summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-05-05 13:48:35 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 13:48:35 +0200
commite9b334d7bf270682f83c5c18b2d85a25703c1a2d (patch)
treebaa7ed00dedd2b09f99a2bb4958d2837ef6a8da6 /src
parentSetPosition, final part (diff)
downloadre3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar.gz
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar.bz2
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar.lz
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar.xz
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.tar.zst
re3-e9b334d7bf270682f83c5c18b2d85a25703c1a2d.zip
Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp22
-rw-r--r--src/audio/MusicManager.cpp2
-rw-r--r--src/audio/PoliceRadio.cpp4
-rw-r--r--src/control/PathFind.cpp11
-rw-r--r--src/control/Phones.cpp2
-rw-r--r--src/control/Pickups.cpp2
-rw-r--r--src/core/AnimViewer.cpp5
-rw-r--r--src/core/Cam.cpp20
-rw-r--r--src/core/PlayerInfo.cpp4
-rw-r--r--src/core/Pools.cpp10
-rw-r--r--src/core/World.cpp18
-rw-r--r--src/entities/Entity.h2
-rw-r--r--src/objects/CutsceneHead.cpp2
-rw-r--r--src/objects/CutsceneObject.cpp2
-rw-r--r--src/objects/Object.cpp12
-rw-r--r--src/peds/Ped.cpp98
-rw-r--r--src/peds/Population.cpp15
-rw-r--r--src/render/Renderer.cpp14
-rw-r--r--src/rw/VisibilityPlugins.cpp2
-rw-r--r--src/vehicles/Boat.cpp2
20 files changed, 121 insertions, 128 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 523092fd..0b98098d 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -2987,7 +2987,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
if (ped->IsPlayer())
return GetPlayerTalkSfx(sound);
- switch (ped->m_modelIndex) {
+ switch (ped->GetModelIndex()) {
case MI_COP:
return GetCopTalkSfx(sound);
case MI_SWAT:
@@ -3035,13 +3035,13 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04:
- return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
+ return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
case MI_MALE02:
return GetMaleNo2TalkSfx(sound);
case MI_MALE03:
case MI_P_MAN1:
case MI_P_MAN2:
- return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
+ return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
case MI_FATMALE01:
return GetWhiteFatMaleTalkSfx(sound);
case MI_FATMALE02:
@@ -3094,12 +3094,12 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
return GetBlackWorkerMaleTalkSfx(sound);
case MI_B_MAN1:
case MI_B_MAN3:
- return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
+ return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
case MI_B_MAN2:
return GetBusinessMaleOldTalkSfx(sound);
case MI_B_WOM1:
case MI_B_WOM2:
- return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
+ return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
case MI_B_WOM3:
return GetBlackBusinessFemaleTalkSfx(sound);
case MI_MOD_MAN:
@@ -3112,7 +3112,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
return GetStewardFemaleTalkSfx(sound);
case MI_FAN_MAN1:
case MI_FAN_MAN2:
- return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
+ return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
case MI_FAN_WOM:
return GetFanFemaleTalkSfx(sound);
case MI_HOS_MAN:
@@ -3126,7 +3126,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
case MI_SHOPPER1:
case MI_SHOPPER2:
case MI_SHOPPER3:
- return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
+ return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
case MI_STUD_MAN:
return GetStudentMaleTalkSfx(sound);
case MI_STUD_WOM:
@@ -6264,7 +6264,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
// params.m_bDistanceCalculated = false;
params.m_pPed = (CPed *)ped;
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
- if (ped->m_modelIndex == MI_FATMALE02)
+ if (ped->GetModelIndex() == MI_FATMALE02)
ProcessPedHeadphones(&params);
ProcessPedOneShots(&params);
}
@@ -7090,7 +7090,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
ProcessCesna(params);
break;
default:
- debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex);
+ debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
break;
}
}
@@ -7991,7 +7991,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if (handling)
params.m_pTransmission = &handling->Transmission;
- params.m_nIndex = veh->m_modelIndex - 90;
+ params.m_nIndex = veh->GetModelIndex() - 90;
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
else
@@ -8272,7 +8272,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
automobile = (CAutomobile *)params->m_pVehicle;
- if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) {
+ if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
if (automobile->m_nCarHornTimer) {
if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 5f6dc1c3..fd02691e 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -58,7 +58,7 @@ cMusicManager::PlayerInCar()
if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
return false;
- switch(FindPlayerVehicle()->m_modelIndex) {
+ switch (FindPlayerVehicle()->GetModelIndex()) {
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_MRWHOOP:
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 31b6c7b6..5470a1af 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -538,7 +538,7 @@ cAudioManager::SetupSuspectLastSeenReport()
main_color = gCarColourTable[color1][1];
color_pre_modifier = gCarColourTable[color1][0];
color_post_modifier = gCarColourTable[color1][2];
- switch (veh->m_modelIndex) {
+ switch (veh->GetModelIndex()) {
#ifdef FIX_BUGS
case MI_COLUMB:
main_color = SFX_POLICE_RADIO_BLUE;
@@ -637,7 +637,7 @@ cAudioManager::SetupSuspectLastSeenReport()
break;
default:
- debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex);
+ debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
return;
}
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 86314d36..b8203821 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -661,8 +661,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(type == PATH_CAR)
#ifndef MIAMI
printf("Single car node: %f %f %f (%d)\n",
- node->GetX(), node->GetY(), node->GetZ(),
- m_mapObjects[node->objectIndex]->m_modelIndex);
+ node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
#else
printf("Single car node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -737,7 +736,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
tileStart = m_numPathNodes;
- start = 12*m_mapObjects[i]->m_modelIndex;
+ start = 12 * m_mapObjects[i]->GetModelIndex();
for(j = 0; j < 12; j++){
if(objectpathinfo[start + j].type == NodeTypeIntern){
CalcNodeCoors(
@@ -826,7 +825,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
TempListLength = 0;
#ifndef MIAMI
for(i = 0; i < m_numMapObjects; i++){
- start = 12*m_mapObjects[i]->m_modelIndex;
+ start = 12 * m_mapObjects[i]->GetModelIndex();
for(j = 0; j < 12; j++){
if(objectpathinfo[start + j].type != NodeTypeExtern)
continue;
@@ -1056,7 +1055,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
iseg++;
#ifndef MIAMI
- istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
+ istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
#endif
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
@@ -1066,7 +1065,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
jseg = j-i + iseg;
#ifndef MIAMI
- jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
+ jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
if(objectpathinfo[istart + iseg].next == jseg ||
objectpathinfo[jstart + jseg].next == iseg){
#else
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index 27bdc010..136ef7db 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -298,7 +298,7 @@ CPhoneInfo::Initialise(void)
for (int i = pool->GetSize() - 1; i >= 0; i--) {
CBuilding *building = pool->GetSlot(i);
if (building) {
- if (building->m_modelIndex == MI_PHONEBOOTH1) {
+ if (building->GetModelIndex() == MI_PHONEBOOTH1) {
CPhone *maxPhone = &m_aPhones[m_nMax];
maxPhone->m_nState = PHONE_STATE_FREE;
maxPhone->m_vecPos = building->GetPosition();
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index bc1bbf1c..6b56cd8f 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -229,7 +229,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (m_eType == PICKUP_ON_STREET) {
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
- if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
+ if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index b4763627..992dffb5 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -369,10 +369,11 @@ CAnimViewer::Update(void)
if (pad->NewState.Triangle) {
#ifdef PED_SKIN
if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump());
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
else
#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
+ CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
+ RpClumpGetFrame(pTarget->GetClump()));
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index b760ae28..e33e6bb0 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4639,7 +4639,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
uint8 camSetArrPos = 0;
// We may need those later
- bool isPlane = car->m_modelIndex == MI_DODO;
+ bool isPlane = car->GetModelIndex() == MI_DODO;
bool isHeli = false;
bool isBike = false;
bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
@@ -4650,9 +4650,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
DirectionWasLooking == LOOKING_FORWARD;
- if (car->m_modelIndex == MI_FIRETRUCK) {
+ if (car->GetModelIndex() == MI_FIRETRUCK) {
camSetArrPos = 7;
- } else if (car->m_modelIndex == MI_RCBANDIT) {
+ } else if (car->GetModelIndex() == MI_RCBANDIT) {
camSetArrPos = 5;
} else if (car->IsBoat()) {
camSetArrPos = 4;
@@ -4851,7 +4851,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
- if (car->m_modelIndex != MI_FIRETRUCK) {
+ if (car->GetModelIndex() != MI_FIRETRUCK) {
// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
@@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
bool correctAlpha = true;
// if (SA checks if we aren't in work car, why?) {
- if (!isCar || car->m_modelIndex != MI_YARDIE) {
+ if (!isCar || car->GetModelIndex() != MI_YARDIE) {
correctAlpha = false;
}
else {
@@ -5186,13 +5186,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// gTargetCoordsForLookingBehind = TargetCoors;
// SA code from CAutomobile::TankControl/FireTruckControl.
- if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
+ if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) {
float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
CVector hi = Multiply3x3(Front, car->GetMatrix());
// III/VC's firetruck turret angle is reversed
- float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
+ float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
if (angleToFace <= carGunLR + PI) {
if (angleToFace < carGunLR - PI)
@@ -5202,7 +5202,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
float neededTurn = angleToFace - carGunLR;
- float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
+ float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f);
if (neededTurn <= turnPerFrame) {
if (neededTurn < -turnPerFrame)
angleToFace = carGunLR - turnPerFrame;
@@ -5210,7 +5210,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
angleToFace = turnPerFrame + carGunLR;
}
- if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
+ if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) {
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
}
carGunLR = angleToFace;
@@ -5222,7 +5222,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
// Because firetruk turret also has Y movement
- if (car->m_modelIndex == MI_FIRETRUCK) {
+ if (car->GetModelIndex() == MI_FIRETRUCK) {
float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 0cd69119..ec6d3023 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
+ if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
@@ -407,7 +407,7 @@ CPlayerInfo::Process(void)
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
- if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
+ if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
CVehicle *veh = m_pPed->m_pMyVehicle;
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 4306cf09..bc65f6b6 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -223,21 +223,21 @@ INITSAVEBUF
#ifdef COMPATIBLE_SAVES
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
- WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
- WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
}
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
- WriteSaveBuf(buf, pVehicle->m_modelIndex);
+ WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
@@ -279,7 +279,7 @@ INITSAVEBUF
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
bool bUseVehicleColours = pObject->bUseVehicleColours;
CCompressedMatrixNotAligned tmp;
- WriteSaveBuf(buf, pObject->m_modelIndex);
+ WriteSaveBuf(buf, pObject->GetModelIndex());
WriteSaveBuf(buf, GetObjectRef(pObject));
tmp.CompressFromFullMatrix(pObject->GetMatrix());
WriteSaveBuf(buf, tmp);
@@ -397,7 +397,7 @@ INITSAVEBUF
continue;
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
WriteSaveBuf(buf, pPed->m_nPedType);
- WriteSaveBuf(buf, pPed->m_modelIndex);
+ WriteSaveBuf(buf, pPed->GetModelIndex());
WriteSaveBuf(buf, GetPedRef(pPed));
#ifdef COMPATIBLE_SAVES
pPed->Save(buf);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index e87d23f2..485a49df 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -758,7 +758,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
CEntity *pEntity = (CEntity *)pNode->item;
if(pEntity->m_scanCode != GetCurrentScanCode()) {
pEntity->m_scanCode = GetCurrentScanCode();
- if(modelId == pEntity->m_modelIndex) {
+ if (modelId == pEntity->GetModelIndex()) {
float fMagnitude = 0.0f;
if(bCheck2DOnly)
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
@@ -953,14 +953,13 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
- CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
+ CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
- (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR &&
- e->m_modelIndex != MI_DODO &&
+ (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO &&
radius + eCol->boundingBox.max.x > distance)) {
return e;
}
@@ -1823,7 +1822,7 @@ CWorld::RepositionCertainDynamicObjects()
void
CWorld::RepositionOneObject(CEntity *pEntity)
{
- int16 modelId = pEntity->m_modelIndex;
+ int16 modelId = pEntity->GetModelIndex();
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
@@ -2026,8 +2025,7 @@ CWorld::Process(void)
if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
if(movingEnt->GetStatus() == STATUS_PLAYER) {
- printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
- movingEnt->m_modelIndex);
+ printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex());
movingEnt->m_vecMoveSpeed *= 0.3f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
@@ -2119,13 +2117,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if(pEntity->bIsStatic) {
if(pEntity->IsObject()) {
- if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
- if(IsGlass(pObject->m_modelIndex)) {
+ if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
+ if (IsGlass(pObject->GetModelIndex())) {
CGlass::WindowRespondsToExplosion(pObject, position);
} else {
pObject->bIsStatic = false;
pObject->AddToMovingList();
- int16 modelId = pEntity->m_modelIndex;
+ int16 modelId = pEntity->GetModelIndex();
if(modelId != MI_FIRE_HYDRANT ||
pObject->bHasBeenDamaged) {
if(pEntity->IsObject() &&
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index dbe2c08b..78dae196 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -149,7 +149,7 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
- int GetModelIndex(void) { return m_modelIndex; }
+ int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp
index 3ef257d2..0938960e 100644
--- a/src/objects/CutsceneHead.cpp
+++ b/src/objects/CutsceneHead.cpp
@@ -131,7 +131,7 @@ CCutsceneHead::RenderLimb(int32 bone)
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
int idx = RpHAnimIDGetIndex(hier, bone);
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
switch(bone){
case BONE_Lhand:
atomic = mi->getLeftHand();
diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp
index 492d5416..5c10d37d 100644
--- a/src/objects/CutsceneObject.cpp
+++ b/src/objects/CutsceneObject.cpp
@@ -100,7 +100,7 @@ void
CCutsceneObject::RenderLimb(int32 bone)
{
RpAtomic *atomic;
- CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
switch(bone){
case BONE_head:
atomic = mi->getHead();
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 1ae5e9b0..1587749d 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW)
CObject::CObject(CDummyObject *dummy)
{
- SetModelIndexNoCreate(dummy->m_modelIndex);
+ SetModelIndexNoCreate(dummy->GetModelIndex());
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
@@ -97,7 +97,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
+ if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
@@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
- if (m_modelIndex == MI_BODYCAST){
+ if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
if (nBodyCastHealth < 0)
@@ -310,7 +310,7 @@ void
CObject::Init(void)
{
m_type = ENTITY_TYPE_OBJECT;
- CObjectData::SetObjectData(m_modelIndex, *this);
+ CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
@@ -333,9 +333,9 @@ CObject::Init(void)
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
- if (m_modelIndex == MI_BODYCAST)
+ if (GetModelIndex() == MI_BODYCAST)
nBodyCastHealth = 1000;
- else if (m_modelIndex == MI_BUOY)
+ else if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b1609094..97a436fb 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1667,7 +1667,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
CVector vehDoorOffset;
float seatOffset;
- vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
+ vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
seatOffset = 0.0f;
vehDoorOffset = vecPedVanRearDoorAnimOffset;
@@ -2351,7 +2351,7 @@ CPed::SetModelIndex(uint32 mi)
CEntity::SetModelIndex(mi);
RpAnimBlendClumpInit(GetClump());
RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
- CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
SetPedStats(modelInfo->m_pedStatType);
m_headingRate = m_pedStats->m_headingChangeRate;
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
@@ -4245,9 +4245,8 @@ CPed::SetGetUp(void)
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
- && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
- || CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
- collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
+ && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
+ CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
aTempPedColPts, nil, nil) > 0)) {
bGetUpAnimStarted = false;
@@ -4640,9 +4639,9 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
animType = 1;
}
}
- if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) {
+ if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
SetLookFlag(veh, true);
- if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) {
+ if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
stepAnim = ANIM_IDLE_TAXI;
} else {
@@ -5149,7 +5148,7 @@ CPed::FightStrike(CVector &touchedNodePos)
#ifdef PED_SKIN
// Have to animate a skinned clump because the initial col model is useless
if(IsClumpSkinned(GetClump()))
- ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump());
+ ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
else
#endif
if (nearPed->m_nPedState == PED_FALL
@@ -5158,7 +5157,8 @@ CPed::FightStrike(CVector &touchedNodePos)
ourCol = &CTempColModels::ms_colModelPedGroundHit;
} else {
#ifdef ANIMATE_PED_COL_MODEL
- ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(), RpClumpGetFrame(GetClump()));
+ ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(),
+ RpClumpGetFrame(GetClump()));
#else
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
#endif
@@ -5916,7 +5916,7 @@ CPed::CreateDeadPedMoney(void)
if (!CGame::nastyGame)
return;
- int skin = m_modelIndex;
+ int skin = GetModelIndex();
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
return;
@@ -6397,7 +6397,7 @@ uint8
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
{
CVector enterStepOffset;
- CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex);
+ CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex());
CMatrix trainMat = CMatrix(train->GetMatrix());
CVector leftEntryPos, rightEntryPos, midEntryPos;
float distLeftEntry, distRightEntry, distMidEntry;
@@ -6472,7 +6472,7 @@ void
CPed::LineUpPedWithTrain(void)
{
CVector lineUpPos;
- CVehicleModelInfo *trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
+ CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
CVector enterOffset(1.5f, 0.0f, -0.2f);
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -6535,7 +6535,7 @@ CPed::ExitCar(void)
// Car is upside down
if (m_pMyVehicle->GetUp().z > -0.8f) {
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
- LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
+ LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
else
LineUpPedWithCar(LINE_UP_TO_CAR_END);
} else {
@@ -7043,7 +7043,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
- forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
+ forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
if (!obstacle) {
@@ -7483,7 +7483,7 @@ CPed::Seek(void)
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
distanceToCountItDone = 2.5f;
} else {
- CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
float yLength = vehModel->GetColModel()->boundingBox.max.y
- vehModel->GetColModel()->boundingBox.min.y;
distanceToCountItDone = yLength * 0.55f;
@@ -7940,9 +7940,9 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector rfPos, lrPos, rrPos;
bool canEnter = false;
- CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
- switch (veh->m_modelIndex) {
+ switch (veh->GetModelIndex()) {
case MI_BUS:
m_vehEnterType = CAR_DOOR_RF;
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
@@ -8599,7 +8599,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CVector distVec = GetPosition() - car->GetPosition();
- if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) {
+ if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) {
nodeToDamage = PED_TORSO;
killMethod = WEAPONTYPE_RAMMEDBYCAR;
uint8 randVal = CGeneral::GetRandomNumber() & 3;
@@ -8616,11 +8616,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
bIsStanding = false;
damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
- vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex);
+ vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
vehColModel = vehModel->GetColModel();
float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
- if (car->m_modelIndex == MI_TRAIN) {
+ if (car->GetModelIndex() == MI_TRAIN) {
killMethod = WEAPONTYPE_RUNOVERBYCAR;
nodeToDamage = PED_HEAD;
m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
@@ -8780,7 +8780,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
bIsStanding = false;
uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed);
float damage;
- if (IsPlayer() && car->m_modelIndex == MI_TRAIN)
+ if (IsPlayer() && car->GetModelIndex() == MI_TRAIN)
damage = 150.0f;
else
damage = 30.0f;
@@ -8789,14 +8789,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
- && !m_pCollidingEntity
- && (!IsPlayer() || bHasHitWall || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
+ && !m_pCollidingEntity &&
+ (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
m_pCollidingEntity = car;
}
bKnockedUpIntoAir = false;
- if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) {
+ if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) {
m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f;
}
m_vecMoveSpeed.z = 0.0f;
@@ -8887,7 +8887,7 @@ CPed::LookForInterestingNodes(void)
}
for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CObject *obj = (CObject*)ptrNode->item;
- model = CModelInfo::GetModelInfo(obj->m_modelIndex);
+ model = CModelInfo::GetModelInfo(obj->GetModelIndex());
if (model->m_num2dEffects != 0) {
for (int e = 0; e < model->m_num2dEffects; e++) {
effect = model->Get2dEffect(e);
@@ -8905,7 +8905,7 @@ CPed::LookForInterestingNodes(void)
}
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
- model = CModelInfo::GetModelInfo(building->m_modelIndex);
+ model = CModelInfo::GetModelInfo(building->GetModelIndex());
if (model->m_num2dEffects != 0) {
for (int e = 0; e < model->m_num2dEffects; e++) {
effect = model->Get2dEffect(e);
@@ -8923,7 +8923,7 @@ CPed::LookForInterestingNodes(void)
}
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
- model = CModelInfo::GetModelInfo(building->m_modelIndex);
+ model = CModelInfo::GetModelInfo(building->GetModelIndex());
if (model->m_num2dEffects != 0) {
for (int e = 0; e < model->m_num2dEffects; e++) {
effect = model->Get2dEffect(e);
@@ -9153,7 +9153,7 @@ CPed::MoveHeadToLook(void)
if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
bool lookingToCop = false;
- if (m_pLookTarget->m_modelIndex == MI_POLICE
+ if (m_pLookTarget->GetModelIndex() == MI_POLICE
|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
lookingToCop = true;
@@ -9213,7 +9213,7 @@ CPed::MoveHeadToLook(void)
} else {
animToPlay = ANIM_FUCKU;
}
- } else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) {
+ } else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
animToPlay = ANIM_FUCKU;
}
} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
@@ -9549,7 +9549,7 @@ CPed::ProcessControl(void)
case ENTITY_TYPE_BUILDING:
case ENTITY_TYPE_OBJECT:
{
- CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex);
+ CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
CColModel *collidingCol = collidingModel->GetColModel();
if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_CHANGE_THEN_SMASH
|| collidingCol->boundingBox.max.x < 3.0f
@@ -9978,7 +9978,7 @@ CPed::ProcessControl(void)
} else {
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
if (IsPlayer()) {
- CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
+ CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
CVector colMinVec = collidingCol->boundingBox.min;
CVector colMaxVec = collidingCol->boundingBox.max;
@@ -10040,7 +10040,7 @@ CPed::ProcessControl(void)
float damage;
if (driver && driver->IsPlayer()) {
damage = vehRightVecAndSpeedDotProd * 1000.0f;
- } else if (collidingVeh->m_modelIndex == MI_TRAIN) {
+ } else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
damage = 50.0f;
} else {
damage = 20.0f;
@@ -11979,7 +11979,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
- if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->m_modelIndex != MI_TOYZ) {
+ if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -12706,7 +12706,7 @@ CPed::renderLimb(int node)
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
+ CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
RpAtomic *atomic;
switch(node){
case PED_HEAD:
@@ -14098,7 +14098,7 @@ void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
float distLimitForTimer = 8.0f;
- CColModel *objCol = CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel();
+ CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
CVector objColMin = objCol->boundingBox.min;
CVector objColMax = objCol->boundingBox.max;
CVector objColCenter = (objColMin + objColMax) / 2.0f;
@@ -14117,7 +14117,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
#ifdef TOGGLEABLE_BETA_FEATURES
if (!bMakePedsRunToPhonesToReportCrimes)
#endif
- if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
+ if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFindPathAndFlee(obj, 5000, !isRunning);
return;
@@ -14133,7 +14133,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (objMat.GetUp().z < 0.0f)
objUpsideDown = true;
- if (obj->m_modelIndex != MI_TRAFFICLIGHTS && obj->m_modelIndex != MI_SINGLESTREETLIGHTS1 && obj->m_modelIndex != MI_SINGLESTREETLIGHTS2) {
+ if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
objColCenter = obj->GetMatrix() * objColCenter;
} else {
checkIntervalInDist = 0.4f;
@@ -14650,8 +14650,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
CColPoint intersectionPoint;
CColLine ourLine;
- CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
- CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex)->GetColModel();
+ CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+ CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
if (!bUsesCollision)
return false;
@@ -15106,7 +15106,7 @@ CPed::SetRadioStation(void)
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
return;
- uint8 category = GetPedRadioCategory(m_modelIndex);
+ uint8 category = GetPedRadioCategory(GetModelIndex());
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (CGeneral::GetRandomNumber() & 15) {
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
@@ -15196,7 +15196,7 @@ CPed::PreRender(void)
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
bool doSplashUp = true;
- CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
+ CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
CVector speed = FindPlayerSpeed();
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
@@ -15673,7 +15673,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
- if (veh->m_modelIndex == MI_YARDIE)
+ if (veh->GetModelIndex() == MI_YARDIE)
addDoorSmoke = true;
switch (m_vehEnterType) {
@@ -15915,7 +15915,7 @@ CPed::ScanForInterestingStuff(void)
for (int i = 0; i < lastVehicle; i++) {
CVehicle* veh = (CVehicle*)vehicles[i];
- if (veh->m_modelIndex == MI_MRWHOOP) {
+ if (veh->GetModelIndex() == MI_MRWHOOP) {
if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) {
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
@@ -16132,7 +16132,7 @@ CPed::SeekCar(void)
SetMoveState(PEDMOVE_STILL);
return;
}
- if (vehToSeek->m_modelIndex == MI_COACH) {
+ if (vehToSeek->GetModelIndex() == MI_COACH) {
GetNearestDoor(vehToSeek, dest);
} else {
if (vehToSeek->IsTrain()) {
@@ -16270,7 +16270,7 @@ void
CPed::ServiceTalking(void)
{
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
- if (CGeneral::faststricmp(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
+ if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
if (m_nPedState == PED_ON_FIRE)
m_queuedSound = SOUND_PED_BURNING;
} else {
@@ -16806,7 +16806,7 @@ CPed::SetPedPositionInCar(void)
return;
}
}
- CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
+ CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
CMatrix newMat(m_pMyVehicle->GetMatrix());
CVector seatPos;
if (m_pMyVehicle->pDriver == this) {
@@ -16924,7 +16924,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
default:
break;
}
- obj->RefModelInfo(m_modelIndex);
+ obj->RefModelInfo(GetModelIndex());
obj->AttachToRwObject((RwObject*)clump);
obj->m_fMass = 15.0f;
obj->m_fTurnMass = 5.0f;
@@ -17602,7 +17602,7 @@ CPed::SetCarJack(CVehicle* car)
pedInSeat = car->pDriver;
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
- (car->VehicleCreatedBy != MISSION_VEHICLE && car->m_modelIndex != MI_DODO)))
+ (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
@@ -17658,7 +17658,7 @@ CPed::SetExitBoat(CVehicle *boat)
m_nPedState = PED_IDLE;
CVector firstPos = GetPosition();
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- if (boat->m_modelIndex == MI_SPEEDER && boat->IsUpsideDown()) {
+ if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
m_vehEnterType = CAR_DOOR_RF;
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 8dd9d23d..ce781983 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -755,7 +755,7 @@ CPopulation::AddPedInCar(CVehicle* car)
int preferredModel;
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
- switch (car->m_modelIndex) {
+ switch (car->GetModelIndex()) {
case MI_FIRETRUCK:
preferredModel = 0;
pedType = PEDTYPE_FIREMAN;
@@ -796,14 +796,14 @@ CPopulation::AddPedInCar(CVehicle* car)
int gangOfPed = 0;
imSureThatModelIsLoaded = false;
- while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
+ while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
gangOfPed++;
if (gangOfPed < NUM_GANGS) {
pedType = gangOfPed + PEDTYPE_GANG1;
preferredModel = ChooseGangOccupation(gangOfPed);
} else if (gangOfPed == NUM_GANGS) {
- CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
+ CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
int i = 15;
for(; i >= 0; i--) {
// Should return random model each time
@@ -970,7 +970,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
- int16 mi = obj->m_modelIndex;
+ int16 mi = obj->GetModelIndex();
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
makeInvisible = true;
@@ -979,7 +979,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (makeInvisible) {
obj->bIsVisible = false;
- } else if (obj->m_modelIndex == MI_BUOY) {
+ } else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true;
@@ -997,7 +997,7 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->UpdateRwFrame();
bool makeInvisible;
- int16 mi = obj->m_modelIndex;
+ int16 mi = obj->GetModelIndex();
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
makeInvisible = true;
@@ -1017,8 +1017,7 @@ bool
CPopulation::TestRoomForDummyObject(CObject *obj)
{
int16 collidingObjs;
- CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(),
- CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
+ CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
false, &collidingObjs, 2, nil, false, true, true, false, false);
return collidingObjs == 0;
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index cb2cb5b7..4325b78a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -91,9 +91,7 @@ CRenderer::RenderOneRoad(CEntity *e)
if(gbDontRenderBuildings)
return;
if(gbShowCollisionPolys)
- CCollision::DrawColModel_Coloured(e->GetMatrix(),
- *CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
- e->m_modelIndex);
+ CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
else
e->Render();
}
@@ -109,9 +107,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
#ifndef MASTER
if(gbShowCollisionPolys){
if(!e->IsVehicle()){
- CCollision::DrawColModel_Coloured(e->GetMatrix(),
- *CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
- e->m_modelIndex);
+ CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
return;
}
}else if(e->IsBuilding()){
@@ -332,7 +328,7 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
float dist;
@@ -482,7 +478,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
@@ -1147,7 +1143,7 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
bool
CRenderer::ShouldModelBeStreamed(CEntity *ent)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
if(mi->m_noFade)
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 7dc27f48..0bed30e4 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -146,7 +146,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
- mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
+ mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
if(mi->m_noZwrite)
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 1f80c43e..348f2732 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -290,7 +290,7 @@ CBoat::ProcessControl(void)
AddWakePoint(GetPosition());
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
- if(m_modelIndex == MI_GHOST)
+ if (GetModelIndex() == MI_GHOST)
steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
if(steerFactor < 0.0f) steerFactor = 0.0f;