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authorNikolay Korolev <nickvnuk@gmail.com>2020-04-25 11:15:29 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-04-25 11:15:29 +0200
commit34ef766c67b50b6abf4a05a77521e2393b116cca (patch)
tree3005e50fdcd82c3a9dc604fdcd89e694d5f621b8 /src/weapons/Weapon.cpp
parentundo (diff)
parentdisable mouse steering by default (diff)
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r--src/weapons/Weapon.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index b7ccb455..54e73a41 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -566,8 +566,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
target.y = 0.0f;
target.z = 0.0f;
- for (RwFrame *i = shooterPed->GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
- RwV3dTransformPoints(target, target, 1, RwFrameGetMatrix(i));
+ shooterPed->TransformToNode(target, PED_HANDR);
ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
}