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author | aap <aap@papnet.eu> | 2019-07-17 23:58:06 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-17 23:58:06 +0200 |
commit | ba242bcf584d885167a9499e53f5bcaf6c9cc866 (patch) | |
tree | 29477a626a36462ec3280081388ff1b965be860f /src/vehicles/Automobile.h | |
parent | Merge pull request #145 from guard3/master (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 6ed5e154..69df9bb3 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -6,11 +6,24 @@ class CObject; -// Wheels are in order: -// FRONT LEFT -// REAR LEFT -// FRONT RIGHT -// REAR RIGHT +// These are used for all the wheel arrays +// DON'T confuse with VEHWHEEL, which are vehicle components +enum { + CARWHEEL_FRONT_LEFT, + CARWHEEL_REAR_LEFT, + CARWHEEL_FRONT_RIGHT, + CARWHEEL_REAR_RIGHT +}; + +enum eBombType +{ + CARBOMB_NONE, + CARBOMB_TIMED, + CARBOMB_ONIGNITION, + CARBOMB_REMOTE, + CARBOMB_TIMEDACTIVE, + CARBOMB_ONIGNITIONACTIVE, +}; class CAutomobile : public CVehicle { @@ -22,7 +35,7 @@ public: CColPoint m_aWheelColPoints[4]; float m_aSuspensionSpringRatio[4]; float m_aSuspensionSpringRatioPrev[4]; - float m_aWheelSkidThing[4]; + float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented float field_49C; bool m_aWheelSkidmarkMuddy[4]; bool m_aWheelSkidmarkBloody[4]; @@ -44,7 +57,7 @@ public: float m_aSuspensionSpringLength[4]; float m_aSuspensionLineLength[4]; float m_fHeightAboveRoad; - float m_fImprovedHandling; + float m_fTraction; uint8 stuff6[28]; float field_530; CPhysical *m_aGroundPhysical[4]; // physicals touching wheels @@ -56,11 +69,11 @@ public: float m_fCarGunUD; float m_fWindScreenRotation; uint8 stuff4[4]; - uint8 m_nWheelsOnGround_2; uint8 m_nWheelsOnGround; - uint8 m_nWheelsOnGroundPrev; + uint8 m_nDriveWheelsOnGround; + uint8 m_nDriveWheelsOnGroundPrev; uint8 stuff5[5]; - int32 m_aWheelState[4]; + tWheelState m_aWheelState[4]; static bool &m_sAllTaxiLights; @@ -95,6 +108,10 @@ public: float GetHeightAboveRoad(void); void PlayCarHorn(void); + void FireTruckControl(void); + void TankControl(void); + void HydraulicControl(void); + void VehicleDamage(float impulse, uint16 damagedPiece); void ProcessBuoyancy(void); void DoDriveByShootings(void); int32 RcbanditCheckHitWheels(void); |