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authorSergeanur <s.anureev@yandex.ua>2020-01-20 21:41:41 +0100
committerSergeanur <s.anureev@yandex.ua>2020-01-20 21:58:13 +0100
commita9f39d828426df60876f00a5d2164eb50879b5c9 (patch)
tree739e2dafe2617481334ba7f28a94b1733e19cc1a /src/render
parentPowerPoints (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Fluff.cpp84
-rw-r--r--src/render/Fluff.h31
2 files changed, 97 insertions, 18 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index fc68d315..e0db5732 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
+#include "Entity.h"
#include "Fluff.h"
#include "Camera.h"
#include "Sprite.h"
@@ -90,12 +91,19 @@ enum eScrollBarTypes
CScrollBar aScrollBars[11];
CTowerClock aTowerClocks[2];
CDigitalClock aDigitalClocks[3];
+
+CMovingThing CMovingThings::StartCloseList;
+CMovingThing CMovingThings::EndCloseList;
+int16 CMovingThings::Num;
+CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
void CMovingThings::Init()
{
- /*
- * Some unused code about CMovingThing was here...
- */
+ StartCloseList.m_pNext = &CMovingThings::EndCloseList;
+ StartCloseList.m_pPrev = nil;
+ EndCloseList.m_pNext = nil;
+ EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
+ Num = 0;
// Initialize scroll bars
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3);
@@ -144,11 +152,22 @@ void CMovingThings::Shutdown()
void CMovingThings::Update()
{
- /*
- * Some unused code about CMovingThing was here...
- */
+ const int TIME_SPAN = 64; // frames to process all aMovingThings
+
+ int16 i;
+
+ int block = CTimer::GetFrameCounter() % TIME_SPAN;
+
+ for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
+ if (aMovingThings[i].field_A == 1)
+ aMovingThings[i].Update();
+ }
+
+ for (i = 0; i < CMovingThings::Num; i++) {
+ if (aMovingThings[i].field_A == 0)
+ aMovingThings[i].Update();
+ }
- int i;
for (i = 0; i < 11; ++i)
{
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
@@ -187,9 +206,50 @@ void CMovingThings::Render()
}
// ---------- CMovingThing ----------
-WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); }
-WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); }
-WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); }
+void CMovingThing::Update()
+{
+ m_pEntity->GetMatrix().UpdateRW();
+ m_pEntity->UpdateRwFrame();
+
+ if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
+ if (field_A == 1) {
+ AddToList(&CMovingThings::StartCloseList);
+ field_A = 0;
+ }
+ } else {
+ if (field_A == 0) {
+ RemoveFromList();
+ field_A = 1;
+ }
+ }
+}
+
+void CMovingThing::AddToList(CMovingThing *pThing)
+{
+ m_pNext = pThing->m_pNext;
+ m_pPrev = pThing;
+ pThing->m_pNext = this;
+ m_pNext->m_pPrev = this;
+}
+
+void CMovingThing::RemoveFromList()
+{
+ m_pNext->m_pPrev = m_pPrev;
+ m_pPrev->m_pNext = m_pNext;
+}
+
+int16 CMovingThing::SizeList()
+{
+ CMovingThing *next = m_pNext;
+ int16 count = 0;
+
+ while (next != nil) {
+ next = next->m_pNext;
+ count++;
+ }
+
+ return count;
+}
// ---------- Find message functions ----------
const char* FindTunnelMessage()
@@ -806,6 +866,10 @@ void CDigitalClock::Render()
}
STARTPATCHES
+InjectHook(0x4FF290, &CMovingThing::Update, PATCH_JUMP);
+InjectHook(0x4FF320, &CMovingThing::AddToList, PATCH_JUMP);
+InjectHook(0x4FF340, &CMovingThing::RemoveFromList, PATCH_JUMP);
+
InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP);
InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP);
InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP);
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
index b189b9a2..7ab2d81d 100644
--- a/src/render/Fluff.h
+++ b/src/render/Fluff.h
@@ -2,23 +2,38 @@
#include "common.h"
#include "Vector.h"
+class CMovingThing
+{
+public:
+ CMovingThing *m_pNext;
+ CMovingThing *m_pPrev;
+ int16 m_nType;
+ int16 field_A;
+ CVector m_vecPosn;
+ CEntity* m_pEntity;
+
+ void Update();
+ void AddToList(CMovingThing *pThing);
+ void RemoveFromList();
+ int16 SizeList();
+};
+
+#define NUMMOVINGTHINGS 128
+
class CMovingThings
{
public:
+ static CMovingThing StartCloseList;
+ static CMovingThing EndCloseList;
+ static int16 Num;
+ static CMovingThing aMovingThings[NUMMOVINGTHINGS];
+
static void Init();
static void Shutdown();
static void Update();
static void Render();
};
-class CMovingThing
-{
-public:
- void Update();
- void AddToList();
- void RemoveFromList();
-};
-
class CScrollBar
{
private: