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authorGreg V <greg@unrelenting.technology>2020-09-28 03:53:15 +0200
committererorcun <erorcunerorcun@hotmail.com.tr>2020-11-18 15:10:56 +0100
commit1544acff059e8e064f9eda8bc4908334b95f6a96 (patch)
treeb4d36e16d9a1c4108c347c0889ea11ba9d63e925 /src/skel/glfw/glfw.cpp
parentglfw: scale cursor position by the ratio of framebuffer to screen size (diff)
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Diffstat (limited to '')
-rw-r--r--src/skel/glfw/glfw.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 8d1b7d90..1217fc70 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1670,6 +1670,8 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
+ glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR,
+ (FrontEndMenuManager.m_bMenuActive && !PSGLOBAL(fullScreen)) ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_DISABLED);
if( ForegroundApp )
{
switch ( gGameState )