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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 11:15:29 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 11:15:29 +0200 |
commit | 34ef766c67b50b6abf4a05a77521e2393b116cca (patch) | |
tree | 3005e50fdcd82c3a9dc604fdcd89e694d5f621b8 /src/weapons/Weapon.cpp | |
parent | undo (diff) | |
parent | disable mouse steering by default (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index b7ccb455..54e73a41 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -566,8 +566,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) target.y = 0.0f; target.z = 0.0f; - for (RwFrame *i = shooterPed->GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i)) - RwV3dTransformPoints(target, target, 1, RwFrameGetMatrix(i)); + shooterPed->TransformToNode(target, PED_HANDR); ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); } |