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author | Sergeanur <s.anureev@yandex.ua> | 2020-12-26 13:21:45 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-12-26 13:21:45 +0100 |
commit | d459ef882082f41a94b9ae9c298d361b15374cfd (patch) | |
tree | 1fd023b4e241800eb9f60b9b9c38e1c0933a5b69 /src/weapons/WeaponInfo.cpp | |
parent | unfix particle bug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/WeaponInfo.cpp | 18 |
1 files changed, 2 insertions, 16 deletions
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp index 69d2faed..546aa6ba 100644 --- a/src/weapons/WeaponInfo.cpp +++ b/src/weapons/WeaponInfo.cpp @@ -39,11 +39,7 @@ CWeaponInfo::Initialise(void) ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT; ms_apWeaponInfos[i].m_AnimToPlay = ANIM_PUNCH_R; ms_apWeaponInfos[i].m_Anim2ToPlay = NUM_ANIMS; - ms_apWeaponInfos[i].m_bUseGravity = 1; - ms_apWeaponInfos[i].m_bSlowsDown = 1; - ms_apWeaponInfos[i].m_bRandSpeed = 1; - ms_apWeaponInfos[i].m_bExpands = 1; - ms_apWeaponInfos[i].m_bExplodes = 1; + ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES; } debug("Loading weapon data...\n"); LoadWeaponData(); @@ -160,17 +156,7 @@ CWeaponInfo::LoadWeaponData(void) ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f; ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f; ms_apWeaponInfos[weaponType].m_nModelId = modelId; - ms_apWeaponInfos[weaponType].m_bUseGravity = flags & 1; - ms_apWeaponInfos[weaponType].m_bSlowsDown = (flags >> 1) & 1; - ms_apWeaponInfos[weaponType].m_bDissipates = (flags >> 2) & 1; - ms_apWeaponInfos[weaponType].m_bRandSpeed = (flags >> 3) & 1; - ms_apWeaponInfos[weaponType].m_bExpands = (flags >> 4) & 1; - ms_apWeaponInfos[weaponType].m_bExplodes = (flags >> 5) & 1; - ms_apWeaponInfos[weaponType].m_bCanAim = (flags >> 6) & 1; - ms_apWeaponInfos[weaponType].m_bCanAimWithArm = (flags >> 7) & 1; - ms_apWeaponInfos[weaponType].m_b1stPerson = (flags >> 8) & 1; - ms_apWeaponInfos[weaponType].m_bHeavy = (flags >> 9) & 1; - ms_apWeaponInfos[weaponType].m_bThrow = (flags >> 10) & 1; + ms_apWeaponInfos[weaponType].m_Flags = flags; } } |