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authorwithmorten <morten.with@gmail.com>2021-01-22 22:01:00 +0100
committerwithmorten <morten.with@gmail.com>2021-01-22 22:01:00 +0100
commit5988c0e95aacfb393c2535999aaceed0ff572b64 (patch)
tree996a3477e143b0365910dbe1839b351fcbf27226 /src/skel
parentMerge branch 'master' of https://github.com/GTAmodding/re3 (diff)
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Diffstat (limited to 'src/skel')
-rw-r--r--src/skel/crossplatform.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index e9a94cf4..8c4fb14c 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -17,11 +17,11 @@ enum eWinVersion
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #ifndef __MWERKS__
- #include <IntSafe.h>
- #else
- #include <Windows.h>
- #endif
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"