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-rw-r--r-- | README.md | 20 |
1 files changed, 12 insertions, 8 deletions
@@ -21,14 +21,18 @@ such that we have a working game at all times. ## Preparing the environment for building -- Clone the repo using the argument `--recursive`. -- Point GTA_III_RE_DIR environment variable to GTA3 root folder. -- Run premake - - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). -- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) - +You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. + +- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +- For Windows, assuming you have Visual Studio: + - Clone the repo using the argument `--recursive`. + - Run one of the `premake-vsXXXX.cmd` variants on root folder. + - Open the project via Visual Studio + +**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) + +There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). |