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-rw-r--r--src/core/re3.cpp15
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp2
-rw-r--r--src/modelinfo/VehicleModelInfo.h3
-rw-r--r--src/peds/Ped.cpp55
-rw-r--r--src/peds/Ped.h6
-rw-r--r--src/vehicles/Automobile.cpp167
-rw-r--r--src/vehicles/Automobile.h4
-rw-r--r--src/vehicles/DamageManager.h3
-rw-r--r--src/vehicles/Vehicle.h7
9 files changed, 222 insertions, 40 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index c2787bc3..35b3cfa4 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -150,6 +150,18 @@ FixCar(void)
((CAutomobile*)veh)->Fix();
}
+static int engineStatus;
+static void
+SetEngineStatus(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ if(!veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
+}
+
static void
ToggleComedy(void)
{
@@ -300,7 +312,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
-
+ DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
+ DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 9b2924e9..33e7195b 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -79,7 +79,7 @@ RwObjectNameIdAssocation boatIds[] = {
{ "boat_moving_hi", 1, VEHICLE_FLAG_COLLAPSE },
{ "boat_rudder_hi", 3, VEHICLE_FLAG_COLLAPSE },
{ "windscreen", 2, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_COLLAPSE },
- { "ped_frontseat", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
+ { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
{ nil, 0, 0 }
};
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index 37f47489..b5399d44 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -47,9 +47,6 @@ enum {
};
enum {
- VEHICLE_DUMMY_BOAT_RUDDER = 0,
- VEHICLE_DUMMY_FRONT_SEATS = 2,
- VEHICLE_DUMMY_REAR_SEATS = 3,
NUM_VEHICLE_POSITIONS = 10
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 1972396c..c95068d0 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1456,8 +1456,8 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->m_ped_flagI4 = false;
}
-void
-CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult)
+CVector
+CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
CVehicleModelInfo *vehModel;
CVector vehDoorPos;
@@ -1465,7 +1465,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
float seatOffset;
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
- if (veh->bIsVan && (enterType == CAR_DOOR_LR || enterType == CAR_DOOR_RR)) {
+ if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
seatOffset = 0.0f;
vehDoorOffset = offsetToOpenVanDoor;
} else {
@@ -1477,63 +1477,63 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
}
}
- switch (enterType) {
+ switch (component) {
case CAR_DOOR_RF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
case CAR_DOOR_RR:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x += seatOffset;
vehDoorOffset.x = -vehDoorOffset.x;
break;
case CAR_DOOR_LF:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
case CAR_DOOR_LR:
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
break;
default:
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
+ vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
else
- vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
+ vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
}
- *output = vehDoorPos - vehDoorOffset;
+ return vehDoorPos - vehDoorOffset;
}
// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
+CVector
+CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
CVector localPos;
CVector vehDoorPos;
- GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f);
+ localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f);
vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
/*
// Not used.
CVector localVehDoorOffset;
- if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
+ if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) {
localVehDoorOffset = offsetToOpenVanDoor;
} else {
if (veh->bIsLow) {
@@ -1545,19 +1545,18 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
*/
- *output = vehDoorPos;
+ return vehDoorPos;
}
-void
-CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset)
+CVector
+CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
CVector doorPos;
CMatrix vehMat(veh->GetMatrix());
- GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
- doorPos = Multiply3x3(vehMat, *output);
+ doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset));
- *output = veh->GetPosition() + doorPos;
+ return veh->GetPosition() + doorPos;
}
void
@@ -1678,7 +1677,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (phase == LINE_UP_TO_CAR_2) {
neededPos = GetPosition();
} else {
- GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
+ neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
}
CVector autoZPos = neededPos;
@@ -1776,11 +1775,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// It will be all 0 after rotate.
GetPosition() = neededPos;
} else {
- CVector output;
CMatrix vehDoorMat(veh->GetMatrix());
- GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
- vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
+ vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
GetMatrix() = vehDoorMat;
}
@@ -4822,8 +4819,8 @@ STARTPATCHES
InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
- InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
+ InjectHook(0x4E4660, (CVector (*)(CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
+ InjectHook(0x4E1A30, (CVector (*)(CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 2ef0ebd1..be7442b0 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -558,9 +558,9 @@ public:
void SetFall(int, AnimationId, uint8);
// Static methods
- static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
- static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
- static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
+ static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
+ static CVector GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult);
+ static CVector GetPositionToOpenCarDoor(CVehicle* veh, uint32 component);
// Callbacks
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e1484fa4..5fc29f59 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -20,6 +20,7 @@
#include "Floater.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Weather.h"
#include "HandlingMgr.h"
#include "Record.h"
#include "Remote.h"
@@ -2467,6 +2468,110 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
}
void
+CAutomobile::AddDamagedVehicleParticles(void)
+{
+ if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
+ return;
+
+ uint8 engineStatus = Damage.GetEngineStatus();
+ if(engineStatus < ENGINE_STATUS_STEAM1)
+ return;
+
+ float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
+ CVector direction = 0.5f*m_vecMoveSpeed;
+ CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
+
+ switch(Damage.GetDoorStatus(DOOR_BONNET)){
+ case DOOR_STATUS_OK:
+ case DOOR_STATUS_SMASHED:
+ // Bonnet is still there, smoke comes out at the edge
+ damagePos += vecDAMAGE_ENGINE_POS_SMALL;
+ break;
+ case DOOR_STATUS_SWINGING:
+ case DOOR_STATUS_MISSING:
+ // Bonnet is gone, smoke comes out at the engine
+ damagePos += vecDAMAGE_ENGINE_POS_BIG;
+ break;
+ }
+
+ if(GetModelIndex() == MI_BFINJECT)
+ damagePos = CVector(0.3f, -1.5f, -0.1f);
+
+ damagePos = GetMatrix()*damagePos;
+ damagePos.z += 0.15f;
+
+ if(engineStatus < ENGINE_STATUS_STEAM2){
+ if(fwdSpeed < 90.0f){
+ direction.z += 0.05f;
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
+ }
+ }else if(engineStatus < ENGINE_STATUS_SMOKE){
+ if(fwdSpeed < 90.0f)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
+ }else if(engineStatus < ENGINE_STATUS_ON_FIRE){
+ if(fwdSpeed < 90.0f){
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
+ }
+ }else if(m_fHealth > 250.0f){
+ if(fwdSpeed < 90.0f)
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
+ }
+}
+
+void
+CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
+{
+ int i;
+ CVector dir;
+ static RwRGBA grassCol = { 8, 24, 8, 255 };
+ static RwRGBA dirtCol = { 64, 64, 64, 255 };
+ static RwRGBA dirttrackCol = { 64, 32, 16, 255 };
+ static RwRGBA waterCol = { 48, 48, 64, 0 };
+
+ if(!belowEffectSpeed)
+ return;
+
+ switch(colpoint->surfaceB){
+ case SURFACE_GRASS:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
+ }
+ break;
+ case SURFACE_DIRT:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirtCol);
+ }
+ break;
+ case SURFACE_DIRTTRACK:
+ dir.x = -0.05f*m_vecMoveSpeed.x;
+ dir.y = -0.05f*m_vecMoveSpeed.y;
+ for(i = 0; i < 4; i++){
+ dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
+ CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.06f), dirttrackCol);
+ }
+ break;
+ default:
+ // Is this even visible?
+ if(CWeather::WetRoads > 0.01f && CTimer::GetFrameCounter() & 1)
+ CParticle::AddParticle(PARTICLE_WATERSPRAY,
+ colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
+ CVector(0.0f, 0.0f, 1.0f), nil,
+ CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
+ break;
+ }
+}
+
+void
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
{
if(m_aCarNodes[component] == nil){
@@ -2824,7 +2929,64 @@ CAutomobile::BurstTyre(uint8 wheel)
}
}
-WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
+bool
+CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos)
+{
+ CColPoint colpoint;
+ CEntity *ent;
+ colpoint.point = CVector(0.0f, 0.0f, 0.0f);
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
+
+ CVector seatPos;
+ switch(component){
+ case CAR_DOOR_RF:
+ seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ break;
+ case CAR_DOOR_LF:
+ seatPos = mi->m_positions[IsBoat() ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT];
+ seatPos.x = -seatPos.x;
+ break;
+ case CAR_DOOR_RR:
+ seatPos = mi->m_positions[CAR_POS_BACKSEAT];
+ break;
+ case CAR_DOOR_LR:
+ seatPos = mi->m_positions[CAR_POS_BACKSEAT];
+ seatPos.x = -seatPos.x;
+ break;
+ }
+ seatPos = GetMatrix() * seatPos;
+
+ CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
+ if(forcedDoorPos){
+ doorPos = *forcedDoorPos;
+ if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
+ doorPos.x = -doorPos.x;
+ doorPos = Multiply3x3(GetMatrix(), doorPos);
+ }
+
+ if(GetUp().z < 0.0f){
+ seatPos.z += 0.5f;
+ doorPos.z += 0.5f;
+ }
+
+ CVector dist = doorPos - seatPos;
+ float length = dist.Magnitude();
+ CVector pedPos = seatPos + dist*((length+0.6f)/length);
+
+ if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
+ return false;
+ if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
+ return false;
+ if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
+ return false;
+ float upperZ = colpoint.point.z;
+ if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
+ return false;
+ if(upperZ != 0.0f && upperZ < colpoint.point.z)
+ return false;
+ return true;
+}
float
CAutomobile::GetHeightAboveRoad(void)
@@ -3452,10 +3614,13 @@ STARTPATCHES
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
+ InjectHook(0x53C5B0, &CAutomobile_::IsRoomForPedToLeaveCar_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP);
InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP);
+ InjectHook(0x535450, &CAutomobile::AddDamagedVehicleParticles, PATCH_JUMP);
+ InjectHook(0x5357D0, &CAutomobile::AddWheelDirtAndWater, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 81b02634..59359bad 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -108,7 +108,7 @@ public:
void BlowUpCar(CEntity *ent);
bool SetUpWheelColModel(CColModel *colModel);
void BurstTyre(uint8 tyre);
- bool IsRoomForPedToLeaveCar(uint32, CVector *);
+ bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos);
float GetHeightAboveRoad(void);
void PlayCarHorn(void);
@@ -122,6 +122,8 @@ public:
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
+ void AddDamagedVehicleParticles(void);
+ void AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed);
void PlayHornIfNecessary(void);
void ResetSuspension(void);
void SetupSuspensionLines(void);
diff --git a/src/vehicles/DamageManager.h b/src/vehicles/DamageManager.h
index adcd7430..388fbae9 100644
--- a/src/vehicles/DamageManager.h
+++ b/src/vehicles/DamageManager.h
@@ -6,6 +6,9 @@
enum eEngineStatus
{
+ ENGINE_STATUS_STEAM1 = 100,
+ ENGINE_STATUS_STEAM2 = 150,
+ ENGINE_STATUS_SMOKE = 200,
ENGINE_STATUS_ON_FIRE = 225
};
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 825c1a6c..d9b9b973 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -59,6 +59,11 @@ enum
CAR_POS_EXHAUST = 9,
};
+enum
+{
+ BOAT_POS_FRONTSEAT
+};
+
enum eDoors
{
DOOR_BONNET = 0,
@@ -253,7 +258,7 @@ public:
virtual void BlowUpCar(CEntity *ent) {}
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
virtual void BurstTyre(uint8 tyre) {}
- virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
+ virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}