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authorNikolay Korolev <nickvnuk@gmail.com>2019-10-26 16:20:31 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-10-26 16:20:31 +0200
commit3dee880c2941417c9e5ec42297da65f27ab9c5ca (patch)
tree93f0daf6f0fdc04fb2898a202157d3d9ec078ffb /src/skel/win/win.cpp
parentscript 500-599 (diff)
parentFix hornPatternsArray (diff)
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Diffstat (limited to '')
-rw-r--r--src/skel/win/win.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index fc82e51e..4da63fe6 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -2162,7 +2162,7 @@ _WinMain(HINSTANCE instance,
CPad::ResetCheats();
CPad::StopPadsShaking();
- DMAudio.ChangeMusicMode(_TODOCONST(3));
+ DMAudio.ChangeMusicMode(MUSICMODE_OFF);
CTimer::Stop();
@@ -2170,7 +2170,7 @@ _WinMain(HINSTANCE instance,
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
- DMAudio.ChangeMusicMode(_TODOCONST(1));
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bLoadingSavedGame = false;
}