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author | aap <aap@papnet.eu> | 2020-06-02 23:34:53 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-02 23:34:53 +0200 |
commit | 04a91761df7c90ed16b37407d65d8674033efd3f (patch) | |
tree | a5df11d9e0afee0c6ca376a214fd6cbdc65f58cf /src/vehicles/Automobile.cpp | |
parent | renamed a vehicle thing (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Automobile.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index f35dd9e3..9aa5ae7c 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -145,8 +145,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) for(i = 0; i < 4; i++){ m_aGroundPhysical[i] = nil; m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); - m_aSuspensionSpringRatio[i] = 1.0f; - m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f; m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; m_aWheelSpeed[i] = 0.0f; @@ -2314,6 +2313,17 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; if(bComedyControls){ +#if 0 // old comedy controls from PS2 - same as bike's + if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12) + m_fGasPedal = 1.0f; + if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12) + m_fBrakePedal = 0.0f; + bIsHandbrakeOn = false; + if(CTimer::GetTimeInMilliseconds() & 0x800) + m_fSteerAngle += 0.08f; + else + m_fSteerAngle -= 0.03f; +#else int rnd = CGeneral::GetRandomNumber() % 10; switch(m_comedyControlState){ case 0: @@ -2333,8 +2343,10 @@ CAutomobile::ProcessControlInputs(uint8 pad) m_comedyControlState = 0; break; } - }else + }else{ m_comedyControlState = 0; +#endif + } // Brake if player isn't in control // BUG: game always uses pad 0 here @@ -3948,8 +3960,8 @@ CAutomobile::BurstTyre(uint8 wheel) CCarCtrl::SwitchVehicleToRealPhysics(this); } - ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f)); - ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward()); + ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f)); + ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward()); } } @@ -3964,10 +3976,10 @@ CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset) CVector seatPos; switch(component){ case CAR_DOOR_RF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); break; case CAR_DOOR_LF: - seatPos = mi->m_positions[mi->m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; + seatPos = mi->GetFrontSeatPosn(); seatPos.x = -seatPos.x; break; case CAR_DOOR_RR: @@ -4558,7 +4570,7 @@ CAutomobile::SetupModelNodes(void) int i; for(i = 0; i < NUM_CAR_NODES; i++) m_aCarNodes[i] = nil; - CClumpModelInfo::FillFrameArray((RpClump*)m_rwObject, m_aCarNodes); + CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes); } void |