff --git a/src/core/common.h b/src/core/common.h
index 562a69b4..3127cb12 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -4,7 +4,6 @@
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
-#pragma warning(disable: 4305) // double to float
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c13d3618..6043074f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -216,7 +216,7 @@ Idle(void *arg)
RenderEffects();
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
- TheCamera.m_ScreenReductionPercentage > 0.0)
+ TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index fef5ec7f..faa8a484 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1831,7 +1831,7 @@ CPhysical::ProcessCollision(void)
if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
if(ped->IsPlayer())
- n = max(NUMSTEPS(0.2f), 2.0);
+ n = max(NUMSTEPS(0.2f), 2.0f);
else
n = NUMSTEPS(0.3f);
step = savedTimeStep / n;
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
index 92e9d544..aa58a845 100644
--- a/src/objects/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
@@ -90,7 +90,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
object.m_nCollisionDamageEffect = objinfo->m_nCollisionDamageEffect;
object.m_nSpecialCollisionResponseCases = objinfo->m_nSpecialCollisionResponseCases;
object.m_bCameraToAvoidThisObject = objinfo->m_bCameraToAvoidThisObject;
- if(object.m_fMass >= 99998.0){
+ if(object.m_fMass >= 99998.0f){
object.bInfiniteMass = true;
object.bAffectedByGravity = false;
object.bExplosionProof = true;
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b7dbab82..45590b07 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -7642,21 +7642,21 @@ CPed::Flee(void)
else if (PI + angleToFleeEntity < angleToFleeDamagingThing)
angleToFleeDamagingThing -= TWOPI;
- if (damagingThingPriorityMult <= 1.0) {
+ if (damagingThingPriorityMult <= 1.0f) {
// Range [0.0, 1.0]
- double angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5;
+ float angleToFleeBoth = (angleToFleeDamagingThing + angleToFleeEntity) * 0.5f;
if (m_fRotationDest - PI > angleToFleeBoth)
angleToFleeBoth += TWOPI;
else if (PI + m_fRotationDest < angleToFleeBoth)
angleToFleeBoth -= TWOPI;
- m_fRotationDest = (1.0 - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
+ m_fRotationDest = (1.0f - damagingThingPriorityMult) * m_fRotationDest + damagingThingPriorityMult * angleToFleeBoth;
} else {
// Range (1.0, 1.5]
- double adjustedMult = (damagingThingPriorityMult - 1.0) * 2.0;
+ double adjustedMult = (damagingThingPriorityMult - 1.0f) * 2.0f;
m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeDamagingThing;
}
} else {
@@ -17676,4 +17676,4 @@ STARTPATCHES
InjectHook(0x4E52A0, &CPed::WarpPedToNearLeaderOffScreen, PATCH_JUMP);
InjectHook(0x4E0220, &CPed::SetCarJack, PATCH_JUMP);
InjectHook(0x4D6780, &CPed::Solicit, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index bb5ec475..9876f946 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -1170,4 +1170,4 @@ STARTPATCHES
InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP);
InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP);
InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 7d7242e4..b0868d0a 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -457,7 +457,7 @@ CCoronas::RenderReflections(void)
continue;
// Don't draw if reflection is too high
- if(aCoronas[i].heightAboveRoad < 20.0){
+ if(aCoronas[i].heightAboveRoad < 20.0f){
// don't draw if camera is below road
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
continue;
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 2d059516..7a16ad03 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -84,7 +84,7 @@ CFont::Initialise(void)
Sprite[2].SetTexture("font1", "font1_mask");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
- SetSlant(0.0);
+ SetSlant(0.0f);
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
@@ -95,7 +95,7 @@ CFont::Initialise(void)
SetBackGroundOnlyTextOff();
SetPropOn();
SetFontStyle(0);
- SetRightJustifyWrap(0.0);
+ SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f);
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index b87f7c71..f0134062 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -611,15 +611,15 @@ void CHud::Draw()
/*
DrawClock
*/
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0);
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
AsciiToUnicode(sTemp, sPrint);
@@ -702,21 +702,21 @@ void CHud::Draw()
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
CFont::SetPropOn();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_HEADING);
- CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
- CFont::SetPropOff();
+ CFont::SetColor(CRGBA(244, 20, 20, 255));
+ CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
+ CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
- CFont::SetColor(CRGBA(0, 106, 164, 255));
+ CFont::SetColor(CRGBA(0, 106, 164, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
@@ -728,7 +728,7 @@ void CHud::Draw()
}
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
- CFont::SetPropOn();
+ CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
@@ -773,7 +773,7 @@ void CHud::Draw()
fStep = 2.0f;
PagerXOffset += fStep * CTimer::GetTimeStep();
if (PagerXOffset > 150.0f) {
- PagerXOffset = 150.0;
+ PagerXOffset = 150.0f;
PagerOn = 0;
}
}
@@ -934,13 +934,13 @@ void CHud::Draw()
BigMessageInUse[0] += CTimer::GetTimeStep();
if (BigMessageInUse[0] >= 120.0f) {
- BigMessageInUse[0] = 120.0;
+ BigMessageInUse[0] = 120.0f;
BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[0] <= 0.0f) {
m_BigMessage[0][0] = 0;
- BigMessageAlpha[0] = 0.0;
+ BigMessageAlpha[0] = 0.0f;
}
}
else {
@@ -977,7 +977,7 @@ void CHud::Draw()
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
if (BigMessageAlpha[2] > 255.0f)
- BigMessageAlpha[2] = 255.0;
+ BigMessageAlpha[2] = 255.0f;
CFont::SetBackgroundOff();
@@ -997,12 +997,12 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
}
else {
- BigMessageAlpha[2] = 0.0;
- BigMessageInUse[2] = 1.0;
+ BigMessageAlpha[2] = 0.0f;
+ BigMessageInUse[2] = 1.0f;
}
}
else {
- BigMessageInUse[2] = 0.0;
+ BigMessageInUse[2] = 0.0f;
}
}
}
@@ -1231,12 +1231,12 @@ void CHud::DrawAfterFade()
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
- BigMessageInUse[1] = 120.0;
+ BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
- BigMessageAlpha[1] = 0.0;
+ BigMessageAlpha[1] = 0.0f;
}
}
else {
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index e0b3313f..18ef0017 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -115,47 +115,47 @@ void CBulletTrace::Update(void)
WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
-RpAtomic *
-MarkerAtomicCB(RpAtomic *atomic, void *data)
-{
- *(RpAtomic**)data = atomic;
- return atomic;
+RpAtomic *
+MarkerAtomicCB(RpAtomic *atomic, void *data)
+{
+ *(RpAtomic**)data = atomic;
+ return atomic;
}
-bool
-C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
-{
- m_nIdentifier = identifier;
-
- m_Matrix.SetUnity();
-
- RpAtomic *origAtomic;
- origAtomic = nil;
- RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
-
- RpAtomic *atomic = RpAtomicClone(origAtomic);
- RwFrame *frame = RwFrameCreate();
- RpAtomicSetFrame(atomic, frame);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
-
- RpGeometry *geometry = RpAtomicGetGeometry(atomic);
- RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
-
- m_pAtomic = atomic;
- m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
- m_pMaterial = RpGeometryGetMaterial(geometry, 0);
- m_fSize = fSize;
- m_fStdSize = m_fSize;
- m_Color.red = r;
- m_Color.green = g;
- m_Color.blue = b;
- m_Color.alpha = a;
- m_nPulsePeriod = pulsePeriod;
- m_fPulseFraction = pulseFraction;
- m_nRotateRate = rotateRate;
- m_nStartTime = CTimer::GetTimeInMilliseconds();
- m_nType = type;
- return m_pAtomic != nil;
+bool
+C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
+{
+ m_nIdentifier = identifier;
+
+ m_Matrix.SetUnity();
+
+ RpAtomic *origAtomic;
+ origAtomic = nil;
+ RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
+
+ RpAtomic *atomic = RpAtomicClone(origAtomic);
+ RwFrame *frame = RwFrameCreate();
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+
+ RpGeometry *geometry = RpAtomicGetGeometry(atomic);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+
+ m_pAtomic = atomic;
+ m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
+ m_pMaterial = RpGeometryGetMaterial(geometry, 0);
+ m_fSize = fSize;
+ m_fStdSize = m_fSize;
+ m_Color.red = r;
+ m_Color.green = g;
+ m_Color.blue = b;
+ m_Color.alpha = a;
+ m_nPulsePeriod = pulsePeriod;
+ m_fPulseFraction = pulseFraction;
+ m_nRotateRate = rotateRate;
+ m_nStartTime = CTimer::GetTimeInMilliseconds();
+ m_nType = type;
+ return m_pAtomic != nil;
}
void
@@ -163,238 +163,238 @@ C3dMarker::DeleteMarkerObject()
{
RwFrame *frame;
- m_nIdentifier = 0;
- m_nStartTime = 0;
- m_bIsUsed = false;
- m_nType = MARKERTYPE_INVALID;
-
- frame = RpAtomicGetFrame(m_pAtomic);
- RpAtomicDestroy(m_pAtomic);
- RwFrameDestroy(frame);
+ m_nIdentifier = 0;
+ m_nStartTime = 0;
+ m_bIsUsed = false;
+ m_nType = MARKERTYPE_INVALID;
+
+ frame = RpAtomicGetFrame(m_pAtomic);
+ RpAtomicDestroy(m_pAtomic);
+ RwFrameDestroy(frame);
m_pAtomic = nil;
}
-void
-C3dMarker::Render()
-{
- if (m_pAtomic == nil) return;
-
- RwRGBA *color = RpMaterialGetColor(m_pMaterial);
- *color = m_Color;
-
- m_Matrix.UpdateRW();
-
- CMatrix matrix;
- matrix.Attach(m_Matrix.m_attachment);
- matrix.Scale(m_fSize);
- matrix.UpdateRW();
-
- RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
- SetBrightMarkerColours(m_fBrightness);
- if (m_nType != MARKERTYPE_ARROW)
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RpAtomicRender(m_pAtomic);
- if (m_nType != MARKERTYPE_ARROW)
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- ReSetAmbientAndDirectionalColours();
+void
+C3dMarker::Render()
+{
+ if (m_pAtomic == nil) return;
+
+ RwRGBA *color = RpMaterialGetColor(m_pMaterial);
+ *color = m_Color;
+
+ m_Matrix.UpdateRW();
+
+ CMatrix matrix;
+ matrix.Attach(m_Matrix.m_attachment);
+ matrix.Scale(m_fSize);
+ matrix.UpdateRW();
+
+ RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
+ SetBrightMarkerColours(m_fBrightness);
+ if (m_nType != MARKERTYPE_ARROW)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RpAtomicRender(m_pAtomic);
+ if (m_nType != MARKERTYPE_ARROW)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ ReSetAmbientAndDirectionalColours();
}
C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
-void
-C3dMarkers::Init()
-{
- for (int i = 0; i < NUM3DMARKERS; i++) {
- m_aMarkerArray[i].m_pAtomic = nil;
- m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
- m_aMarkerArray[i].m_bIsUsed = false;
- m_aMarkerArray[i].m_nIdentifier = 0;
- m_aMarkerArray[i].m_Color.red = 255;
- m_aMarkerArray[i].m_Color.green = 255;
- m_aMarkerArray[i].m_Color.blue = 255;
- m_aMarkerArray[i].m_Color.alpha = 255;
- m_aMarkerArray[i].m_nPulsePeriod = 1024;
- m_aMarkerArray[i].m_nRotateRate = 5;
- m_aMarkerArray[i].m_nStartTime = 0;
- m_aMarkerArray[i].m_fPulseFraction = 0.25f;
- m_aMarkerArray[i].m_fStdSize = 1.0f;
- m_aMarkerArray[i].m_fSize = 1.0f;
- m_aMarkerArray[i].m_fBrightness = 1.0f;
- m_aMarkerArray[i].m_fCameraRange = 0.0f;
- }
- NumActiveMarkers = 0;
- int txdSlot = CTxdStore::FindTxdSlot("particle");
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(txdSlot);
- CFileMgr::ChangeDir("\\");
- m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
- m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
- CTxdStore::PopCurrentTxd();
+void
+C3dMarkers::Init()
+{
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ m_aMarkerArray[i].m_pAtomic = nil;
+ m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
+ m_aMarkerArray[i].m_bIsUsed = false;
+ m_aMarkerArray[i].m_nIdentifier = 0;
+ m_aMarkerArray[i].m_Color.red = 255;
+ m_aMarkerArray[i].m_Color.green = 255;
+ m_aMarkerArray[i].m_Color.blue = 255;
+ m_aMarkerArray[i].m_Color.alpha = 255;
+ m_aMarkerArray[i].m_nPulsePeriod = 1024;
+ m_aMarkerArray[i].m_nRotateRate = 5;
+ m_aMarkerArray[i].m_nStartTime = 0;
+ m_aMarkerArray[i].m_fPulseFraction = 0.25f;
+ m_aMarkerArray[i].m_fStdSize = 1.0f;
+ m_aMarkerArray[i].m_fSize = 1.0f;
+ m_aMarkerArray[i].m_fBrightness = 1.0f;
+ m_aMarkerArray[i].m_fCameraRange = 0.0f;
+ }
+ NumActiveMarkers = 0;
+ int txdSlot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(txdSlot);
+ CFileMgr::ChangeDir("\\");
+ m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
+ m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
+ CTxdStore::PopCurrentTxd();
}
-void
-C3dMarkers::Shutdown()
-{
- for (int i = 0; i < NUM3DMARKERS; i++) {
- if (m_aMarkerArray[i].m_pAtomic != nil)
- m_aMarkerArray[i].DeleteMarkerObject();
- }
-
- for (int i = 0; i < NUMMARKERTYPES; i++) {
- if (m_pRpClumpArray[i] != nil)
- RpClumpDestroy(m_pRpClumpArray[i]);
- }
+void
+C3dMarkers::Shutdown()
+{
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_pAtomic != nil)
+ m_aMarkerArray[i].DeleteMarkerObject();
+ }
+
+ for (int i = 0; i < NUMMARKERTYPES; i++) {
+ if (m_pRpClumpArray[i] != nil)
+ RpClumpDestroy(m_pRpClumpArray[i]);
+ }
}
-void
-C3dMarkers::Render()
-{
- NumActiveMarkers = 0;
- ActivateDirectional();
- for (int i = 0; i < NUM3DMARKERS; i++) {
- if (m_aMarkerArray[i].m_bIsUsed) {
- if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
- m_aMarkerArray[i].Render();
- NumActiveMarkers++;
- m_aMarkerArray[i].m_bIsUsed = false;
- } else if (m_aMarkerArray[i].m_pAtomic != nil) {
- m_aMarkerArray[i].DeleteMarkerObject();
- }
- }
+void
+C3dMarkers::Render()
+{
+ NumActiveMarkers = 0;
+ ActivateDirectional();
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_bIsUsed) {
+ if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
+ m_aMarkerArray[i].Render();
+ NumActiveMarkers++;
+ m_aMarkerArray[i].m_bIsUsed = false;
+ } else if (m_aMarkerArray[i].m_pAtomic != nil) {
+ m_aMarkerArray[i].DeleteMarkerObject();
+ }
+ }
}
-C3dMarker *
+C3dMarker *
C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
- C3dMarker *pMarker;
-
- pMarker = nil;
- float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
-
- if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
-
- for (int i = 0; i < NUM3DMARKERS; i++) {
- if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
- pMarker = &m_aMarkerArray[i];
- break;
- }
- }
-
- if (pMarker == nil) {
- for (int i = 0; i < NUM3DMARKERS; i++) {
- if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
- pMarker = &m_aMarkerArray[i];
- break;
- }
- }
- }
-
- if (pMarker == nil && type == MARKERTYPE_ARROW) {
- for (int i = 0; i < NUM3DMARKERS; i++) {
- if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
- pMarker = &m_aMarkerArray[i];
- break;
- }
- }
-
- if (pMarker != nil)
- pMarker->m_nType = MARKERTYPE_INVALID;
- }
-
- if (pMarker == nil) return pMarker;
-
- pMarker->m_fCameraRange = dist;
- if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
- if (type == MARKERTYPE_ARROW) {
- if (dist < 25.0f) {
- if (dist > 5.0f)
- pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
- else
- pMarker->m_fStdSize = size - 0.3f * size;
- } else {
- pMarker->m_fStdSize = size;
- }
- } else if (type == MARKERTYPE_CYLINDER) {
- if (dist < size + 12.0f) {
- if (dist > size + 1.0f)
- pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
- else
- pMarker->m_Color.alpha = (float)a * 0.3f;
- } else {
- pMarker->m_Color.alpha = a;
- }
- }
- float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
- pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
-
- if (type == MARKERTYPE_ARROW) {
- pos.z += 0.25f * pMarker->m_fStdSize * someSin;
- } else if (type == MARKERTYPE_0) {
- if (someSin > 0.0f)
- pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
- else
- pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
- }
- if (pMarker->m_nRotateRate) {
- RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
- pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
- pMarker->m_Matrix.GetPosition() = pos;
- }
- if (type == MARKERTYPE_ARROW)
- pMarker->m_Matrix.GetPosition() = pos;
- pMarker->m_bIsUsed = true;
- return pMarker;
- }
-
- if (pMarker->m_nIdentifier != 0)
- pMarker->DeleteMarkerObject();
-
- pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
- if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
- float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
- if (z != 0.0f)
- pos.z = z - 0.05f * size;
- }
- pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
- if (type == MARKERTYPE_2) {
- pMarker->m_Matrix.RotateX(PI);
- pMarker->m_Matrix.GetPosition() = pos;
- }
- pMarker->m_Matrix.UpdateRW();
- if (type == MARKERTYPE_ARROW) {
- if (dist < 25.0f) {
- if (dist > 5.0f)
- pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
- else
- pMarker->m_fStdSize = size - 0.3f * size;
- } else {
- pMarker->m_fStdSize = size;
- }
- } else if (type == MARKERTYPE_CYLINDER) {
- if (dist < size + 12.0f) {
- if (dist > size + 1.0f)
- pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
- else
- pMarker->m_Color.alpha = (float)a * 0.3f;
- } else {
- pMarker->m_Color.alpha = a;
- }
- }
- pMarker->m_bIsUsed = true;
+ C3dMarker *pMarker;
+
+ pMarker = nil;
+ float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
+
+ if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
+
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+
+ if (pMarker == nil) {
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+ }
+
+ if (pMarker == nil && type == MARKERTYPE_ARROW) {
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+
+ if (pMarker != nil)
+ pMarker->m_nType = MARKERTYPE_INVALID;
+ }
+
+ if (pMarker == nil) return pMarker;
+
+ pMarker->m_fCameraRange = dist;
+ if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
+ if (type == MARKERTYPE_ARROW) {
+ if (dist < 25.0f) {
+ if (dist > 5.0f)
+ pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
+ else
+ pMarker->m_fStdSize = size - 0.3f * size;
+ } else {
+ pMarker->m_fStdSize = size;
+ }
+ } else if (type == MARKERTYPE_CYLINDER) {
+ if (dist < size + 12.0f) {
+ if (dist > size + 1.0f)
+ pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.3f;
+ } else {
+ pMarker->m_Color.alpha = a;
+ }
+ }
+ float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
+ pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
+
+ if (type == MARKERTYPE_ARROW) {
+ pos.z += 0.25f * pMarker->m_fStdSize * someSin;
+ } else if (type == MARKERTYPE_0) {
+ if (someSin > 0.0f)
+ pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
+ }
+ if (pMarker->m_nRotateRate) {
+ RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
+ pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
+ pMarker->m_Matrix.GetPosition() = pos;
+ }
+ if (type == MARKERTYPE_ARROW)
+ pMarker->m_Matrix.GetPosition() = pos;
+ pMarker->m_bIsUsed = true;
+ return pMarker;
+ }
+
+ if (pMarker->m_nIdentifier != 0)
+ pMarker->DeleteMarkerObject();
+
+ pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
+ if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
+ if (z != 0.0f)
+ pos.z = z - 0.05f * size;
+ }
+ pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
+ if (type == MARKERTYPE_2) {
+ pMarker->m_Matrix.RotateX(PI);
+ pMarker->m_Matrix.GetPosition() = pos;
+ }
+ pMarker->m_Matrix.UpdateRW();
+ if (type == MARKERTYPE_ARROW) {
+ if (dist < 25.0f) {
+ if (dist > 5.0f)
+ pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
+ else
+ pMarker->m_fStdSize = size - 0.3f * size;
+ } else {
+ pMarker->m_fStdSize = size;
+ }
+ } else if (type == MARKERTYPE_CYLINDER) {
+ if (dist < size + 12.0f) {
+ if (dist > size + 1.0f)
+ pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.3f;
+ } else {
+ pMarker->m_Color.alpha = a;
+ }
+ }
+ pMarker->m_bIsUsed = true;
return pMarker;
}
-void
-C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
-{
- PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
- PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
- PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
+void
+C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
+{
+ PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
+ PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
+ PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
}
-
+
void
C3dMarkers::Update()
{
@@ -402,151 +402,151 @@ C3dMarkers::Update()
#define MONEY_MESSAGE_LIFETIME_MS 2000
-CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
-
-void
-CMoneyMessage::Render()
-{
- const float MAX_SCALE = 4.0f;
- uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
- if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
- else {
- float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
- RwV3d vecOut;
- float fDistX, fDistY;
- if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
- fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
- fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
-
- float fScaleY = fDistY / 100.0f;
- if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
-
- float fScaleX = fDistX / 100.0f;
- if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
-
- CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_WIDTH);
- CFont::SetJustifyOff();
- CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
- CFont::PrintString(vecOut.x, vecOut.y, m_aText);
- }
- }
-}
-
-void
-CMoneyMessages::Init()
-{
- for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
- aMoneyMessages[i].m_nTimeRegistered = 0;
-}
-
-void
-CMoneyMessages::Render()
-{
- for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
- if (aMoneyMessages[i].m_nTimeRegistered != 0)
- aMoneyMessages[i].Render();
- }
-}
-
-void
-CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
-{
- uint32 nIndex = 0;
- while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
- if (++nIndex >= NUMMONEYMESSAGES) return;
- }
-
- // Add data of this money message to the array
- AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
-
- aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
- aMoneyMessages[nIndex].m_vecPosition = vecPos;
- aMoneyMessages[nIndex].m_Colour.red = bRed;
- aMoneyMessages[nIndex].m_Colour.green = bGreen;
- aMoneyMessages[nIndex].m_Colour.blue = bBlue;
- aMoneyMessages[nIndex].m_fSize = fSize;
- aMoneyMessages[nIndex].m_fOpacity = fOpacity;
-}
-
-CRGBA FoamColour(255, 255, 255, 255);
-unsigned int CSpecialParticleStuff::BoatFromStart;
-
-void
-CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
-{
- float outerFw = innerFw + 5.0f;
- float outerRg = innerRg + 5.0f;
- float outerUp = innerUp + 5.0f;
- for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
- CVector pos;
- int rnd = CGeneral::GetRandomNumber();
- pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
- pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
- pos.z = 0.0f;
- if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
- continue;
- // was there any point in adding it here?
- pos += pMatrix->GetPosition();
- pos.z = 2.0f;
- float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
- if (fw >= outerFw)
- continue;
- float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
- if (rg >= outerRg)
- continue;
- float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
- if (up >= outerUp)
- continue;
- if (fw > innerFw || rg > innerRg || up > innerUp) {
- CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
- particles--;
- }
- }
-}
-
-void
-CSpecialParticleStuff::StartBoatFoamAnimation()
-{
- BoatFromStart = CTimer::GetTimeInMilliseconds();
-}
-
-void
-CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
-{
- static int32 FrameInAnimation = 0;
- static float X, Y, Z, dX, dY, dZ;
- CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
- uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
- uint32 cur = CTimer::GetTimeInMilliseconds();
- if (FrameInAnimation != 0) {
- X += dX;
- Y += dY;
- Z += dZ;
- CVector pos = *pMatrix * CVector(X, Y, Z);
- CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
- nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
- if (++FrameInAnimation > 15)
- FrameInAnimation = 0;
- }
- if ((cur & 0x3FF) < (prev & 0x3FF)) {
- FrameInAnimation = 1;
- int rnd = CGeneral::GetRandomNumber();
- X = (int8)(rnd - 128) * 0.2f;
- Y = (int8)((rnd >> 8) - 128) * 0.2f;
- Z = 10.0f;
- rnd = CGeneral::GetRandomNumber();
- dX = (int8)(rnd - 128) * 0.02f;
- dY = (int8)((rnd >> 8) - 128) * 0.02f;
- dZ = 2.0f;
- }
-}
-
+CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
+
+void
+CMoneyMessage::Render()
+{
+ const float MAX_SCALE = 4.0f;
+ uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
+ if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0;
+ else {
+ float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
+ RwV3d vecOut;
+ float fDistX, fDistY;
+ if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
+ fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize;
+ fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize;
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+
+ float fScaleY = fDistY / 100.0f;
+ if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
+
+ float fScaleX = fDistX / 100.0f;
+ if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+
+ CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here?
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString(vecOut.x, vecOut.y, m_aText);
+ }
+ }
+}
+
+void
+CMoneyMessages::Init()
+{
+ for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
+ aMoneyMessages[i].m_nTimeRegistered = 0;
+}
+
+void
+CMoneyMessages::Render()
+{
+ for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
+ if (aMoneyMessages[i].m_nTimeRegistered != 0)
+ aMoneyMessages[i].Render();
+ }
+}
+
+void
+CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
+{
+ uint32 nIndex = 0;
+ while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) {
+ if (++nIndex >= NUMMONEYMESSAGES) return;
+ }
+
+ // Add data of this money message to the array
+ AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText);
+
+ aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
+ aMoneyMessages[nIndex].m_vecPosition = vecPos;
+ aMoneyMessages[nIndex].m_Colour.red = bRed;
+ aMoneyMessages[nIndex].m_Colour.green = bGreen;
+ aMoneyMessages[nIndex].m_Colour.blue = bBlue;
+ aMoneyMessages[nIndex].m_fSize = fSize;
+ aMoneyMessages[nIndex].m_fOpacity = fOpacity;
+}
+
+CRGBA FoamColour(255, 255, 255, 255);
+unsigned int CSpecialParticleStuff::BoatFromStart;
+
+void
+CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
+{
+ float outerFw = innerFw + 5.0f;
+ float outerRg = innerRg + 5.0f;
+ float outerUp = innerUp + 5.0f;
+ for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
+ CVector pos;
+ int rnd = CGeneral::GetRandomNumber();
+ pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
+ pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
+ pos.z = 0.0f;
+ if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
+ continue;
+ // was there any point in adding it here?
+ pos += pMatrix->GetPosition();
+ pos.z = 2.0f;
+ float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
+ if (fw >= outerFw)
+ continue;
+ float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
+ if (rg >= outerRg)
+ continue;
+ float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
+ if (up >= outerUp)
+ continue;
+ if (fw > innerFw || rg > innerRg || up > innerUp) {
+ CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
+ particles--;
+ }
+ }
+}
+
+void
+CSpecialParticleStuff::StartBoatFoamAnimation()
+{
+ BoatFromStart = CTimer::GetTimeInMilliseconds();
+}
+
+void
+CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
+{
+ static int32 FrameInAnimation = 0;
+ static float X, Y, Z, dX, dY, dZ;
+ CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
+ uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
+ uint32 cur = CTimer::GetTimeInMilliseconds();
+ if (FrameInAnimation != 0) {
+ X += dX;
+ Y += dY;
+ Z += dZ;
+ CVector pos = *pMatrix * CVector(X, Y, Z);
+ CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
+ nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
+ if (++FrameInAnimation > 15)
+ FrameInAnimation = 0;
+ }
+ if ((cur & 0x3FF) < (prev & 0x3FF)) {
+ FrameInAnimation = 1;
+ int rnd = CGeneral::GetRandomNumber();
+ X = (int8)(rnd - 128) * 0.2f;
+ Y = (int8)((rnd >> 8) - 128) * 0.2f;
+ Z = 10.0f;
+ rnd = CGeneral::GetRandomNumber();
+ dX = (int8)(rnd - 128) * 0.02f;
+ dY = (int8)((rnd >> 8) - 128) * 0.02f;
+ dZ = 2.0f;
+ }
+}
+
STARTPATCHES
InjectHook(0x518DE0, &CBulletTraces::Init, PATCH_JUMP);
InjectHook(0x518E90, &CBulletTraces::AddTrace, PATCH_JUMP);
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 337055c5..f05580cd 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -584,7 +584,7 @@ void _psPrintCpuInfo()
RwBool
psInitialise(void)
{
- PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0;
+ PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
RsGlobal.ps = &PsGlobal;
@@ -3066,4 +3066,4 @@ STARTPATCHES
InjectHook(0x583DC0, _InputTranslateShiftKeyUpDown, PATCH_JUMP);
InjectHook(0x583E50, _InputTranslateShiftKey, PATCH_JUMP);
InjectHook(0x583EE0, _InputIsExtended, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ENDPATCHES