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author | aap <aap@papnet.eu> | 2019-07-16 19:48:50 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-16 19:48:50 +0200 |
commit | 36f3a517f9664415b07a4aa537db22159b67a8f2 (patch) | |
tree | 967839bbeee586f4f74cbfd630ed9118ad9d84f2 /src/vehicles/Vehicle.h | |
parent | fixed merge (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 03bdad69..1f848dc8 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -126,7 +126,7 @@ class CVehicle : public CPhysical public: // 0x128 tHandlingData *m_handling; - CAutoPilot m_autoPilot; + CAutoPilot AutoPilot; uint8 m_currentColour1; uint8 m_currentColour2; uint8 m_aExtras[2]; @@ -162,14 +162,14 @@ public: uint8 bIsBig: 1; // Is this vehicle a bus uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) - uint8 m_veh_flagB20 : 1; + uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? uint8 m_veh_flagB40 : 1; uint8 m_veh_flagB80 : 1; uint8 m_veh_flagC1 : 1; uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components - uint8 bHasBeenOwnedByPlayer : 1; - uint8 m_veh_flagC8 : 1; + uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime + uint8 bFadeOut : 1; // Fade vehicle out uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions @@ -196,7 +196,7 @@ public: uint32 m_nTimeOfDeath; int16 field_214; int16 m_nBombTimer; // goes down with each frame - CPed *m_pWhoSetMeOnFire; + CEntity *m_pBlowUpEntity; float field_21C; float field_220; eCarLock m_nDoorLock; |