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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-23 23:47:04 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-23 23:47:04 +0200 |
commit | a7e673c2ec6a5ed25f3bae8caab90e2113158c03 (patch) | |
tree | 8c88859a32b0613a4c28fd1a0432504403e5a5e6 /src/renderer/Weather.h | |
parent | fix premake (diff) | |
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Diffstat (limited to 'src/renderer/Weather.h')
-rw-r--r-- | src/renderer/Weather.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h new file mode 100644 index 00000000..9c670317 --- /dev/null +++ b/src/renderer/Weather.h @@ -0,0 +1,71 @@ +enum { + WEATHER_SUNNY, + WEATHER_CLOUDY, + WEATHER_RAINY, + WEATHER_FOGGY +}; + +class CWeather +{ +public: + enum { + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, + WEATHER_CLOUDY = 1, + WEATHER_RAINY = 2, + WEATHER_FOGGY = 3, + WEATHER_TOTAL = 4 + }; + static int32 SoundHandle; + + static int32 WeatherTypeInList; + static int16 OldWeatherType; + static int16 NewWeatherType; + static int16 ForcedWeatherType; + + static bool LightningFlash; + static bool LightningBurst; + static uint32 LightningStart; + static uint32 LightningFlashLastChange; + static uint32 WhenToPlayLightningSound; + static uint32 LightningDuration; + + static float Foggyness; + static float CloudCoverage; + static float Wind; + static float Rain; + static float InterpolationValue; + static float WetRoads; + static float Rainbow; + + static bool bScriptsForceRain; + static bool Stored_StateStored; + static float Stored_InterpolationValue; + static int16 Stored_OldWeatherType; + static int16 Stored_NewWeatherType; + static float Stored_Rain; + + static void RenderRainStreaks(void); + static void Update(void); + static void Init(void); + + static void ReleaseWeather(); + static void ForceWeather(int16); + static void ForceWeatherNow(int16); + static void StoreWeatherState(); + static void RestoreWeatherState(); + static void AddRain(); +}; + +enum { + NUM_RAIN_STREAKS = 35 +}; + +struct tRainStreak +{ + CVector position; + CVector direction; + uint32 timer; +}; + +extern RwTexture* gpRainDropTex[4];
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