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-rw-r--r--premake5.lua4
-rw-r--r--src/control/Script.h4
-rw-r--r--src/core/Frontend.cpp57
-rw-r--r--src/core/Radar.cpp756
-rw-r--r--src/core/Radar.h46
-rw-r--r--src/core/config.h2
-rw-r--r--src/render/2dEffect.h4
-rw-r--r--src/render/WaterCannon.cpp22
-rw-r--r--src/rw/RwHelper.cpp12
-rw-r--r--src/skel/glfw/glfw.cpp27
-rw-r--r--src/skel/win/resource.h2
-rw-r--r--src/skel/win/win.cpp36
12 files changed, 622 insertions, 350 deletions
diff --git a/premake5.lua b/premake5.lua
index 334c9c53..23a9200b 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -332,14 +332,12 @@ project "reVC"
links { "rw" }
filter "platforms:*d3d9*"
+ defines { "USE_D3D9" }
links { "d3d9" }
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
-
- filter "platforms:*amd64*d3d9*"
- defines { "USE_D3D9" }
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
diff --git a/src/control/Script.h b/src/control/Script.h
index c7218847..c63025b2 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -288,8 +288,8 @@ class CTheScripts
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
- static bool bPlayerIsInTheStatium;
public:
+ static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
public:
@@ -562,4 +562,4 @@ void RetryMission(int, int);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 63684c12..4eda2301 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -4578,19 +4578,13 @@ CMenuManager::UnloadTextures()
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
}
+// --MIAMI: Done
void
CMenuManager::WaitForUserCD()
{
CSprite2d *splash;
char *splashscreen = nil;
-#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
- if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- splashscreen = "mainsc2";
- else
- splashscreen = "mainsc1";
-#endif
-
splash = LoadSplash(splashscreen);
if (RsGlobal.quit)
@@ -4742,6 +4736,53 @@ CMenuManager::PrintMap(void)
}
CRadar::DrawBlips();
+ if (m_PrefsShowLegends) {
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
+
+ int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
+ int boxBottom = MENU_Y(100.0f);
+
+ // + 3, because we want 19*3 px padding
+ for (int i = 0; i < secondColumnStart + 3; i++) {
+ boxBottom += MENU_Y(19.f);
+ }
+
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
+ CRGBA(0, 0, 0, FadeIn(190)));
+
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
+ CFont::SetRightJustifyOff();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ if (m_PrefsLanguage == LANGUAGE_AMERICAN)
+ CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
+ else
+ CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
+
+ CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
+ CFont::SetDropShadowPosition(0);
+
+ int y = MENU_Y(127.0f);
+ int x = MENU_X_LEFT_ALIGNED(160.0f);
+
+ for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
+ CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
+
+ if (i == secondColumnStart) {
+ x = MENU_X_LEFT_ALIGNED(350.0f);
+ y = MENU_Y(127.0f);
+ } else {
+ y += MENU_Y(19.0f);
+ }
+ }
+ }
#ifdef CUSTOM_MAP
CVector2D mapPoint;
@@ -4820,7 +4861,7 @@ CMenuManager::PrintMap(void)
#endif
m_bMenuMapActive = false;
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
DisplayHelperText("FEH_MPH");
}
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 5317040f..78166252 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -15,6 +15,9 @@
#include "World.h"
#include "Streaming.h"
#include "SpecialFX.h"
+#include "Font.h"
+
+// --MIAMI: file done
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
@@ -123,7 +126,7 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
-uint16 CRadar::MapLegendCounter;
+int16 CRadar::MapLegendCounter;
int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
#ifdef MAP_ENHANCEMENTS
int CRadar::TargetMarkerId = -1;
@@ -153,7 +156,7 @@ void RequestMapSection(int32 x, int32 y)
void RemoveMapSection(int32 x, int32 y)
{
- if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
+ if (x >= 0 && x <= RADAR_NUM_TILES - 1 && y >= 0 && y <= RADAR_NUM_TILES - 1)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
@@ -260,7 +263,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
return edge;
}
-
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (FrontEndMenuManager.m_bMenuMapActive)
@@ -269,7 +271,7 @@ uint8 CRadar::CalculateBlipAlpha(float dist)
if (dist <= 1.0f)
return 255;
- if (dist <= 5.0f)
+ if (dist <= 10.0f)
return (128.0f * ((dist - 1.0f) / 4.0f)) + ((1.0f - (dist - 1.0f) / 4.0f) * 255.0f);
return 128;
@@ -507,7 +509,6 @@ void CRadar::DrawBlips()
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
}
- CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@@ -516,173 +517,65 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PROPERTY
+ && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive))
+ DrawEntityBlip(blipId);
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- }
- else {
-#ifdef TRIANGULAR_BLIPS
- const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector& blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
- }
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN)
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- }
- else {
-#ifdef TRIANGULAR_BLIPS
- const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_PHONE
+ && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive))
+ DrawCoordBlip(blipId);
+
break;
default:
break;
}
}
+
+ // New in VC: Always draw Hardware/gun/pay'n spray/save blips
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN)
+ continue;
+
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) {
+ if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)
+ DrawEntityBlip(blipId);
- switch (ms_RadarTrace[blipId].m_eBlipType) {
- case BLIP_CAR:
- blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- case BLIP_CHAR:
- blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- if (blipEntity != nil) {
- if (((CPed*)blipEntity)->InVehicle())
- blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
- }
- break;
- case BLIP_OBJECT:
- blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
- break;
- default:
- break;
- }
+ break;
+ case BLIP_COORD:
+ case BLIP_CONTACT_POINT:
+ if (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive)
+ DrawCoordBlip(blipId);
+
+ break;
+ default:
+ break;
+ }
+ }
- if (blipEntity) {
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector& blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
- }
+ for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+ if (!ms_RadarTrace[blipId].m_bInUse)
+ continue;
+
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ case BLIP_CHAR:
+ case BLIP_OBJECT:
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN
+ && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive))
+
+ DrawEntityBlip(blipId);
break;
default:
break;
@@ -695,44 +588,12 @@ void CRadar::DrawBlips()
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN
- && (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
-
- uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
- if (CTheScripts::IsDebugOn()) {
- ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
- ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
- if (ms_RadarTrace[blipId].m_Radius < 1.0f)
- ms_RadarTrace[blipId].m_Radius = 5.0f;
- }
- }
- if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
- TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
- float dist = LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
-#ifdef TRIANGULAR_BLIPS
- {
- const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
- }
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
-#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
-#endif
- }
- }
- }
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_HARDWARE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PROPERTY
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_PHONE
+ && (!CTheScripts::bPlayerIsInTheStatium || !FrontEndMenuManager.m_bMenuMapActive))
+
+ DrawCoordBlip(blipId);
break;
default:
break;
@@ -740,7 +601,12 @@ void CRadar::DrawBlips()
}
if (FrontEndMenuManager.m_bMenuMapActive) {
CVector2D in, out;
- TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
+ if (!CTheScripts::bPlayerIsInTheStatium)
+ TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
+ else
+ TransformRealWorldPointToRadarSpace(in, CVector2D(-1302.5f, 1332.8f));
+
+ LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawYouAreHereSprite(out.x, out.y);
}
@@ -771,8 +637,6 @@ void CRadar::DrawMap()
void CRadar::DrawRadarMap()
{
- // Game calculates an unused CRect here
-
DrawRadarMask();
// top left ist (0, 0)
@@ -812,14 +676,20 @@ void CRadar::DrawRadarMask()
};
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
+#else
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+#endif
CVector2D out[8];
CVector2D in;
@@ -840,7 +710,11 @@ void CRadar::DrawRadarMask()
CSprite2d::SetMaskVertices(8, (float *)out);
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
- };
+ }
+#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
+ RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
+#endif
+
}
void CRadar::DrawRadarSection(int32 x, int32 y)
@@ -858,11 +732,8 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
GetTextureCorners(x, y, worldPoly);
ClipRadarTileCoords(x, y);
- assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
- txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
- if (txd)
- texture = GetFirstTexture(txd);
- if (texture == nil)
+ if (!CTheScripts::bPlayerIsInTheStatium &&
+ (!(txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict) || !(texture = GetFirstTexture(txd))))
return;
for (i = 0; i < 4; i++)
@@ -880,8 +751,15 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
}
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
- CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
+
+ if (CTheScripts::bPlayerIsInTheStatium) {
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(204, 204, 204, 255));
+ } else {
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
+ CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
+ }
+
// check done above now
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
@@ -907,28 +785,17 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
{
CVector curPosn[4];
- CVector oldPosn[4];
-
- curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
-
- curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
- curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
-
- curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
- curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
+ const float sizeX = SCREEN_SCALE_X(8.0f);
+ const float correctedAngle = angle - PI / 4.f;
+ const float sizeY = SCREEN_SCALE_Y(8.0f);
for (uint32 i = 0; i < 4; i++) {
- oldPosn[i] = curPosn[i];
-
- curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
+ const float cornerAngle = i * HALFPI + correctedAngle;
+ curPosn[i].x = x + (0.0f * Cos(cornerAngle) + 1.0f * Sin(cornerAngle)) * sizeX;
+ curPosn[i].y = y - (0.0f * Sin(cornerAngle) - 1.0f * Cos(cornerAngle)) * sizeY;
}
- sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
+ sprite->Draw(curPosn[3].x, curPosn[3].y, curPosn[2].x, curPosn[2].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
int32 CRadar::GetActualBlipArrayIndex(int32 i)
@@ -954,43 +821,43 @@ uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
int32 c;
switch (color) {
- case 0:
+ case RADAR_TRACE_RED:
if (bright)
c = 0x712B49FF;
else
c = 0x7F0000FF;
break;
- case 1:
+ case RADAR_TRACE_GREEN:
if (bright)
c = 0x5FA06AFF;
else
c = 0x007F00FF;
break;
- case 2:
+ case RADAR_TRACE_LIGHT_BLUE:
if (bright)
c = 0x80A7F3FF;
else
c = 0x00007FFF;
break;
- case 3:
+ case RADAR_TRACE_GRAY:
if (bright)
c = 0xE1E1E1FF;
else
c = 0x7F7F7FFF;
break;
- case 4:
+ case RADAR_TRACE_YELLOW:
if (bright)
c = 0xFFFF00FF;
else
c = 0x7F7F00FF;
break;
- case 5:
+ case RADAR_TRACE_MAGENTA:
if (bright)
c = 0xFF00FFFF;
else
c = 0x7F007FFF;
break;
- case 6:
+ case RADAR_TRACE_CYAN:
if (bright)
c = 0x00FFFFFF;
else
@@ -1055,12 +922,65 @@ void CRadar::LoadAllRadarBlips(uint8 *buf, uint32 size)
INITSAVEBUF
CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
- for (int i = 0; i < NUMRADARBLIPS; i++)
- ms_RadarTrace[i] = ReadSaveBuf<sRadarTrace>(buf);
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
+ ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
+ ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
+ ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
+ ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf);
+ ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf);
+ ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf);
+ ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf);
+ ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
+ ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
+ ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
+ ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
+ ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
+ ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
+ ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
+ }
VALIDATESAVEBUF(size);
}
+void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
+{
+ *size = SAVE_HEADER_SIZE + NUMRADARBLIPS * sizeof(sRadarTraceSave);
+
+INITSAVEBUF
+ WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
+
+#ifdef MAP_ENHANCEMENTS
+ if (TargetMarkerId != -1) {
+ ClearBlip(TargetMarkerId);
+ TargetMarkerId = -1;
+ }
+#endif
+
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ sRadarTraceSave *saveStruct = (sRadarTraceSave*) buf;
+
+ saveStruct->m_nColor = ms_RadarTrace[i].m_nColor;
+ saveStruct->m_eBlipType = ms_RadarTrace[i].m_eBlipType;
+ saveStruct->m_nEntityHandle = ms_RadarTrace[i].m_nEntityHandle;
+ saveStruct->m_vec2DPos = ms_RadarTrace[i].m_vec2DPos;
+ saveStruct->m_vecPos = ms_RadarTrace[i].m_vecPos;
+ saveStruct->m_BlipIndex = ms_RadarTrace[i].m_BlipIndex;
+ saveStruct->m_bDim = ms_RadarTrace[i].m_bDim;
+ saveStruct->m_bInUse = ms_RadarTrace[i].m_bInUse;
+ saveStruct->m_bShortRange = ms_RadarTrace[i].m_bShortRange;
+ saveStruct->m_unused = ms_RadarTrace[i].m_unused;
+ saveStruct->m_Radius = ms_RadarTrace[i].m_Radius;
+ saveStruct->m_wScale = ms_RadarTrace[i].m_wScale;
+ saveStruct->m_eBlipDisplay = ms_RadarTrace[i].m_eBlipDisplay;
+ saveStruct->m_eRadarSprite = ms_RadarTrace[i].m_eRadarSprite;
+
+ SkipSaveBuf(buf, sizeof(sRadarTraceSave));
+ }
+
+VALIDATESAVEBUF(*size);
+}
+
void
CRadar::LoadTextures()
{
@@ -1115,25 +1035,6 @@ void CRadar::RemoveRadarSections()
RemoveMapSection(i, j);
}
-void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
-{
- *size = SAVE_HEADER_SIZE + sizeof(ms_RadarTrace);
-INITSAVEBUF
- WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
-
-#ifdef MAP_ENHANCEMENTS
- if (TargetMarkerId != -1) {
- ClearBlip(TargetMarkerId);
- TargetMarkerId = -1;
- }
-#endif
-
- for (int i = 0; i < NUMRADARBLIPS; i++)
- WriteSaveBuf(buf, ms_RadarTrace[i]);
-
-VALIDATESAVEBUF(*size);
-}
-
void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
@@ -1142,7 +1043,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
}
}
-int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+int CRadar::SetCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
@@ -1154,7 +1055,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
+ ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_MAGENTA;
ms_RadarTrace[nextBlip].m_bDim = true;
ms_RadarTrace[nextBlip].m_bInUse = true;
ms_RadarTrace[nextBlip].m_bShortRange = false;
@@ -1168,7 +1069,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
-int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32 color, eBlipDisplay display)
{
int index = SetCoordBlip(type, pos, color, display);
if (index == -1)
@@ -1177,7 +1078,7 @@ int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBl
return index;
}
-int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
+int CRadar::SetEntityBlip(eBlipType type, int32 handle, uint32 color, eBlipDisplay display)
{
int nextBlip;
for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
@@ -1189,7 +1090,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type;
- ms_RadarTrace[nextBlip].m_nColor = color;
+ ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_YELLOW;
ms_RadarTrace[nextBlip].m_bDim = true;
ms_RadarTrace[nextBlip].m_bInUse = true;
ms_RadarTrace[nextBlip].m_bShortRange = false;
@@ -1261,12 +1162,12 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
switch (mode)
{
case BLIP_MODE_TRIANGULAR_UP:
- // size++; // VC does size + 1 for triangles
+ size++;
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 3.0f), y + SCREEN_SCALE_Y(size + 2.0f), x - (SCREEN_SCALE_X(size + 3.0f)), y + SCREEN_SCALE_Y(size + 2.0f), x, y - (SCREEN_SCALE_Y(size + 3.0f)), x, y - (SCREEN_SCALE_Y(size + 3.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(size + 1.0f), y + SCREEN_SCALE_Y(size + 1.0f), x - (SCREEN_SCALE_X(size + 1.0f)), y + SCREEN_SCALE_Y(size + 1.0f), x, y - (SCREEN_SCALE_Y(size + 1.0f)), x, y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
case BLIP_MODE_TRIANGULAR_DOWN:
- // size++; // VC does size + 1 for triangles
+ size++;
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 2.0f), x, y + SCREEN_SCALE_Y(size + 3.0f), x + SCREEN_SCALE_X(size + 3.0f), y - (SCREEN_SCALE_Y(size + 2.0f)), x - (SCREEN_SCALE_X(size + 3.0f)), y - (SCREEN_SCALE_Y(size + 2.0f)), CRGBA(0, 0, 0, alpha));
CSprite2d::Draw2DPolygon(x, y + SCREEN_SCALE_Y(size + 1.0f), x, y + SCREEN_SCALE_Y(size + 1.0f), x + SCREEN_SCALE_X(size + 1.0f), y - (SCREEN_SCALE_Y(size + 1.0f)), x - (SCREEN_SCALE_X(size + 1.0f)), y - (SCREEN_SCALE_Y(size + 1.0f)), CRGBA(red, green, blue, alpha));
break;
@@ -1275,21 +1176,6 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break;
}
-
- // TODO(Miami): Map
- // VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (FrontEndMenuManager.m_bMenuMapActive) {
- bool alreadyThere = false;
- for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
- if (MapLegendList[i] == -1)
- alreadyThere = true;
- }
- if (!alreadyThere) {
- MapLegendList[MapLegendCounter] = -1;
- MapLegendCounter++;
- ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
- }
- }
}
void CRadar::Shutdown()
@@ -1338,7 +1224,8 @@ void CRadar::Shutdown()
void CRadar::StreamRadarSections(const CVector &posn)
{
- StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f));
+ if (!CStreaming::ms_disableStreaming)
+ StreamRadarSections(Floor((RADAR_MAX_X + posn.x) / RADAR_TILE_SIZE), Ceil((RADAR_NUM_TILES - 1) - (RADAR_MAX_Y + posn.y) / RADAR_TILE_SIZE));
}
void CRadar::StreamRadarSections(int32 x, int32 y)
@@ -1405,8 +1292,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
void
CRadar::CalculateCachedSinCos()
{
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
- || FrontEndMenuManager.m_bMenuMapActive ) {
+ if (/*TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || */
+ FrontEndMenuManager.m_bMenuMapActive ) {
cachedSin = 0.0f;
cachedCos = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
@@ -1445,7 +1332,7 @@ CRadar::InitFrontEndMap()
void
CRadar::DrawYouAreHereSprite(float x, float y)
{
- static uint32 lastChange = 0;
+ static PauseModeTime lastChange = 0;
static bool show = true;
if (show) {
@@ -1461,13 +1348,30 @@ CRadar::DrawYouAreHereSprite(float x, float y)
}
if (show) {
- float left = x - SCREEN_SCALE_X(12.0f);
- float top = y;
- float right = SCREEN_SCALE_X(12.0) + x;
- float bottom = y - SCREEN_SCALE_Y(24.0f);
- CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
+ const float left = x - SCREEN_SCALE_X(8.0f);
+ const float top = y - SCREEN_SCALE_Y(40.0f);
+ const float right = x + SCREEN_SCALE_X(40.0);
+ const float bottom = y + SCREEN_SCALE_Y(8.0f);
+ MapHereSprite.Draw(CRect(left + SCREEN_SCALE_X(2.f), top + SCREEN_SCALE_Y(2.f), right + SCREEN_SCALE_X(2.f), bottom + SCREEN_SCALE_Y(2.f)),
+ CRGBA(0, 0, 0, 255));
+
+ MapHereSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 255, 255, 255));
+
+ CFont::SetWrapx(right + SCREEN_SCALE_X(28.0f));
+ CFont::SetRightJustifyWrap(right);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetColor(CRGBA(255, 150, 225, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOff();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
+ CFont::PrintString(right, top, TheText.Get("MAP_YAH"));
+ CFont::SetDropShadowPosition(0);
+ CFont::DrawFonts();
}
- MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
+ MapLegendList[MapLegendCounter++] = RADAR_SPRITE_MAP_HERE;
}
#ifdef MAP_ENHANCEMENTS
@@ -1485,8 +1389,8 @@ CRadar::ToggleTargetMarker(float x, float y)
return;
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
- ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
- ms_RadarTrace[nextBlip].m_bDim = 1;
+ ms_RadarTrace[nextBlip].m_nColor = RADAR_TRACE_GRAY;
+ ms_RadarTrace[nextBlip].m_bDim = 0;
ms_RadarTrace[nextBlip].m_bInUse = 1;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
@@ -1505,3 +1409,287 @@ CRadar::ToggleTargetMarker(float x, float y)
}
#endif
+void
+CRadar::DrawEntityBlip(int32 blipId)
+{
+ CVector2D out;
+ CVector2D in;
+ CEntity *blipEntity;
+ switch (ms_RadarTrace[blipId].m_eBlipType) {
+ case BLIP_CAR:
+ blipEntity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
+ blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ if (blipEntity != nil) {
+ if (((CPed*)blipEntity)->InVehicle())
+ blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
+ }
+ break;
+ case BLIP_OBJECT:
+ blipEntity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
+ break;
+ default:
+ break;
+ }
+ if (blipEntity) {
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(blipEntity->GetPosition(), color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ } else {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+
+ if (FrontEndMenuManager.m_bMenuMapActive) {
+ bool alreadyThere = false;
+ for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
+ if (MapLegendList[i] == -2)
+ alreadyThere = true;
+ }
+ if (!alreadyThere) {
+ MapLegendList[MapLegendCounter] = -2;
+ MapLegendCounter++;
+ ArrowBlipColour2 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CRadar::DrawCoordBlip(int32 blipId)
+{
+ CVector2D out;
+ CVector2D in;
+ if (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) {
+
+ uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::IsDebugOn()) {
+ ShowRadarMarker(ms_RadarTrace[blipId].m_vecPos, color, ms_RadarTrace[blipId].m_Radius);
+ ms_RadarTrace[blipId].m_Radius = ms_RadarTrace[blipId].m_Radius - 0.1f;
+ if (ms_RadarTrace[blipId].m_Radius < 1.0f)
+ ms_RadarTrace[blipId].m_Radius = 5.0f;
+ }
+ }
+ if (ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[blipId].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
+ float dist = LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ } else {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+
+ if (FrontEndMenuManager.m_bMenuMapActive) {
+ bool alreadyThere = false;
+ for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
+ if (MapLegendList[i] == -1)
+ alreadyThere = true;
+ }
+ if (!alreadyThere) {
+ MapLegendList[MapLegendCounter] = -1;
+ MapLegendCounter++;
+ ArrowBlipColour1 = CRGBA((uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void
+CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
+{
+ if (sprite < 0) {
+ static PauseModeTime lastChange = 0;
+ static int8 blipMode = 0;
+
+ CRGBA color;
+ if (sprite == -1) {
+ color = ArrowBlipColour1;
+ } else {
+ color = ArrowBlipColour2;
+ }
+
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 600) {
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ if ( blipMode == 2 )
+ blipMode = 0;
+ else
+ ++blipMode;
+ }
+
+ switch (blipMode) {
+ case BLIP_MODE_TRIANGULAR_UP:
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(14.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(2.0f), y + SCREEN_SCALE_Y(13.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(2.0f), CRGBA(0, 0, 0, 255));
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(12.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(8.f), y + SCREEN_SCALE_Y(4.0f), color);
+ break;
+ case BLIP_MODE_TRIANGULAR_DOWN:
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(14.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), x + SCREEN_SCALE_X(2.f), y + SCREEN_SCALE_Y(3.0f), CRGBA(0, 0, 0, 255));
+ CSprite2d::Draw2DPolygon(x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(12.0f), x + SCREEN_SCALE_X(12.f), y + SCREEN_SCALE_Y(4.0f), x + SCREEN_SCALE_X(4.f), y + SCREEN_SCALE_Y(4.0f), color);
+ break;
+ case BLIP_MODE_SQUARE:
+ CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(4.0f), y + SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_X(12.0f) + x, SCREEN_SCALE_Y(12.0f) + y), CRGBA(0, 0, 0, 255));
+ CSprite2d::DrawRect(CRect(x + SCREEN_SCALE_X(5.0f), y + SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_X(11.0f) + x, SCREEN_SCALE_Y(11.0f) + y), color);
+ break;
+ }
+
+ } else {
+ RadarSprites[sprite]->Draw(CRect(x, y, x + SCREEN_SCALE_X(16.f), y + SCREEN_SCALE_X(16.f)), CRGBA(255, 255, 255, 255));
+ }
+
+ wchar *text;
+ switch ( sprite ) {
+ case RADAR_SPRITE_ENTITY_BLIP:
+ text = TheText.Get("LG_38");
+ break;
+ case RADAR_SPRITE_COORD_BLIP:
+ text = TheText.Get("LG_35");
+ break;
+ case RADAR_SPRITE_MAP_HERE:
+ text = TheText.Get("LG_01");
+ break;
+ case RADAR_SPRITE_AVERY:
+ text = TheText.Get("LG_02");
+ break;
+ case RADAR_SPRITE_BIKER:
+ text = TheText.Get("LG_03");
+ break;
+ case RADAR_SPRITE_CORTEZ:
+ text = TheText.Get("LG_04");
+ break;
+ case RADAR_SPRITE_DIAZ:
+ text = TheText.Get("LG_05");
+ break;
+ case RADAR_SPRITE_KENT:
+ text = TheText.Get("LG_06");
+ break;
+ case RADAR_SPRITE_LAWYER:
+ text = TheText.Get("LG_07");
+ break;
+ case RADAR_SPRITE_PHIL:
+ text = TheText.Get("LG_08");
+ break;
+ case RADAR_SPRITE_BIKERS:
+ text = TheText.Get("LG_03");
+ break;
+ case RADAR_SPRITE_BOATYARD:
+ text = TheText.Get("LG_09");
+ break;
+ case RADAR_SPRITE_MALIBU_CLUB:
+ text = TheText.Get("LG_10");
+ break;
+ case RADAR_SPRITE_CUBANS:
+ text = TheText.Get("LG_11");
+ break;
+ case RADAR_SPRITE_FILM:
+ text = TheText.Get("LG_12");
+ break;
+ case RADAR_SPRITE_GUN:
+ text = TheText.Get("LG_13");
+ break;
+ case RADAR_SPRITE_HAITIANS:
+ text = TheText.Get("LG_14");
+ break;
+ case RADAR_SPRITE_HARDWARE:
+ text = TheText.Get("LG_15");
+ break;
+ case RADAR_SPRITE_SAVE:
+ text = TheText.Get("LG_16");
+ break;
+ case RADAR_SPRITE_STRIP:
+ text = TheText.Get("LG_37");
+ break;
+ case RADAR_SPRITE_ICE:
+ text = TheText.Get("LG_17");
+ break;
+ case RADAR_SPRITE_KCABS:
+ text = TheText.Get("LG_18");
+ break;
+ case RADAR_SPRITE_LOVEFIST:
+ text = TheText.Get("LG_19");
+ break;
+ case RADAR_SPRITE_PRINTWORKS:
+ text = TheText.Get("LG_20");
+ break;
+ case RADAR_SPRITE_PROPERTY:
+ text = TheText.Get("LG_21");
+ break;
+ case RADAR_SPRITE_SUNYARD:
+ text = TheText.Get("LG_36");
+ break;
+ case RADAR_SPRITE_SPRAY:
+ text = TheText.Get("LG_22");
+ break;
+ case RADAR_SPRITE_TSHIRT:
+ text = TheText.Get("LG_23");
+ break;
+ case RADAR_SPRITE_TOMMY:
+ text = TheText.Get("LG_24");
+ break;
+ case RADAR_SPRITE_PHONE:
+ text = TheText.Get("LG_25");
+ break;
+ case RADAR_SPRITE_RADIO_WILDSTYLE:
+ text = TheText.Get("LG_26");
+ break;
+ case RADAR_SPRITE_RADIO_FLASH:
+ text = TheText.Get("LG_27");
+ break;
+ case RADAR_SPRITE_RADIO_KCHAT:
+ text = TheText.Get("LG_28");
+ break;
+ case RADAR_SPRITE_RADIO_FEVER:
+ text = TheText.Get("LG_29");
+ break;
+ case RADAR_SPRITE_RADIO_VROCK:
+ text = TheText.Get("LG_30");
+ break;
+ case RADAR_SPRITE_RADIO_VCPR:
+ text = TheText.Get("LG_31");
+ break;
+ case RADAR_SPRITE_RADIO_ESPANTOSO:
+ text = TheText.Get("LG_32");
+ break;
+ case RADAR_SPRITE_RADIO_EMOTION:
+ text = TheText.Get("LG_33");
+ break;
+ case RADAR_SPRITE_RADIO_WAVE:
+ text = TheText.Get("LG_34");
+ break;
+ default:
+ break;
+ }
+ CFont::PrintString(SCREEN_SCALE_X(20.f) + x, SCREEN_SCALE_Y(3.0f) + y, text);
+}
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 100da8f3..b5f34f1f 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -98,6 +98,17 @@ enum eRadarSprite
enum
{
+ RADAR_TRACE_RED,
+ RADAR_TRACE_GREEN,
+ RADAR_TRACE_LIGHT_BLUE,
+ RADAR_TRACE_GRAY,
+ RADAR_TRACE_YELLOW,
+ RADAR_TRACE_MAGENTA,
+ RADAR_TRACE_CYAN
+};
+
+enum
+{
BLIP_MODE_TRIANGULAR_UP = 0,
BLIP_MODE_TRIANGULAR_DOWN,
BLIP_MODE_SQUARE,
@@ -108,17 +119,39 @@ struct sRadarTrace
uint32 m_nColor;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
+ CVector m_vec2DPos;
+ CVector m_vecPos;
+ uint16 m_BlipIndex;
+ bool m_bDim;
+ bool m_bInUse;
+ bool m_bShortRange;
+ bool m_unused;
+ float m_Radius;
+ int16 m_wScale;
+ uint16 m_eBlipDisplay; // eBlipDisplay
+ uint16 m_eRadarSprite; // eRadarSprite
+};
+
+// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
+#pragma pack(push,1)
+struct sRadarTraceSave
+{
+ uint32 m_nColor;
+ uint32 m_eBlipType; // eBlipType
+ int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
+ bool m_unused;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
+#pragma pack(pop)
// Values for screen space
#define RADAR_LEFT (40.0f)
@@ -176,7 +209,7 @@ public:
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static int16 MapLegendList[NUM_MAP_LEGENDS];
- static uint16 MapLegendCounter;
+ static int16 MapLegendCounter;
#ifdef MAP_ENHANCEMENTS
static int TargetMarkerId;
@@ -215,9 +248,9 @@ public:
static void RemoveRadarSections();
static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon);
- static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
- static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
- static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
+ static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
+ static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
+ static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
@@ -229,7 +262,8 @@ public:
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
-
- // no in CRadar in the game:
static void CalculateCachedSinCos();
+ static void DrawEntityBlip(int32 blipId);
+ static void DrawCoordBlip(int32 blipId);
+ static void DrawLegend(int32, int32, int32);
};
diff --git a/src/core/config.h b/src/core/config.h
index e2123597..770a7c2e 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -172,7 +172,6 @@ enum Config {
# define RANDOMSPLASH
# define VU_COLLISION
#elif defined GTA_PC
-# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
@@ -263,7 +262,6 @@ enum Config {
// Hud, frontend and radar
//#define BETA_SLIDING_TEXT
-#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index baf07342..8ad2b946 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -88,14 +88,10 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
-#ifdef GTA3_1_1_PATCH
light.corona = nil;
-#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
-#ifdef GTA3_1_1_PATCH
light.shadow = nil;
-#endif
}
}
};
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index bd2b9a68..91304be3 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -11,6 +11,9 @@
#include "Fire.h"
#include "WaterLevel.h"
#include "Camera.h"
+#include "Particle.h"
+
+// --MIAMI: file done
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12
@@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
{
- m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
+ m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
m_abUsed[m_nCur] = false;
}
@@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
- int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
+ int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
int16 pointB = pointA - 1;
if ( (pointA - 1) < 0 )
@@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
- ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
-
- CFire *fire = ped->m_pFire;
- if ( fire )
- fire->Extinguish();
+ float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
+
+ if ( pedSpeed2D > 0.2f ) {
+ ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
+ ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
+ }
+ ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
+ CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
j = NUM_SEGMENTPOINTS;
}
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 07304b77..85418edd 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
}
}
- // BUG: game just changes camera raster's sizes, but this is a hack
- if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
+ if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
{
RwRaster *raster;
RwRaster *zRaster;
+ // BUG: game just changes camera raster's sizes, but this is a hack
+#ifdef FIX_BUGS
/*
* Destroy rasters...
*/
@@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwCameraSetRaster(camera, raster);
RwCameraSetZRaster(camera, zRaster);
}
+#else
+ raster = RwCameraGetRaster(camera);
+ zRaster = RwCameraGetZRaster(camera);
+
+ raster->width = zRaster->width = rect->w;
+ raster->height = zRaster->height = rect->h;
+#endif
}
/* Figure out the view window */
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 08e5c021..319b7bb0 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
- strcat(szUserFiles, "\\GTA3 User Files");
+ strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@@ -386,10 +386,6 @@ psInitialize(void)
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
#endif
gGameState = GS_START_UP;
@@ -422,7 +418,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
- if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@@ -439,13 +435,9 @@ psInitialize(void)
#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
-#endif
-
#ifdef _WIN32
MEMORYSTATUS memstats;
@@ -1250,14 +1242,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
- if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
- || gGameState == GS_ANIMVIEWER
-#endif
- ))
+ if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
+ RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
+#else
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1765,6 +1760,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -1781,6 +1777,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;
diff --git a/src/skel/win/resource.h b/src/skel/win/resource.h
index 84dffb95..93f14216 100644
--- a/src/skel/win/resource.h
+++ b/src/skel/win/resource.h
@@ -8,7 +8,7 @@
#define IDEXIT 1002
#define IDC_SELECTDEVICE 1005
-#define IDI_MAIN_ICON 1042
+#define IDI_MAIN_ICON 100
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index 1d1037af..149c9045 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -189,7 +189,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
- strcat(szUserFiles, "\\GTA3 User Files");
+ strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@@ -650,10 +650,6 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
-#ifndef GTA3_1_1_PATCH
- FrontEndMenuManager.LoadSettings();
-#endif
-
#endif
gGameState = GS_START_UP;
@@ -688,7 +684,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
- if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
+ if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@@ -701,13 +697,9 @@ psInitialize(void)
}
#ifndef PS2_MENU
-
-#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
-#endif
-
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
@@ -945,8 +937,7 @@ void HandleGraphEvent(void)
/*
*****************************************************************************
- */
-
+ */
LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
@@ -1016,10 +1007,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
+#ifndef MASTER
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
+#else
+ if (RwInitialised && gGameState == GS_PLAYING_GAME)
+ {
+ RsEventHandler(rsIDLE, (void *)TRUE);
+ }
+#endif
/* Manually resize window */
rect.left = rect.top = 0;
@@ -1327,7 +1325,7 @@ InitApplication(HANDLE instance)
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
- windowClass.hIcon = nil;
+ windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
@@ -1382,17 +1380,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
- if ( mode.RefreshRate == 0 )
+ if ( mode.RefreshRate == 0 ) {
+ d3d->Release();
return 0;
+ }
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
-#ifdef FIX_BUGS
d3d->Release();
-#endif
if ( refreshRate == -1 )
return -1;
@@ -2255,6 +2253,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@@ -2292,6 +2292,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
+ else if ( CPad::GetPad(0)->NewState.CheckForInput() )
+ ++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@@ -2328,6 +2330,7 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@@ -2345,6 +2348,7 @@ WinMain(HINSTANCE instance,
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
+ // LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;