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author | aap <aap@papnet.eu> | 2020-05-24 15:14:27 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-25 18:33:34 +0200 |
commit | 7bf833785411955c2bcf35ed55e9d206facbc575 (patch) | |
tree | a69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/render | |
parent | how did saving even work in original III? (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Coronas.cpp | 6 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 8 | ||||
-rw-r--r-- | src/render/Skidmarks.cpp | 4 | ||||
-rw-r--r-- | src/render/SpecialFX.cpp | 1 | ||||
-rw-r--r-- | src/render/SpecialFX.h | 2 | ||||
-rw-r--r-- | src/render/Timecycle.cpp | 2 | ||||
-rw-r--r-- | src/render/Timecycle.h | 2 | ||||
-rw-r--r-- | src/render/Weather.cpp | 6 |
8 files changed, 18 insertions, 13 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 8e832ab1..efe486fe 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -509,18 +509,18 @@ CCoronas::DoSunAndMoon(void) { // yeah, moon is done somewhere else.... - CVector sunCoors = CTimeCycle::GetSunPosition(); + CVector sunCoors = CTimeCycle::GetSunDirection(); sunCoors *= 150.0f; sunCoors += TheCamera.GetPosition(); - if(CTimeCycle::GetSunPosition().z > -0.2f){ + if(CTimeCycle::GetSunDirection().z > -0.2f){ float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize(); RegisterCorona(SUN_CORE, CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(), 255, sunCoors, size, 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f); - if(CTimeCycle::GetSunPosition().z > 0.0f) + if(CTimeCycle::GetSunDirection().z > 0.0f) RegisterCorona(SUN_CORONA, CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(), 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(), diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index c512f35c..fac35aeb 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -643,12 +643,12 @@ CShadows::StoreShadowForPole(CEntity *pPole, float fOffsetX, float fOffsetY, flo PolePos.y += fOffsetX * pPole->GetRight().y + fOffsetY * pPole->GetForward().y; PolePos.z += fOffsetZ; - PolePos.x += -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2); - PolePos.y += -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2); + PolePos.x += -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2); + PolePos.y += -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2); StoreStaticShadow((uintptr)pPole + nID + _TODOCONST(51), SHADOWTYPE_DARK, gpPostShadowTex, &PolePos, - -CTimeCycle::GetSunPosition().x * (fPoleHeight / 2), - -CTimeCycle::GetSunPosition().y * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().x * (fPoleHeight / 2), + -CTimeCycle::GetSunDirection().y * (fPoleHeight / 2), CTimeCycle::GetShadowSideX() * fPoleWidth, CTimeCycle::GetShadowSideY() * fPoleWidth, 2 * (int32)((pPole->GetUp().z - 0.5f) * CTimeCycle::GetShadowStrength() * 2.0f) / 3, diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp index 7f057319..961c38a6 100644 --- a/src/render/Skidmarks.cpp +++ b/src/render/Skidmarks.cpp @@ -199,8 +199,8 @@ CSkidmarks::RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *i aSkidmarks[i].m_pos[aSkidmarks[i].m_last] = pos; CVector2D dist = aSkidmarks[i].m_pos[aSkidmarks[i].m_last] - aSkidmarks[i].m_pos[aSkidmarks[i].m_last-1]; - dist.NormaliseSafe(); - fwd.NormaliseSafe(); + dist.Normalise(); + fwd.Normalise(); CVector2D right(dist.y, -dist.x); float turn = DotProduct2D(fwd, right); turn = Abs(turn) + 1.0f; diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 7e08fbad..79ae21a5 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -28,6 +28,7 @@ RwImVertexIndex StreakIndexList[12]; RwIm3DVertex TraceVertices[6]; RwImVertexIndex TraceIndexList[12]; +bool CSpecialFX::bSnapShotActive; void CSpecialFX::Init(void) diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index 2d9f18b1..7bc3750a 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -3,6 +3,8 @@ class CSpecialFX { public: + static bool bSnapShotActive; + static void Render(void); static void Update(void); static void Init(void); diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index c120c003..ab94f874 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -350,7 +350,7 @@ CTimeCycle::Update(void) m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); - CVector &sunPos = GetSunPosition(); + CVector &sunPos = GetSunDirection(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 2d873e6d..60c9e29f 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -180,7 +180,7 @@ public: static void Initialise(void); static void Update(void); - static CVector &GetSunPosition(void) { return m_VectorToSun[m_CurrentStoredValue]; } + static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; } static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; } static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; } static float GetShadowSideX(void) { return m_fShadowSideX[m_CurrentStoredValue]; } diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index fc3e0d61..324c63ea 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -18,6 +18,7 @@ #include "Vehicle.h" #include "World.h" #include "ZoneCull.h" +#include "SpecialFX.h" int32 CWeather::SoundHandle = -1; @@ -271,9 +272,10 @@ void CWeather::Update(void) SunGlare += InterpolationValue; if (SunGlare > 0.0f) { - SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunPosition().z); + SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunDirection().z); SunGlare = clamp(SunGlare, 0.0f, 1.0f); - // TODO(MIAMI): if (CSpecialFX::bSnapShotActive)... + if (!CSpecialFX::bSnapShotActive) + SunGlare *= (1.0f - (CGeneral::GetRandomNumber()&0x1F)*0.007f); } Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType]; |