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authorSergeanur <s.anureev@yandex.ua>2020-06-07 09:36:37 +0200
committerSergeanur <s.anureev@yandex.ua>2020-06-07 09:36:37 +0200
commita44510d1dffde934bef366a7d570cd09962f1b2a (patch)
tree01effef6648959de6cde7b669fc768d3c710de23 /src/render
parentMerge branch 'miami' into Font (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Font.cpp492
-rw-r--r--src/render/Font.h23
-rw-r--r--src/render/Hud.cpp38
-rw-r--r--src/render/Sprite2d.cpp29
4 files changed, 253 insertions, 329 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index bc6d925e..99d63ea4 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -15,7 +15,7 @@ uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
#define JAP_TERMINATION (0x8000 | '~')
-int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
+int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
{
#else
int16 CFont::Size[MAX_FONTS][210] = {
@@ -169,8 +169,19 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
+union tFontRenderStatePointer
+{
+ CFontRenderState *pRenderState;
+ wchar *pStr;
-void* FontRenderStatePointer;
+ void Align()
+ {
+ if ((uintptr)pStr % 4)
+ pStr++;
+ }
+};
+
+tFontRenderStatePointer FontRenderStatePointer;
uint8 FontRenderStateBuf[1024];
void
@@ -291,17 +302,9 @@ CFont::Shutdown(void)
void
CFont::InitPerFrame(void)
{
- //Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
- //CSprite2d::GetBank(15, Sprite[1].m_pTexture);
- //CSprite2d::GetBank(15, Sprite[2].m_pTexture);
-
- RenderState.FontStyle = -1;
+ RenderState.style = -1;
Details.anonymous_25 = 0;
- FontRenderStatePointer = FontRenderStateBuf;
-#ifdef MORE_LANGUAGES
- if (IsJapanese())
- CSprite2d::GetBank(15, Sprite[3].m_pTexture);
-#endif
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
}
@@ -328,17 +331,40 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
- if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
+ if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
if (bDontPrint) return;
- CSprite2d::AddToBuffer(
- CRect(x, y,
- x + 32.0f * RenderState.fTextSizeX * w,
- y + 32.0f * RenderState.fTextSizeX * 0.5f),
- RenderState.color,
- xoff/16.0f, yoff/16.0f,
- (xoff+ w)/16.0f, yoff/ 16.0f,
- xoff/16.0f, (yoff+1.0f)/ 16.0f,
- (xoff+ w)/16.0f - 0.0001f, (yoff+1.0f)/ 16.0f - 0.0001f);
+ if (RenderState.slant == 0.0f) {
+ if (c < 193) {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
+ } else {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 33.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
+ }
+ } else
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.00055f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
@@ -363,47 +389,17 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
- }
- else
- {
+ } else {
if (bDontPrint) return;
- if (RenderState.fSlant == 0.0f)
- {
- if (c < 193)
- {
- CSprite2d::AddToBuffer(
- CRect(x, y,
- x + 32.0f * RenderState.fTextSizeX * 1.0f,
- y + 40.0f * RenderState.fTextSizeY * 0.5f),
- RenderState.color,
- xoff / 16.0f, yoff / 12.8f + 0.0021f,
- (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
- xoff / 16.0f, (yoff + 1.0f) / 12.8f + 0.0021f,
- (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f);
- }
- else
- {
- CSprite2d::AddToBuffer(
- CRect(x, y,
- x + 32.0f * RenderState.fTextSizeX * 1.0f,
- y + 33.0f * RenderState.fTextSizeY * 0.5f),
- RenderState.color,
- xoff / 16.0f, yoff / 12.8f,
- (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
- xoff / 16.0f, (yoff + 1.0f) / 12.8f,
- (xoff + 1.0f) / 16.0f - 0.001f, (yoff+1.0f) / 12.8f - 0.017f);
- }
- }
- else
- CSprite2d::AddToBuffer(
- CRect(x, y,
- x + 32.0f * RenderState.fTextSizeX * 1.0f,
- y + 40.0f * RenderState.fTextSizeY * 0.5f),
- RenderState.color,
- xoff / 16.0f, yoff / 12.8f,
- (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
- xoff / 16.0f, (yoff + 1.0f) / 12.8f,
- (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f + 0.0021f + 0.01f);
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * w,
+ y + 32.0f * RenderState.scaleX * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 16.0f,
+ (xoff + w) / 16.0f, yoff / 16.0f,
+ xoff / 16.0f, (yoff + 1.0f) / 16.0f,
+ (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
}
}
@@ -484,6 +480,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
xstart;
#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
+#else
+ PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
#endif
// reset things
lineLength = 0.0f;
@@ -563,7 +561,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
lineLength = 0.0f;
}
#else
- PrintString(xleft, y, start, s, 0.0f);
+ PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
#endif
}
}
@@ -804,103 +802,81 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
}
#else
void
-CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
+CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
- wchar *s, c, unused;
+ wchar *s;
- if (RenderState.FontStyle != Details.style)
- {
+ if (RenderState.style != Details.style) {
RenderFontBuffer();
- RenderState.FontStyle = Details.style;
+ RenderState.style = Details.style;
}
- float v7 = CFont::Details.dropShadowPosition;
- if (v7 != 0.0f && (CFont::Details.style == 0 || CFont::Details.style == 1))
- {
- auto v8 = CFont::Details.color;
- CFont::Details.color = CFont::Details.dropColor;
- CFont::Details.dropShadowPosition = 0;
- CFont::Details.bIsShadow = true;
- if (0.0f != CFont::Details.slant)
- {
- CFont::Details.slantRefX = (double)v7 + CFont::Details.slantRefX;
- CFont::Details.slantRefY = (double)v7 + CFont::Details.slantRefY;
- //CFont::PrintString(v7 + x, v7 + y, CFont::Details.anonymous_25, a4, a5, a6);
- CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
- CFont::Details.slantRefX = CFont::Details.slantRefX - (double)v7;
- CFont::Details.slantRefY = CFont::Details.slantRefY - (double)v7;
+ float dropShadowPosition = CFont::Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (CFont::Details.style == FONT_BANK || CFont::Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += dropShadowPosition;
+ Details.slantRefY += dropShadowPosition;
+ PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= dropShadowPosition;
+ Details.slantRefY -= dropShadowPosition;
+ } else {
+ PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
}
- else
- {
- //CFont::PrintString(v12, v11, CFont::Details.anonymous_25, a4, a5, a6);
- CFont::PrintString(v7 + x, v7 + y, start, end, spwidth);
- }
- CFont::Details.color = v8;
- CFont::Details.dropShadowPosition = v7;
- CFont::Details.bIsShadow = 0;
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = 0;
}
- if (FontRenderStatePointer >= (char*)&FontRenderStatePointer - 2 * (end - start + 26))
+ if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[1024] - (end - start + 26)) // why 26?
CFont::RenderFontBuffer();
- CFontRenderState* v13 = (CFontRenderState*)FontRenderStatePointer;
- v13->fTextPosX = x;
- v13->fTextPosY = y;
- v13->fTextSizeX = CFont::Details.scaleX;
- v13->fTextSizeY = CFont::Details.scaleY;
- v13->color.r = CFont::Details.color.r;
- v13->color.g = CFont::Details.color.g;
- v13->color.b = CFont::Details.color.b;
- v13->color.a = CFont::Details.color.a;
- v13->fExtraSpace = spwidth;
- v13->fSlant = CFont::Details.slant;
- v13->fSlantRefPointX = CFont::Details.slantRefX;
- v13->fSlantRefPointY = CFont::Details.slantRefY;
- v13->bFontHalfTexture = CFont::Details.bFontHalfTexture;
- v13->bProp = CFont::Details.proportional;
- v13->FontStyle = CFont::Details.style;
- v13->bIsShadow = CFont::Details.bIsShadow;
- FontRenderStatePointer = (char*)FontRenderStatePointer + 0x30;
-
- for(s = start; s < end; s++){
- if (*s == '~')
- {
- for (auto i = ParseToken(s); s != i; FontRenderStatePointer = (char*)FontRenderStatePointer + 2)
- {
- s = i;
- *(wchar*)FontRenderStatePointer = *s;
+ CFontRenderState* pRenderState = FontRenderStatePointer.pRenderState;
+ pRenderState->fTextPosX = x;
+ pRenderState->fTextPosY = y;
+ pRenderState->scaleX = Details.scaleX;
+ pRenderState->scaleY = Details.scaleY;
+ pRenderState->color = Details.color;
+ pRenderState->fExtraSpace = spwidth;
+ pRenderState->slant = Details.slant;
+ pRenderState->slantRefX = Details.slantRefX;
+ pRenderState->slantRefY = Details.slantRefY;
+ pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
+ pRenderState->proportional = Details.proportional;
+ pRenderState->style = Details.style;
+ pRenderState->bIsShadow = Details.bIsShadow;
+ FontRenderStatePointer.pRenderState++;
+
+ for(s = start; s < end;){
+ if (*s == '~') {
+ for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
+ *FontRenderStatePointer.pStr = *(s++);
}
- if (CFont::Details.bFlash)
- {
- if (CTimer::GetTimeInMilliseconds() - CFont::Details.nFlashTimer > 300)
- {
+ if (Details.bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
Details.bFlashState = !Details.bFlashState;
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
- if (Details.bFlashState)
- Details.color.a = 0;
- else
- Details.color.a = 255;
+ Details.color.a = Details.bFlashState ? 0 : 255;
}
- }
- else
- {
- *(wchar*)FontRenderStatePointer = *s;
- FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
- }
- /*c = *s - ' ';
- if(Details.slant != 0.0f)
- y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if(c == 0) // space
- x += spwidth;*/
+ } else
+ *(FontRenderStatePointer.pStr++) = *(s++);
}
- *(wchar*)FontRenderStatePointer = 0;
- FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
- if ((unsigned __int8)FontRenderStatePointer & 3)
- FontRenderStatePointer = (char*)FontRenderStatePointer + 2;
+ *(FontRenderStatePointer.pStr++) = '\0';
+ FontRenderStatePointer.Align();
}
#endif
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+ y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
+ if (Details.slant == 0.0f)
+ y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
+ PrintString(x, y, str);
+}
+
float
CFont::GetCharacterWidth(wchar c)
{
@@ -938,8 +914,6 @@ CFont::GetCharacterWidth(wchar c)
else
return Size[LanguageSet][Details.style][192];
#else
- if (Details.bFontHalfTexture)
- c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c];
else
@@ -1124,7 +1098,7 @@ CFont::ParseToken(wchar *s, bool japShit)
wchar*
CFont::ParseToken(wchar *s)
{
- Details.anonymous_23 = 0;
+ Details.anonymous_23 = false;
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
@@ -1134,27 +1108,26 @@ CFont::ParseToken(wchar *s)
case 'n':
NewLine = 1;
break;
- case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = 1; break;
+ case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (Details.bFlash)
Details.color.a = 255;
break;
- case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = 1; break;
- case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = 1; break;
- case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = 1; break;
- case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = 1; break;
- case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = 1; break;
- case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = 1; break;
- case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = 1; break;
- case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = 1; break;
- case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = 1; break;
- case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = 1; break;
- case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = 1; break;
+ case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
+ case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
+ case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
+ case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
+ case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
+ case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
}
while(*s != '~') s++;
- s++;
- if (*s == '~')
+ if (*(++s) == '~')
s = ParseToken(s);
return s;
}
@@ -1163,14 +1136,11 @@ CFont::ParseToken(wchar *s)
wchar*
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
{
- wchar* v4; // eax
- wchar* result; // eax
-
Details.anonymous_23 = 0;
- v4 = str + 1;
+ wchar *s = str + 1;
if (Details.color.r || Details.color.g || Details.color.b)
{
- switch (*v4)
+ switch (*s)
{
case 'B':
bold = !bold;
@@ -1242,12 +1212,11 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
break;
}
}
- while (*v4 != '~')
- ++v4;
- result = v4 + 1;
- if (*result == '~')
- result = CFont::ParseToken(result, color, flash, bold);
- return result;
+ while (*s != '~')
+ ++s;
+ if (*(++s) == '~')
+ s = CFont::ParseToken(s, color, flash, bold);
+ return s;
}
void
@@ -1259,103 +1228,80 @@ CFont::DrawFonts(void)
void
CFont::RenderFontBuffer()
{
- int v0; // ebx
- //wchar_t* v1; // esi
- CFontRenderState* v2; // esi
- char v3; // al
- float v4; // ST04_4
- float v5; // ST04_4
- signed int v6; // eax
- float v7; // [esp+Ch] [ebp-24h]
- float v8; // [esp+10h] [ebp-20h]
- CRGBA v9; // [esp+1Ch] [ebp-14h]
- bool v10; // [esp+22h] [ebp-Eh]
- bool v11; // [esp+23h] [ebp-Dh]
-
- if (FontRenderStatePointer != FontRenderStateBuf) {
- v11 = false;
- v10 = false;
- Sprite[RenderState.FontStyle].SetRenderState();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
- v7 = RenderState.fTextPosX;
- v8 = RenderState.fTextPosY;
- wchar* string = (wchar*)&FontRenderStateBuf[sizeof(CFontRenderState)];
-
- if (string < FontRenderStatePointer)
- {
- do
- {
- if (string[0] == '\0')
- {
- v2 = (CFontRenderState*)((uintptr)string + sizeof(CFontRenderState));
- if ((uintptr)v2 & 3)
- v2 = (CFontRenderState*)((uint8*)v2 + 2);
- if (v2 >= FontRenderStatePointer)
- break;
+ if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
+
+ float textPosX;
+ float textPosY;
+ CRGBA color;
+ bool bBold = false;
+ bool bFlash = false;
+
+ Sprite[RenderState.style].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ tFontRenderStatePointer pRenderStateBufPointer;
+ pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
+ for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
+ if (*pRenderStateBufPointer.pStr == '\0') {
+ tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
+ tmpPointer.pStr++;
+ tmpPointer.Align();
+ if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
+ break;
- RenderState = *v2;
+ RenderState = *(tmpPointer.pRenderState++);
- v7 = RenderState.fTextPosX;
- v8 = RenderState.fTextPosY;
- }
- if (string[0] == '~')
- {
- string = CFont::ParseToken(string, v9, v10, v11);
- //string = CFont::ParseToken(string);
- if (v10)
- {
- if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
- Details.bFlashState = !Details.bFlashState;
- Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
- }
- Details.color.alpha = Details.bFlashState ? 0 : 255;
- }
- if (!RenderState.bIsShadow)
- RenderState.color = v9;
- }
- wchar v0 = string[0];
- //LOWORD(v0) = *v1;
- v0 -= 32;
- if (RenderState.bFontHalfTexture)
- v0 = FindNewCharacter(v0);
- else if (v0 > 155)
- v0 = 0;
-
- if (RenderState.fSlant != 0.0f)
- v8 = (RenderState.fSlantRefPointX - v7) * RenderState.fSlant + RenderState.fSlantRefPointY;
- CFont::PrintChar(v7, v8, v0);
- if (v11) {
- CFont::PrintChar(v7 + 1.0f, v8, v0);
- CFont::PrintChar(v7 + 2.0f, v8, v0);
- v7 += 2.0f;
+ pRenderStateBufPointer = tmpPointer;
+
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ }
+ if (*pRenderStateBufPointer.pStr == '~') {
+ pRenderStateBufPointer.pStr = CFont::ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+ if (bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
}
- if (CFont::RenderState.bProp == true)
- v6 = CFont::Size[RenderState.FontStyle][v0];
- else
- v6 = CFont::Size[RenderState.FontStyle][209];
- v7 = CFont::RenderState.fTextSizeX * v6 + v7;
- if (v0 == 0)
- v7 += CFont::RenderState.fExtraSpace;
- ++string;
- } while (string < FontRenderStatePointer);
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow)
+ RenderState.color = color;
+ }
+ wchar c = *pRenderStateBufPointer.pStr;
+ c -= ' ';
+ if (RenderState.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ else if (c > 155)
+ c = 0;
+
+ if (RenderState.slant != 0.0f)
+ textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
+ PrintChar(textPosX, textPosY, c);
+ if (bBold) {
+ PrintChar(textPosX + 1.0f, textPosY, c);
+ PrintChar(textPosX + 2.0f, textPosY, c);
+ textPosX += 2.0f;
}
- CSprite2d::RenderVertexBuffer();
- FontRenderStatePointer = FontRenderStateBuf;
+ textPosX += CFont::RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
+ if (c == '\0')
+ textPosX += CFont::RenderState.fExtraSpace;
}
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
void
CFont::SetFontStyle(int16 style)
{
- if (style == FONT_HEADING)
- {
+ if (style == FONT_HEADING) {
Details.style = FONT_STANDARD;
Details.bFontHalfTexture = true;
- }
- else
- {
+ } else {
Details.style = style;
Details.bFontHalfTexture = false;
}
@@ -1363,30 +1309,18 @@ CFont::SetFontStyle(int16 style)
wchar CFont::FindNewCharacter(wchar c)
{
- if (c >= 16 && c <= 26)
- return c + 128;
- if (c >= 8 && c <= 9)
- return c + 86;
- if (c == 4)
- return c + 89;
- if (c == 7)
- return 206;
- if (c == 14)
- return 207;
- if (c >= 33 && c <= 58)
- return c + 122;
- if (c >= 65 && c <= 90)
- return c + 90;
- if (c >= 96 && c <= 118)
- return c + 85;
- if (c >= 119 && c <= 140)
- return c + 62;
- if (c >= 141 && c <= 142)
- return 204;
- if (c == 143)
- return 205;
- if (c == 1)
- return 208;
+ if (c >= 16 && c <= 26) return c + 128;
+ if (c >= 8 && c <= 9) return c + 86;
+ if (c == 4) return c + 89;
+ if (c == 7) return 206;
+ if (c == 14) return 207;
+ if (c >= 33 && c <= 58) return c + 122;
+ if (c >= 65 && c <= 90) return c + 90;
+ if (c >= 96 && c <= 118) return c + 85;
+ if (c >= 119 && c <= 140) return c + 62;
+ if (c >= 141 && c <= 142) return 204;
+ if (c == 143) return 205;
+ if (c == 1) return 208;
return c;
}
diff --git a/src/render/Font.h b/src/render/Font.h
index f4c63c21..e30caed6 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -30,7 +30,7 @@ struct CFontDetails
char bFlashState;
char anonymous_21;
int nFlashTimer;
- char anonymous_23;
+ bool anonymous_23;
uint32 anonymous_25;
};
@@ -39,18 +39,18 @@ struct CFontRenderState
uint32 anonymous_0;
float fTextPosX;
float fTextPosY;
- float fTextSizeX;
- float fTextSizeY;
+ float scaleX;
+ float scaleY;
CRGBA color;
float fExtraSpace;
- float fSlant;
- float fSlantRefPointX;
- float fSlantRefPointY;
+ float slant;
+ float slantRefX;
+ float slantRefY;
bool bIsShadow;
bool bFontHalfTexture;
- bool bProp;
+ bool proportional;
bool anonymous_14;
- int16 FontStyle;
+ int16 style;
};
class CSprite2d;
@@ -62,7 +62,7 @@ enum {
#ifdef MORE_LANGUAGES
FONT_JAPANESE,
#endif
- MAX_FONTS
+ MAX_FONTS = FONT_HEADING
};
enum {
@@ -111,8 +111,9 @@ public:
#ifdef MORE_LANGUAGES
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
#else
- static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
+ static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
#endif
+ static void PrintStringFromBottom(float x, float y, wchar *str);
static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
@@ -186,7 +187,7 @@ public:
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
static void SetPropOn(void) { Details.proportional = true; }
static void SetPropOff(void) { Details.proportional = false; }
- static void SetFontStyle(int16 style);// { Details.style = style; }
+ static void SetFontStyle(int16 style);
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 350daff8..697a1483 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -412,6 +412,8 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
@@ -429,12 +431,12 @@ void CHud::Draw()
#endif
AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ /*CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
+ }*/
CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
@@ -493,11 +495,11 @@ void CHud::Draw()
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above
- AsciiToUnicode("]", sPrintIcon);
+ AsciiToUnicode(">", sPrintIcon);
for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) {
@@ -609,12 +611,14 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
CFont::SetFontStyle(FONT_BANK);
- CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
+ //CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
+ //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
+ CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
CFont::SetSlant(0.f);
}
@@ -708,12 +712,12 @@ void CHud::Draw()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_STANDARD);
- CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
+ CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
+ CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
CFont::SetSlant(0.f);
}
@@ -734,6 +738,8 @@ void CHud::Draw()
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetRightJustifyOn();
@@ -744,7 +750,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+ //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
CFont::SetColor(CLOCK_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
@@ -1407,7 +1413,7 @@ void CHud::DrawAfterFade()
CFont::SetPropOn();
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetFontStyle(FONT_BANK);
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
@@ -1427,8 +1433,10 @@ void CHud::DrawAfterFade()
BigMessageAlpha[1] = 255.0f;
}
- CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
+ //CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
+ //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index d3d90964..3f7cea44 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -317,12 +317,12 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
screenz = NearScreenZ;
recipz = RecipNearClip;
- //z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
+ z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
RwIm2DVertexSetScreenX(&verts[0], r.left);
RwIm2DVertexSetScreenY(&verts[0], r.top);
RwIm2DVertexSetScreenZ(&verts[0], screenz);
- //RwIm2DVertexSetCameraZ(&verts[0], z);
+ RwIm2DVertexSetCameraZ(&verts[0], z);
RwIm2DVertexSetRecipCameraZ(&verts[0], recipz);
RwIm2DVertexSetIntRGBA(&verts[0], c2.r, c2.g, c2.b, c2.a);
RwIm2DVertexSetU(&verts[0], u0, recipz);
@@ -331,7 +331,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetScreenX(&verts[1], r.right);
RwIm2DVertexSetScreenY(&verts[1], r.top);
RwIm2DVertexSetScreenZ(&verts[1], screenz);
- //RwIm2DVertexSetCameraZ(&verts[1], z);
+ RwIm2DVertexSetCameraZ(&verts[1], z);
RwIm2DVertexSetRecipCameraZ(&verts[1], recipz);
RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a);
RwIm2DVertexSetU(&verts[1], u1, recipz);
@@ -340,7 +340,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetScreenX(&verts[2], r.right);
RwIm2DVertexSetScreenY(&verts[2], r.bottom);
RwIm2DVertexSetScreenZ(&verts[2], screenz);
- //RwIm2DVertexSetCameraZ(&verts[2], z);
+ RwIm2DVertexSetCameraZ(&verts[2], z);
RwIm2DVertexSetRecipCameraZ(&verts[2], recipz);
RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a);
RwIm2DVertexSetU(&verts[2], u2, recipz);
@@ -349,30 +349,11 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con
RwIm2DVertexSetScreenX(&verts[3], r.left);
RwIm2DVertexSetScreenY(&verts[3], r.bottom);
RwIm2DVertexSetScreenZ(&verts[3], screenz);
- //RwIm2DVertexSetCameraZ(&verts[3], z);
+ RwIm2DVertexSetCameraZ(&verts[3], z);
RwIm2DVertexSetRecipCameraZ(&verts[3], recipz);
RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a);
RwIm2DVertexSetU(&verts[3], u3, recipz);
RwIm2DVertexSetV(&verts[3], v3, recipz);
-
- /*RwIm2DVertexSetScreenX(&verts[4], r.right);
- RwIm2DVertexSetScreenY(&verts[4], r.bottom);
- RwIm2DVertexSetScreenZ(&verts[4], screenz);
- RwIm2DVertexSetCameraZ(&verts[4], z);
- RwIm2DVertexSetRecipCameraZ(&verts[4], recipz);
- RwIm2DVertexSetIntRGBA(&verts[4], c1.r, c1.g, c1.b, c1.a);
- RwIm2DVertexSetU(&verts[4], u3, recipz);
- RwIm2DVertexSetV(&verts[4], v3, recipz);
-
- RwIm2DVertexSetScreenX(&verts[5], r.right);
- RwIm2DVertexSetScreenY(&verts[5], r.top);
- RwIm2DVertexSetScreenZ(&verts[5], screenz);
- RwIm2DVertexSetCameraZ(&verts[5], z);
- RwIm2DVertexSetRecipCameraZ(&verts[5], recipz);
- RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a);
- RwIm2DVertexSetU(&verts[5], u1, recipz);
- RwIm2DVertexSetV(&verts[5], v1, recipz);*/
-
}
void