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authorWes Hampson <thehambone93@gmail.com>2020-03-11 04:27:41 +0100
committerWes Hampson <thehambone93@gmail.com>2020-03-11 04:27:41 +0100
commit5bc51f84622af8bf6ec3b2ef8d0faee0eca237c4 (patch)
tree03eb44bb277b33d2b06452c6d0f74741d9003af8 /src
parentAdd Load/Save functions (diff)
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Diffstat (limited to '')
-rw-r--r--src/save/GenericGameStorage.cpp114
1 files changed, 83 insertions, 31 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 6880915d..3fbc97c0 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -3,6 +3,7 @@
#include "patcher.h"
#include "Camera.h"
#include "CarGen.h"
+#include "Cranes.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
@@ -10,6 +11,7 @@
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
+#include "Pad.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
@@ -21,10 +23,11 @@
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
+#include "Weather.h"
#include "World.h"
#include "Zones.h"
-const int SIZE_OF_ONE_GAME_IN_BYTES = 201729;
+const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
@@ -46,33 +49,85 @@ WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
bool
GenericSave(int file)
{
- /*char *tmpSaveName;
- wchar saveName[24];
- SYSTEMTIME saveTime;*/
-
- // TODO: Use GetLastMissionPassedName() to get this
- //tmpSaveName = CStats::LastMissionPassedName;
-
- //AsciiToUnicode(tmpSaveName, saveName);
-
- //// TODO: some stuff here
-
- //memcpy(work_buff, saveName, 0x30);
- //GetLocalTime((SYSTEMTIME *)(work_buff + 0x30));
- //*((uint32 *)(work_buff + 0x40)) = SIZE_OF_ONE_GAME_IN_BYTES;
- //*((uint32 *)(work_buff + 0x44)) = CGame::currLevel;
- //
- //PcSaveHelper.PcClassSaveRoutine(file, work_buff, 0xE8);
-
+ static const int NameBufferSize = 0x30;
+ static const int MaxNameLength = 22;
+ static const char *NameSuffix = "'...\0";
uint8 *buf;
uint8 *tmpbuf;
uint8 *postsize;
uint32 size;
uint32 reserved;
- bool result;
+ wchar *saveName;
+ wchar suffix[6];
+ wchar nameBuf[MaxNameLength] = { 0 };
+ int nameLen;
+ CPad *currPad;
- // TODO: simplevars and scripts
+ CheckSum = 0;
+ buf = work_buff;
+
+ saveName = TheText.Get(CStats::LastMissionPassedName);
+ if (saveName[0] != '\0') {
+ AsciiToUnicode(NameSuffix, suffix);
+ TextCopy(nameBuf, saveName);
+ nameLen = UnicodeStrlen(nameBuf);
+ nameBuf[nameLen] = '\0';
+ if (nameLen > MaxNameLength)
+ TextCopy(nameBuf + MaxNameLength, suffix);
+ }
+
+ memcpy(buf, saveName, NameBufferSize);
+ buf += NameBufferSize;
+ GetLocalTime((LPSYSTEMTIME) buf);
+ buf += sizeof(SYSTEMTIME);
+ WriteSaveBuf(buf, SIZE_OF_ONE_GAME_IN_BYTES);
+ WriteSaveBuf(buf, CGame::currLevel);
+ WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.x);
+ WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.y);
+ WriteSaveBuf(buf, TheCamera.m_matrix.m_matrix.pos.z);
+ WriteSaveBuf(buf, CClock::ms_nMillisecondsPerGameMinute);
+ WriteSaveBuf(buf, CClock::ms_nLastClockTick);
+ WriteSaveBuf(buf, CClock::ms_nGameClockHours);
+ buf += 3;
+ WriteSaveBuf(buf, CClock::ms_nGameClockMinutes); // TOOD: aligned WriteSaveBuf?
+ buf += 3;
+ currPad = CPad::GetPad(0);
+ WriteSaveBuf(buf, currPad->Mode);
+ buf += 2;
+ WriteSaveBuf(buf, CTimer::m_snTimeInMilliseconds);
+ WriteSaveBuf(buf, CTimer::ms_fTimeScale);
+ WriteSaveBuf(buf, CTimer::ms_fTimeStep);
+ WriteSaveBuf(buf, CTimer::ms_fTimeStepNonClipped);
+ WriteSaveBuf(buf, CTimer::m_FrameCounter);
+ WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeStep;
+ WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fFramesPerUpdate;
+ WriteSaveBuf(buf, 1.0f); // CTimeStep::ms_fTimeScale;
+ WriteSaveBuf(buf, CWeather::OldWeatherType);
+ buf += 2;
+ WriteSaveBuf(buf, CWeather::NewWeatherType);
+ buf += 2;
+ WriteSaveBuf(buf, CWeather::ForcedWeatherType);
+ buf += 2;
+ WriteSaveBuf(buf, CWeather::InterpolationValue);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nSecond);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nMinute);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nHour);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nDay);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nMonth);
+ WriteSaveBuf(buf, CompileDateAndTime.m_nYear);
+ WriteSaveBuf(buf, CWeather::WeatherTypeInList);
+ WriteSaveBuf(buf, TheCamera.m_fCarZoomValueScript); // TODO: unconfirmed
+ WriteSaveBuf(buf, TheCamera.m_fPedZoomValueScript); // TODO: unconfirmed
+
+ size = 0;
+ reserved = 0;
+
+ MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
+ CTheScripts::SaveAllScripts(buf, &size);
+ CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
+ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
+ return false;
for (int i = 1; i < 19; i++) {
buf = work_buff;
@@ -80,12 +135,12 @@ GenericSave(int file)
reserved = 0;
MakeSpaceForSizeInBufferPointer(tmpbuf, buf, postsize);
switch (i) {
- case 1: break;
- case 2: break;
- case 3: break;
- case 4: break;
+ case 1: CPools::SavePedPool(buf, &size); break;
+ case 2: CGarages::Save(buf, &size); break;
+ case 3: CPools::SaveVehiclePool(buf, &size); break;
+ case 4: CPools::SaveObjectPool(buf, &size); break;
case 5: ThePaths.Save(buf, &size); break;
- case 6: break;
+ case 6: CCranes::Save(buf, &size); break;
case 7: CPickups::Save(buf, &size); break;
case 8: gPhoneInfo.Save(buf, &size); break;
case 9: CRestart::SaveAllRestartPoints(buf, &size); break;
@@ -102,11 +157,8 @@ GenericSave(int file)
}
CopySizeAndPreparePointer(tmpbuf, buf, postsize, reserved, size);
- result = PcSaveHelper.PcClassSaveRoutine(file, work_buff, size);
- if (!result)
- {
+ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
return false;
- }
}
@@ -163,7 +215,7 @@ DoGameSpecificStuffAfterSucessLoad()
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
CTheScripts::Process();
-}
+ }
bool
CheckSlotDataValid(int32 slot)