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authorFilip Gawin <filip.gawin@zoho.com>2021-01-31 21:06:38 +0100
committerFilip Gawin <filip.gawin@zoho.com>2021-01-31 21:06:38 +0100
commit3d4791f2915a5b1f38c34a0cf01e0dffc588af8c (patch)
treef6a510c62b8322a11292acafbbc266d1c2c466c2 /src/vehicles
parentFirst batch of fixes (CallAndMessage) (diff)
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Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/CarGen.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 9a0e5847..7524444b 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -100,12 +100,7 @@ void CCarGenerator::DoInternalProcessing()
// So game crashes if it's bike :D
if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
-#ifdef FIX_BUGS
- else {
- debug("This shouldn't happen");
- return;
- }
-#endif
+
pCar->SetIsStatic(false);
pCar->bEngineOn = false;
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();