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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-07-24 19:30:09 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-07-24 19:30:09 +0200 |
commit | 0c0e564019af4dac66150b1bfa5c13219b9eb752 (patch) | |
tree | 6cb58eae0085a0a5a4abf5535e1d452ed497dd21 /src/render | |
parent | shadows done (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Shadows.h | 11 | ||||
-rw-r--r-- | src/render/WaterLevel.cpp | 12 |
2 files changed, 9 insertions, 14 deletions
diff --git a/src/render/Shadows.h b/src/render/Shadows.h index ca6718b0..585518ee 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -9,17 +9,12 @@ struct RwTexture; class CEntity; -enum -{ - SHADOWTYPE_2 = 2 -}; - enum eShadowType { SHADOWTYPE_NONE = 0, - SHADOWTYPE_DARK, - SHADOWTYPE_ADDITIVE, - SHADOWTYPE_INVCOLOR + SHADOWTYPE_DARK, + SHADOWTYPE_ADDITIVE, + SHADOWTYPE_INVCOLOR }; enum eShadowTextureType diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index f77680b6..07c88d3e 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -323,7 +323,7 @@ _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool } } -float +inline float SectorRadius(float fSize) { return Sqrt(Pow(fSize, 2) + Pow(fSize, 2)); @@ -424,7 +424,7 @@ CWaterLevel::RenderWater() if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ ) { @@ -466,7 +466,7 @@ CWaterLevel::RenderWater() if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f, - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { // Render four small(32x32) sectors, or one large(64x64). @@ -629,7 +629,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -663,7 +663,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, @@ -687,7 +687,7 @@ CWaterLevel::RenderWater() if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr ) { if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE), - &CMatrix(TheCamera.GetCameraMatrix())) ) + &TheCamera.GetCameraMatrix()) ) { RenderOneFlatExtraHugeWaterPoly( vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2, |