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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-15 17:13:05 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-15 17:13:05 +0100 |
commit | 8989b5ea39b06dea9d51e89085ff95d414f2a5c5 (patch) | |
tree | 923266843fb6648a13a0183b21b7925f853fd18a /src/render | |
parent | Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff) | |
parent | Merge branch 'miami' into lcs (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Hud.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 350e8c45..f3181fa8 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -449,10 +449,10 @@ void CHud::Draw() } if (m_WeaponState != FADED_OUT) { CWeapon *weapon = playerPed->GetWeapon(); - uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; - uint32 AmmoInClip = weapon->m_nAmmoInClip; - uint32 TotalAmmo = weapon->m_nAmmoTotal; - uint32 Ammo, Clip; + int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition; + int32 AmmoInClip = weapon->m_nAmmoInClip; + int32 TotalAmmo = weapon->m_nAmmoTotal; + int32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) sprintf(sTemp, "%d", TotalAmmo); |