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author | Filip Gawin <filip.gawin@zoho.com> | 2021-01-31 21:06:38 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2021-01-31 21:06:38 +0100 |
commit | 3d4791f2915a5b1f38c34a0cf01e0dffc588af8c (patch) | |
tree | f6a510c62b8322a11292acafbbc266d1c2c466c2 /src/vehicles | |
parent | First batch of fixes (CallAndMessage) (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/CarGen.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index 9a0e5847..7524444b 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -100,12 +100,7 @@ void CCarGenerator::DoInternalProcessing() // So game crashes if it's bike :D if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE) pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE); -#ifdef FIX_BUGS - else { - debug("This shouldn't happen"); - return; - } -#endif + pCar->SetIsStatic(false); pCar->bEngineOn = false; pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); |