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authorSergeanur <s.anureev@yandex.ua>2020-05-24 19:33:30 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-24 19:33:30 +0200
commit56683dbed350354865e324f2e0ba28cff9743ead (patch)
tree12a239a2f27e4cf10ebe9e6585a955151c232c14 /src
parentall my fixes live in exes (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioLogic.cpp168
1 files changed, 79 insertions, 89 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6ac0ea4b..d418adf4 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -8278,6 +8278,8 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessGarages()
{
+ const float SOUND_INTENSITY = 80.0f;
+
CEntity *entity;
eGarageState state;
uint32 sampleIndex;
@@ -8287,109 +8289,57 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if (distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if (m_sQueueSample.m_nVolume) { \
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_nEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = true; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_nCounter = iSound++; \
- if (iSound < 32) \
- iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: \
- continue; \
- } \
- }
-
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
- if (!entity)
+ if (entity == nil)
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < 6400.f) {
+ if (distSquared < SQR(SOUND_INTENSITY)) {
state = CGarages::aGarages[i].m_eGarageState;
- if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ // while is here just to exit prematurely and avoid goto
+ while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
- if (!(m_FrameCounter & 1)) {
- LOOP_HELPER
- continue;
- }
- if (m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
- } else {
- sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound < 32)
- iSound = 32;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- LOOP_HELPER
- continue;
+ if (m_FrameCounter & 1) {
+ if (m_anRandomTable[1] & 1)
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ else
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ } else break; // premature exit to go straight to the for loop
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 6543;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
}
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 6543;
} else {
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
}
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8397,16 +8347,56 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
+ break;
+ }
+ }
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 6735;
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 22000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ break;
+ default:
+ break;
}
- LOOP_HELPER
}
}
-#undef LOOP_HELPER
}
void