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author | aap <aap@papnet.eu> | 2021-01-16 19:38:05 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-18 10:59:19 +0100 |
commit | a672860c401aa1ca179fce42e439c59f8d07f6d8 (patch) | |
tree | 50e4189f7b85a1d66c25c459eec40cdd551a5dce /src/vehicles/Vehicle.h | |
parent | remove scriptspath from premake (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 795161bf..29a4eea1 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -250,6 +250,7 @@ public: int8 m_nPacManPickupsCarried; uint8 m_nRoadblockType; float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode + float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy?? uint8 m_nCurrentGear; float m_fChangeGearTime; #if (!defined GTA_PS2 || defined FIX_BUGS) @@ -288,6 +289,7 @@ public: ~CVehicle(void); // from CEntity void SetModelIndex(uint32 id); + void PreRender(void) {} bool SetupLighting(void); void RemoveLighting(bool); void FlagToDestroyWhenNextProcessed(void) {} |