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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-25 10:11:22 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-25 10:11:22 +0100
commit86f04884defa5845a5309cd0a72487562bee629e (patch)
tree8e6ca88e542b232d3597a0ba5ff8eb976caece55 /src
parentmake screen droplets not crash without neo.txd (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Garages.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 61c1a8fc..2f36ff1d 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1094,6 +1094,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
+ break;
case GS_CLOSING:
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
@@ -1101,6 +1102,8 @@ void CGarage::Update()
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
}
+ UpdateDoorsHeight();
+ break;
case GS_FULLYCLOSED:
break;
case GS_OPENING: