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authoreray orçunus <erayorcunus@gmail.com>2020-05-23 17:04:33 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-23 17:04:33 +0200
commitc3b41d79a2d7490f3745bfc63484433ef88a34f9 (patch)
treed24449f81dc9cb60e20e30ded3ad2cd4f7fa134d /src/weapons/Weapon.cpp
parentCompatibility with VC weapon.dat + new shotguns (diff)
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-rw-r--r--src/weapons/Weapon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 17cee83a..ebdeb38b 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1597,7 +1597,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( CGame::nastyGame )
{
uint8 bloodAmount = 8;
- if ( m_eWeaponType == WEAPONTYPE_SHOTGUN || m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN)
+ if ( IsShotgun(m_eWeaponType) )
bloodAmount = 32;
CVector dir = (point.point - victim->GetPosition()) * 0.01f;