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author | majestic <majesticcoding@gmail.com> | 2020-10-09 14:53:22 +0200 |
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committer | majestic <majesticcoding@gmail.com> | 2020-10-11 02:49:54 +0200 |
commit | e7ef45a6069493ce4a49ad0fd613aeb598709524 (patch) | |
tree | 2d59c72422e839808f1fca5a2dad1212c60db470 /src/render | |
parent | CWaterCreatures (diff) | |
parent | Fix sniper and water creatures bug, mark some files (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Fluff.cpp | 2 | ||||
-rw-r--r-- | src/render/WaterCreatures.cpp | 82 | ||||
-rw-r--r-- | src/render/WaterCreatures.h | 12 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 10 |
4 files changed, 54 insertions, 52 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index f175d872..773561f3 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) { g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; } } -}
\ No newline at end of file +} diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp index 51228073..90f24183 100644 --- a/src/render/WaterCreatures.cpp +++ b/src/render/WaterCreatures.cpp @@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() { //looks like unused } -void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { +void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { this->m_pObj = pObj; this->m_fRightMult = fRightMult; - this->m_fZTurnSpeed = 0.0f; + this->m_fZTurnSpeed = fZTurnSpeed; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; - this->m_state = eFishSlotState; + this->m_state = state; } -void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { - CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState); +void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) { + CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state); } void CWaterCreature::Free() { @@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() { return nil; } -CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) { +CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) { if (CObject::nNoTempObjects >= 40) return nil; @@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& return Atan2(-delta.x, delta.y); } -void CWaterCreatures::CreateOne(CVector pos, int16 modelID) { +void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; + CVector storedPos = pos; float fDepth, fLevelNoWaves; - if (TheCamera.IsSphereVisible(pos, 3.0f) - && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { + if (!TheCamera.IsSphereVisible(storedPos, 3.0f) + && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { - if (modelID == -1 || modelID > 64) + if (modelID == -1 || modelID < 0 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; - pos.z = fLevelNoWaves - creature->fLevel; - float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f); - float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos); + storedPos.z = fLevelNoWaves - creature->fLevel; + float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f; + float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos); - CObject *fish = CreateSeaLifeForm(pos, modelID, angle); + CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); @@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() { CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { - case WATER_CREATURE_ALLOCATED: - case WATER_CREATURE_ACTIVE: { + case WATER_CREATURE_ACTIVE: aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; - if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) { - if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { - if (aWaterCreatures[i].m_alpha < 255) - aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); - CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); - newRight.Normalise(); - aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; - aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); - aWaterCreatures[i].m_pObj->bIsStatic = false; - float fDepth = 0.0; - CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); - if (fDepth < 0.0f) { - if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000) - aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; - } - else { - aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; - } - + if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) { + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0); + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + break; + } + case WATER_CREATURE_ALLOCATED: { + if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { + if (aWaterCreatures[i].m_alpha < 255) + aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); + aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); + CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); + newRight.Normalise(); + aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; + aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); + aWaterCreatures[i].m_pObj->bIsStatic = false; + float fDepth = 0.0; + CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); + if (aWaterCreatures[i].m_fWaterDepth < fDepth) { + if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds()) + aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { - aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; + aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; } + + } + else { + aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } break; } @@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() { } break; } - case WATER_CREATURE_TO_REMOVE: { + case WATER_CREATURE_TO_REMOVE: if (aWaterCreatures[i].m_pObj) CWorld::Remove(aWaterCreatures[i].m_pObj); FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; break; - } - case WATER_CREATURE_DISABLED: + default: break; } } diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h index b935b11d..7dcaa288 100644 --- a/src/render/WaterCreatures.h +++ b/src/render/WaterCreatures.h @@ -1,7 +1,7 @@ #pragma once #include "Object.h" -enum { +enum eFishSlotState { WATER_CREATURE_ALLOCATED = 0, WATER_CREATURE_ACTIVE, WATER_CREATURE_UPDATE, @@ -20,9 +20,9 @@ public: CWaterCreature(); ~CWaterCreature(); - void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState); + void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); void Free(); - void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState); + void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state); }; class CWaterCreatures { @@ -30,8 +30,8 @@ class CWaterCreatures { public: static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES]; static int32 nNumActiveSeaLifeForms; - static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle); - static void CreateOne(CVector pos, int16 modelID); + static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle); + static void CreateOne(CVector const& pos, int32 modelID); static void UpdateAll(); static void FreeFishStructSlot(CWaterCreature *wc); static bool IsSpaceForMoreWaterCreatures(); @@ -44,6 +44,6 @@ struct WaterCreatureProperties { int16 *modelID; float fRightMult; float fLevel; - float fUnk2; + float fUnknown; //unused float fWaterDepth; };
\ No newline at end of file diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 995dbec5..ec9485d2 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -27,6 +27,7 @@ #include "Replay.h" #include "WaterLevel.h" #include "SurfaceTable.h" +#include "WaterCreatures.h" #define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src)) @@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms() } else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 ) { -//TODO(MIAMI) -// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) + if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() ) { for ( int32 i = 0; i < 3; i++ ) { @@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms() vecPos.x += (fCos - fSin) * fAngle; vecPos.y += (fSin + fCos) * fAngle; - //TODO(MIAMI) - //CWaterCreatures::CreateOne(vecPos, -1); + CWaterCreatures::CreateOne(vecPos, -1); } } } - //TODO(MIAMI) - //CWaterCreatures::UpdateAll(); + CWaterCreatures::UpdateAll(); } void |