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authorSergeanur <s.anureev@yandex.ua>2021-06-30 20:26:36 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-30 20:26:36 +0200
commit138abb91f6232ef40e1093b3c37122e1b0bf2cf1 (patch)
treec4c694734bb56c29ddf8b5bbd891741540a7c68b /src/weapons/Weapon.cpp
parentFix script load (diff)
parentPause radio when game is paused (diff)
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index d7c0bff0..1f98cb2b 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -252,7 +252,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
else if ( shooter->IsPed() && ((CPed*)shooter)->m_pSeekTarget != nil )
{
float distToTarget = (shooter->GetPosition() - ((CPed*)shooter)->m_pSeekTarget->GetPosition()).Magnitude();
- float power = clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
+ float power = Clamp((distToTarget-10.0f)*0.02f, 0.2f, 1.0f);
fired = FireProjectile(shooter, source, power);
}