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author | aap <aap@papnet.eu> | 2020-05-06 00:53:26 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-05-06 00:53:26 +0200 |
commit | 31f9bb566b1c4538ea1e4abba0a9d1b8d2cee429 (patch) | |
tree | 446195b8043f42456db74f920c71d2198ad97969 /src/render | |
parent | getting the vice city map to work (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/MBlur.cpp | 138 | ||||
-rw-r--r-- | src/render/MBlur.h | 4 | ||||
-rw-r--r-- | src/render/Timecycle.cpp | 131 | ||||
-rw-r--r-- | src/render/Timecycle.h | 41 |
4 files changed, 246 insertions, 68 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 68ec1194..7b8d777e 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -11,6 +11,7 @@ bool CMBlur::ms_bJustInitialised; bool CMBlur::BlurOn; static RwIm2DVertex Vertex[4]; +static RwIm2DVertex Vertex2[4]; static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 }; void @@ -103,29 +104,62 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[0], zero); + RwIm2DVertexSetScreenY(&Vertex2[0], zero); + RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[1], zero); + RwIm2DVertexSetScreenY(&Vertex2[1], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[2], xmax); + RwIm2DVertexSetScreenY(&Vertex2[2], ymax); + RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255); + + RwIm2DVertexSetScreenX(&Vertex2[3], xmax); + RwIm2DVertexSetScreenY(&Vertex2[3], zero); + RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ()); + RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam)); + RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255); + } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type) { RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; + if(ms_bJustInitialised) + ms_bJustInitialised = false; + else + OverlayRender(cam, pFrontBuffer, color, type); if(BlurOn){ - if(pFrontBuffer){ - if(ms_bJustInitialised) - ms_bJustInitialised = false; - else - OverlayRender(cam, pFrontBuffer, color, type, addalpha); - } RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); RwRasterPopContext(); - }else{ - OverlayRender(cam, nil, color, type, addalpha); } } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type) { int r, g, b, a; @@ -170,41 +204,75 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, } if(!BlurOn){ - r *= 0.6f; - g *= 0.6f; - b *= 0.6f; - if(type != 1) - a *= 0.6f; - // game clamps to 255 here, but why? + // gta clamps these to 255 (probably a macro or inlined function) + int ovR = r * 0.6f; + int ovG = g * 0.6f; + int ovB = b * 0.6f; + int ovA = type == MBLUR_SNIPER ? a : a*0.6f; + RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA); + RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA); + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); } - RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - - a = addalpha/2; - if(a < 30) - a = 30; - - if(BlurOn && a != 0){ // the second condition should always be true - RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a); - RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a); - RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + if(BlurOn){ + if(type == MBLUR_SNIPER){ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + // TODO(MIAMI): pBufVertCount = 0; + }else{ + RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); + + RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a); + RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6); + } } + // TODO(MIAMI): drunkness + + // TODO(MIAMI): OverlayRenderFx + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); diff --git a/src/render/MBlur.h b/src/render/MBlur.h index e8a5bef8..ce6f3d2e 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -11,6 +11,6 @@ public: static void MotionBlurOpen(RwCamera *cam); static void MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha); - static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type); }; diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp index cf3426d7..c120c003 100644 --- a/src/render/Timecycle.cpp +++ b/src/render/Timecycle.cpp @@ -10,9 +10,20 @@ #include "FileMgr.h" #include "Timecycle.h" +// TODO(MIAMI): change some of the types here + int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; +int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -33,7 +44,7 @@ float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS]; short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; -short CTimeCycle::m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; +short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -49,11 +60,24 @@ int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS]; float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS]; -float CTimeCycle::m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS]; +float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; + float CTimeCycle::m_fCurrentAmbientRed; float CTimeCycle::m_fCurrentAmbientGreen; float CTimeCycle::m_fCurrentAmbientBlue; +float CTimeCycle::m_fCurrentAmbientRed_Obj; +float CTimeCycle::m_fCurrentAmbientGreen_Obj; +float CTimeCycle::m_fCurrentAmbientBlue_Obj; +float CTimeCycle::m_fCurrentAmbientRed_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Bl; +float CTimeCycle::m_fCurrentAmbientRed_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientGreen_Obj_Bl; +float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl; float CTimeCycle::m_fCurrentDirectionalRed; float CTimeCycle::m_fCurrentDirectionalGreen; float CTimeCycle::m_fCurrentDirectionalBlue; @@ -74,7 +98,7 @@ float CTimeCycle::m_fCurrentSpriteSize; float CTimeCycle::m_fCurrentSpriteBrightness; int CTimeCycle::m_nCurrentShadowStrength; int CTimeCycle::m_nCurrentLightShadowStrength; -int CTimeCycle::m_nCurrentTreeShadowStrength; +int CTimeCycle::m_nCurrentPoleShadowStrength; float CTimeCycle::m_fCurrentFogStart; float CTimeCycle::m_fCurrentFarClip; float CTimeCycle::m_fCurrentLightsOnGroundBrightness; @@ -90,7 +114,10 @@ int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue; float CTimeCycle::m_fCurrentBlurRed; float CTimeCycle::m_fCurrentBlurGreen; float CTimeCycle::m_fCurrentBlurBlue; -float CTimeCycle::m_fCurrentBlurAlpha; +float CTimeCycle::m_fCurrentWaterRed; +float CTimeCycle::m_fCurrentWaterGreen; +float CTimeCycle::m_fCurrentWaterBlue; +float CTimeCycle::m_fCurrentWaterAlpha; int CTimeCycle::m_nCurrentFogColourRed; int CTimeCycle::m_nCurrentFogColourGreen; int CTimeCycle::m_nCurrentFogColourBlue; @@ -115,18 +142,22 @@ CTimeCycle::Initialise(void) char line[1040]; int ambR, ambG, ambB; + int ambobjR, ambobjG, ambobjB; + int ambblR, ambblG, ambblB; + int ambobjblR, ambobjblG, ambobjblB; int dirR, dirG, dirB; int skyTopR, skyTopG, skyTopB; int skyBotR, skyBotG, skyBotB; int sunCoreR, sunCoreG, sunCoreB; int sunCoronaR, sunCoronaG, sunCoronaB; float sunSz, sprSz, sprBght; - int shad, lightShad, treeShad; + int shad, lightShad, poleShad; float farClp, fogSt, lightGnd; int cloudR, cloudG, cloudB; int fluffyTopR, fluffyTopG, fluffyTopB; int fluffyBotR, fluffyBotG, fluffyBotB; - float blurR, blurG, blurB, blurA; + float blurR, blurG, blurB; + float waterR, waterG, waterB, waterA; debug("Intialising CTimeCycle...\n"); @@ -150,25 +181,39 @@ CTimeCycle::Initialise(void) bi++; sscanf(line, "%d %d %d %d %d %d %d %d %d %d %d %d " + "%d %d %d %d %d %d %d %d %d " "%d %d %d %d %d %d %f %f %f %d %d %d %f %f %f " - "%d %d %d %d %d %d %d %d %d %f %f %f %f", + "%d %d %d %d %d %d %d %d %d %f %f %f %f %f %f %f", &ambR, &ambG, &ambB, - &dirR, &dirG, &dirB, + &ambobjR, &ambobjG, &ambobjB, + &ambblR, &ambblG, &ambblB, + &ambobjblR, &ambobjblG, &ambobjblB, + &dirR, &dirG, &dirB, &skyTopR, &skyTopG, &skyTopB, &skyBotR, &skyBotG, &skyBotB, &sunCoreR, &sunCoreG, &sunCoreB, &sunCoronaR, &sunCoronaG, &sunCoronaB, &sunSz, &sprSz, &sprBght, - &shad, &lightShad, &treeShad, + &shad, &lightShad, &poleShad, &farClp, &fogSt, &lightGnd, &cloudR, &cloudG, &cloudB, &fluffyTopR, &fluffyTopG, &fluffyTopB, &fluffyBotR, &fluffyBotG, &fluffyBotB, - &blurR, &blurG, &blurB, &blurA); + &blurR, &blurG, &blurB, + &waterR, &waterG, &waterB, &waterA); m_nAmbientRed[h][w] = ambR; m_nAmbientGreen[h][w] = ambG; m_nAmbientBlue[h][w] = ambB; + m_nAmbientRed_Obj[h][w] = ambobjR; + m_nAmbientGreen_Obj[h][w] = ambobjG; + m_nAmbientBlue_Obj[h][w] = ambobjB; + m_nAmbientRed_Bl[h][w] = ambblR; + m_nAmbientGreen_Bl[h][w] = ambblG; + m_nAmbientBlue_Bl[h][w] = ambblB; + m_nAmbientRed_Obj_Bl[h][w] = ambobjblR; + m_nAmbientGreen_Obj_Bl[h][w] = ambobjblG; + m_nAmbientBlue_Obj_Bl[h][w] = ambobjblB; m_nDirectionalRed[h][w] = dirR; m_nDirectionalGreen[h][w] = dirG; m_nDirectionalBlue[h][w] = dirB; @@ -189,7 +234,7 @@ CTimeCycle::Initialise(void) m_fSpriteBrightness[h][w] = sprBght; m_nShadowStrength[h][w] = shad; m_nLightShadowStrength[h][w] = lightShad; - m_nTreeShadowStrength[h][w] = treeShad; + m_nPoleShadowStrength[h][w] = poleShad; m_fFarClip[h][w] = farClp; m_fFogStart[h][w] = fogSt; m_fLightsOnGroundBrightness[h][w] = lightGnd; @@ -205,7 +250,10 @@ CTimeCycle::Initialise(void) m_fBlurRed[h][w] = blurR; m_fBlurGreen[h][w] = blurG; m_fBlurBlue[h][w] = blurB; - m_fBlurAlpha[h][w] = blurA; + m_fWaterRed[h][w] = waterR; + m_fWaterGreen[h][w] = waterG; + m_fWaterBlue[h][w] = waterB; + m_fWaterAlpha[h][w] = waterA; } m_FogReduction = 0; @@ -220,7 +268,7 @@ CTimeCycle::Update(void) int h2 = (h1+1)%24; int w1 = CWeather::OldWeatherType; int w2 = CWeather::NewWeatherType; - float timeInterp = CClock::GetMinutes()/60.0f; + float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f; // coefficients for a bilinear interpolation float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue); float c1 = timeInterp * (1.0f-CWeather::InterpolationValue); @@ -240,16 +288,22 @@ CTimeCycle::Update(void) m_fCurrentAmbientRed = INTERP(m_nAmbientRed); m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen); m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue); - m_fCurrentAmbientRed /= 255.0f; - m_fCurrentAmbientGreen /= 255.0f; - m_fCurrentAmbientBlue /= 255.0f; + + m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj); + m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj); + m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj); + + m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl); + m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl); + m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl); + + m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl); + m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl); + m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl); m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed); m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen); m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue); - m_fCurrentDirectionalRed /= 255.0f; - m_fCurrentDirectionalGreen /= 255.0f; - m_fCurrentDirectionalBlue /= 255.0f; m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed); m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen); @@ -264,7 +318,7 @@ CTimeCycle::Update(void) m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness); m_nCurrentShadowStrength = INTERP(m_nShadowStrength); m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength); - m_nCurrentTreeShadowStrength = INTERP(m_nTreeShadowStrength); + m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength); m_fCurrentFarClip = INTERP(m_fFarClip); m_fCurrentFogStart = INTERP(m_fFogStart); m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness); @@ -284,26 +338,49 @@ CTimeCycle::Update(void) m_fCurrentBlurRed = INTERP(m_fBlurRed); m_fCurrentBlurGreen = INTERP(m_fBlurGreen); m_fCurrentBlurBlue = INTERP(m_fBlurBlue); - m_fCurrentBlurAlpha = INTERP(m_fBlurAlpha); - if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, m_fCurrentBlurAlpha, MBLUR_NORMAL); + m_fCurrentWaterRed = INTERP(m_fWaterRed); + m_fCurrentWaterGreen = INTERP(m_fWaterGreen); + m_fCurrentWaterBlue = INTERP(m_fWaterBlue); + m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha); if(m_FogReduction != 0) m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f); - m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; - m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; - m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; m_CurrentStoredValue = (m_CurrentStoredValue+1)&0xF; - float sunAngle = 2*PI*(CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); + float sunAngle = 2*PI*(CClock::GetSeconds()/60.0f + CClock::GetMinutes() + CClock::GetHours()*60)/(24*60); CVector &sunPos = GetSunPosition(); sunPos.x = Sin(sunAngle); sunPos.y = 1.0f; sunPos.z = 0.2f - Cos(sunAngle); sunPos.Normalise(); + // TODO(MIAMI): extra colours + + if(TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) + TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MBLUR_NORMAL); + + m_nCurrentFogColourRed = (m_nCurrentSkyTopRed + 2*m_nCurrentSkyBottomRed) / 3; + m_nCurrentFogColourGreen = (m_nCurrentSkyTopGreen + 2*m_nCurrentSkyBottomGreen) / 3; + m_nCurrentFogColourBlue = (m_nCurrentSkyTopBlue + 2*m_nCurrentSkyBottomBlue) / 3; + + m_fCurrentAmbientRed /= 255.0f; + m_fCurrentAmbientGreen /= 255.0f; + m_fCurrentAmbientBlue /= 255.0f; + m_fCurrentAmbientRed_Obj /= 255.0f; + m_fCurrentAmbientGreen_Obj /= 255.0f; + m_fCurrentAmbientBlue_Obj /= 255.0f; + m_fCurrentAmbientRed_Bl /= 255.0f; + m_fCurrentAmbientGreen_Bl /= 255.0f; + m_fCurrentAmbientBlue_Bl /= 255.0f; + m_fCurrentAmbientRed_Obj_Bl /= 255.0f; + m_fCurrentAmbientGreen_Obj_Bl /= 255.0f; + m_fCurrentAmbientBlue_Obj_Bl /= 255.0f; + m_fCurrentDirectionalRed /= 255.0f; + m_fCurrentDirectionalGreen /= 255.0f; + m_fCurrentDirectionalBlue /= 255.0f; + CShadows::CalcPedShadowValues(sunPos, &m_fShadowFrontX[m_CurrentStoredValue], &m_fShadowFrontY[m_CurrentStoredValue], &m_fShadowSideX[m_CurrentStoredValue], &m_fShadowSideY[m_CurrentStoredValue], diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h index 28a0b7dd..2b835ddc 100644 --- a/src/render/Timecycle.h +++ b/src/render/Timecycle.h @@ -5,6 +5,15 @@ class CTimeCycle static int m_nAmbientRed[NUMHOURS][NUMWEATHERS]; static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS]; static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS]; + static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS]; static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS]; @@ -25,7 +34,7 @@ class CTimeCycle static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS]; static short m_nShadowStrength[NUMHOURS][NUMWEATHERS]; static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS]; - static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS]; + static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS]; static float m_fFogStart[NUMHOURS][NUMWEATHERS]; static float m_fFarClip[NUMHOURS][NUMWEATHERS]; static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS]; @@ -41,11 +50,23 @@ class CTimeCycle static float m_fBlurRed[NUMHOURS][NUMWEATHERS]; static float m_fBlurGreen[NUMHOURS][NUMWEATHERS]; static float m_fBlurBlue[NUMHOURS][NUMWEATHERS]; - static float m_fBlurAlpha[NUMHOURS][NUMWEATHERS]; + static float m_fWaterRed[NUMHOURS][NUMWEATHERS]; + static float m_fWaterGreen[NUMHOURS][NUMWEATHERS]; + static float m_fWaterBlue[NUMHOURS][NUMWEATHERS]; + static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS]; static float m_fCurrentAmbientRed; static float m_fCurrentAmbientGreen; static float m_fCurrentAmbientBlue; + static float m_fCurrentAmbientRed_Obj; + static float m_fCurrentAmbientGreen_Obj; + static float m_fCurrentAmbientBlue_Obj; + static float m_fCurrentAmbientRed_Bl; + static float m_fCurrentAmbientGreen_Bl; + static float m_fCurrentAmbientBlue_Bl; + static float m_fCurrentAmbientRed_Obj_Bl; + static float m_fCurrentAmbientGreen_Obj_Bl; + static float m_fCurrentAmbientBlue_Obj_Bl; static float m_fCurrentDirectionalRed; static float m_fCurrentDirectionalGreen; static float m_fCurrentDirectionalBlue; @@ -66,7 +87,7 @@ class CTimeCycle static float m_fCurrentSpriteBrightness; static int m_nCurrentShadowStrength; static int m_nCurrentLightShadowStrength; - static int m_nCurrentTreeShadowStrength; + static int m_nCurrentPoleShadowStrength; static float m_fCurrentFogStart; static float m_fCurrentFarClip; static float m_fCurrentLightsOnGroundBrightness; @@ -82,7 +103,10 @@ class CTimeCycle static float m_fCurrentBlurRed; static float m_fCurrentBlurGreen; static float m_fCurrentBlurBlue; - static float m_fCurrentBlurAlpha; + static float m_fCurrentWaterRed; + static float m_fCurrentWaterGreen; + static float m_fCurrentWaterBlue; + static float m_fCurrentWaterAlpha; static int m_nCurrentFogColourRed; static int m_nCurrentFogColourGreen; static int m_nCurrentFogColourBlue; @@ -102,6 +126,15 @@ public: static float GetAmbientRed(void) { return m_fCurrentAmbientRed; } static float GetAmbientGreen(void) { return m_fCurrentAmbientGreen; } static float GetAmbientBlue(void) { return m_fCurrentAmbientBlue; } + static float GetAmbientRed_Obj(void) { return m_fCurrentAmbientRed_Obj; } + static float GetAmbientGreen_Obj(void) { return m_fCurrentAmbientGreen_Obj; } + static float GetAmbientBlue_Obj(void) { return m_fCurrentAmbientBlue_Obj; } + static float GetAmbientRed_Bl(void) { return m_fCurrentAmbientRed_Bl; } + static float GetAmbientGreen_Bl(void) { return m_fCurrentAmbientGreen_Bl; } + static float GetAmbientBlue_Bl(void) { return m_fCurrentAmbientBlue_Bl; } + static float GetAmbientRed_Obj_Bl(void) { return m_fCurrentAmbientRed_Obj_Bl; } + static float GetAmbientGreen_Obj_Bl(void) { return m_fCurrentAmbientGreen_Obj_Bl; } + static float GetAmbientBlue_Obj_Bl(void) { return m_fCurrentAmbientBlue_Obj_Bl; } static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; } static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; } static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; } |