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authoreray orçunus <erayorcunus@gmail.com>2020-07-25 14:24:24 +0200
committereray orçunus <erayorcunus@gmail.com>2020-07-25 14:24:24 +0200
commit7fea567eb27c033cc1d93c248dd4919bce59c998 (patch)
treead16ee18d7e29b51b57c109470c66e4c95d7fa9c /src/skel/crossplatform.h
parentfixed hanim for 64 bit (diff)
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r--src/skel/crossplatform.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 066570be..268eedff 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -14,14 +14,10 @@ enum eWinVersion
#ifdef _WIN32
-// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, include <windef.h>, which is lighter.
+// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
+// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #ifdef _WIN64
- #define _ARM64_
- #else
- #define _X86_
- #endif
- #include <windef.h>
+ #include <IntSafe.h>
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"