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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-09 12:43:08 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-09 12:58:31 +0200 |
commit | b80c4bae6be24ff7f261238a36e4c0c5519bef5f (patch) | |
tree | 36f82233c2627587b4d21d590b0350b4d3125b95 /src/skel | |
parent | Merge pull request #526 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 34f24c5d..3ae363c7 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1024,12 +1024,14 @@ void resizeCB(GLFWwindow* window, int width, int height) { if (RwInitialised && height > 0 && width > 0) { RwRect r; - // TODO support resizing with mouse. Now enabling this makes weird things to trails and CameraSize messing with sizes + // TODO fix artifacts of resizing with mouse + RsGlobal.maximumHeight = height; + RsGlobal.maximumWidth = width; r.x = 0; r.y = 0; - r.w = RsGlobal.maximumWidth; - r.h = RsGlobal.maximumHeight; + r.w = width; + r.h = height; RsEventHandler(rsCAMERASIZE, &r); } |