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authoraap <aap@papnet.eu>2020-05-10 20:51:29 +0200
committeraap <aap@papnet.eu>2020-05-10 20:51:29 +0200
commit9e842f1628c273d20fb8221e8b42198880b127fe (patch)
treea9e71674dcd33c80f54bb22b1abf482a550cb4a2 /src/vehicles/Boat.h
parentforce load weapons as long as we dont stream em yet (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Boat.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index cde5de84..7a0a9be4 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -5,8 +5,12 @@
enum eBoatNodes
{
BOAT_MOVING = 1,
+ BOAT_WINDSCREEN,
BOAT_RUDDER,
- BOAT_WINDSCREEN
+ BOAT_FLAP_LEFT,
+ BOAT_FLAP_RIGHT,
+ BOAT_REARFLAP_LEFT,
+ BOAT_REARFLAP_RIGHT
};
class CBoat : public CVehicle