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authorRoman Masanin <36927roma@gmail.com>2020-10-05 15:14:48 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-05 15:14:48 +0200
commite3273d72682eac555bcc945c89019f0a7a15e8ec (patch)
tree3b28358fb3fbf566ea357d03f823659664f16ede /src/weapons/Explosion.h
parentsome audio and part of CExplosion (diff)
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Diffstat (limited to '')
-rw-r--r--src/weapons/Explosion.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h
index 66e89a17..f99cb670 100644
--- a/src/weapons/Explosion.h
+++ b/src/weapons/Explosion.h
@@ -37,18 +37,18 @@ class CExplosion
float m_fPower;
float m_fZshift;
public:
- static void Initialise();
- static void ClearAllExplosions();
- static void Shutdown();
- static int8 GetExplosionActiveCounter(uint8 id);
- static void ResetExplosionActiveCounter(uint8 id);
- static uint8 GetExplosionType(uint8 id);
- static CVector *GetExplosionPosition(uint8 id);
- static bool DoesExplosionMakeSound(uint8 id); //done
static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission)
- static void Update();
- static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
- static void RemoveAllExplosionsInArea(CVector pos, float radius);
+ static void ClearAllExplosions(); //done
+ static bool DoesExplosionMakeSound(uint8 id); //done
+ static int8 GetExplosionActiveCounter(uint8 id); //done
+ static CVector *GetExplosionPosition(uint8 id); //done
+ static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType
+ static void Initialise(); //done
+ static void RemoveAllExplosionsInArea(CVector pos, float radius); //done
+ static void ResetExplosionActiveCounter(uint8 id); //done
+ static void Shutdown(); //done
+ static void Update(); //done
+ static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used
};
extern CExplosion gaExplosion[NUM_EXPLOSIONS]; \ No newline at end of file