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authorSergeanur <s.anureev@yandex.ua>2020-04-16 10:50:45 +0200
committerSergeanur <s.anureev@yandex.ua>2020-04-16 10:50:45 +0200
commitb1fc7bc533dc7d603daafbf8a158a92f710c1e60 (patch)
tree20ec3f4fd1aeaba1ab41078cfb49a248d9421885 /src/save/GenericGameStorage.cpp
parentfirst fake RW implementation working (diff)
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Diffstat (limited to 'src/save/GenericGameStorage.cpp')
-rw-r--r--src/save/GenericGameStorage.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 1e4acd3d..0bae979b 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -40,22 +40,22 @@
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
-char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
-char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
-char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4;
-wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
-wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
-int &CheckSum = *(int*)0x8E2BE0;
-eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC;
+char DefaultPCSaveFileName[260];// = *(char(*)[260]) * (uintptr*)0x8E28C0;
+char ValidSaveName[260];// = *(char(*)[260])*(uintptr*)0x8E2CBC;
+char LoadFileName[256];// = *(char(*)[256])*(uintptr*)0x9403C4;
+wchar SlotFileName[SLOT_COUNT][260];// = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8;
+wchar SlotSaveDate[SLOT_COUNT][70];// = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858;
+int CheckSum;// = *(int*)0x8E2BE0;
+eLevelName m_LevelToLoad;// = *(eLevelName*)0x8E29CC;
char SaveFileNameJustSaved[260];
-int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
-CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
-
-bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
-bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
-bool &StillToFadeOut = *(bool*)0x95CD99;
-uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
-uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
+int Slots[SLOT_COUNT+1];// = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C;
+CDate CompileDateAndTime;// = *(CDate*)0x72BCB8;
+
+bool b_FoundRecentSavedGameWantToLoad;// = *(bool*)0x95CDA8;
+bool JustLoadedDontFadeInYet;// = *(bool*)0x95CDB4;
+bool StillToFadeOut;// = *(bool*)0x95CD99;
+uint32 TimeStartedCountingForFade;// = *(uint32*)0x9430EC;
+uint32 TimeToStayFadedBeforeFadeOut = 1750;// = *(uint32*)0x611564;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));