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author | withmorten <morten.with@gmail.com> | 2021-01-19 13:35:48 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2021-01-21 03:18:15 +0100 |
commit | ac0f759b274368b9424222a392d9f28b73980eb0 (patch) | |
tree | 613c034aea3e8a98d9a752954198216ffebce83e /src/skel | |
parent | fix RWLIBS build without GTA_PS2_STUFF (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/skel/crossplatform.h | 7 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 6 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index d8807f2b..b4e6a751 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -17,7 +17,11 @@ enum eWinVersion // As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. // NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. #ifndef _INC_WINDOWS - #include <IntSafe.h> + #ifndef __MWERKS__ + #include <IntSafe.h> + #else + #include <Windows.h> + #endif #endif #if defined RW_D3D9 || defined RWLIBS #include "win.h" @@ -114,6 +118,7 @@ struct SYSTEMTIME { void GetLocalTime_CP(SYSTEMTIME* out); #define GetLocalTime GetLocalTime_CP + #define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s) #endif diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 5a0c7db2..2fdf078e 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1,4 +1,4 @@ -#if defined RW_D3D9 || defined RWLIBS +#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__ #define _WIN32_WINDOWS 0x0500 #define WINVER 0x0500 @@ -19,6 +19,10 @@ #pragma warning( push ) #pragma warning( disable : 4005) +#ifdef __MWERKS__ +#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how? +#endif + #include <ddraw.h> #include <DShow.h> #pragma warning( pop ) |