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authoraap <aap@papnet.eu>2021-01-02 20:30:16 +0100
committeraap <aap@papnet.eu>2021-01-02 20:30:16 +0100
commit57677b7b55e6204c0b78db935d696c21e880f0e6 (patch)
tree964a03852bdd8a697c881d90b72d2eecf79868e9 /src/vehicles/Vehicle.cpp
parent"clarification" of handling code (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index c9a77193..d0f92a3c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -1232,7 +1232,7 @@ CVehicle::InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
- AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
+ AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity;
SetStatus(STATUS_PHYSICS);
}
}