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authoraap <aap@papnet.eu>2019-05-30 00:47:33 +0200
committeraap <aap@papnet.eu>2019-05-30 00:47:33 +0200
commit0a36d49d2cd4346dc99a52155e2599917c1e6a42 (patch)
tree9d07fa357fca32b4dfa56b6f52584fdf2c349a30 /src/render
parentMerge pull request #2 from Fire-Head/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/render/Particle.cpp4
-rw-r--r--src/render/ParticleMgr.cpp (renamed from src/ParticleMgr.cpp)0
-rw-r--r--src/render/ParticleMgr.h (renamed from src/ParticleMgr.h)0
-rw-r--r--src/render/Sprite.cpp6
-rw-r--r--src/render/Sprite2d.cpp7
5 files changed, 3 insertions, 14 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index aade3578..18ea4c6c 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1229,7 +1229,9 @@ void CParticle::Update()
moveStep.z = point.point.z;
if ( psystem->m_Type == PARTICLE_DEBRIS2 )
{
- particle->m_vecVelocity *= CVector(0.8f, 0.8f, -0.4f);
+ particle->m_vecVelocity.x *= 0.8f;
+ particle->m_vecVelocity.y *= 0.8f;
+ particle->m_vecVelocity.z *= -0.4f;
if ( particle->m_vecVelocity.z < 0.005f )
particle->m_vecVelocity.z = 0.0f;
}
diff --git a/src/ParticleMgr.cpp b/src/render/ParticleMgr.cpp
index d259c4b4..d259c4b4 100644
--- a/src/ParticleMgr.cpp
+++ b/src/render/ParticleMgr.cpp
diff --git a/src/ParticleMgr.h b/src/render/ParticleMgr.h
index a2dcbdb5..a2dcbdb5 100644
--- a/src/ParticleMgr.h
+++ b/src/render/ParticleMgr.h
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 509564ac..900b4dba 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -4,12 +4,6 @@
#include "Camera.h"
#include "Sprite.h"
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#undef near
-#endif
-
float &CSprite::m_f2DNearScreenZ = *(float*)0x8F1ABC;
float &CSprite::m_f2DFarScreenZ = *(float*)0x8F2C94;
float &CSprite::m_fRecipNearClipPlane = *(float*)0x8F5FFC;
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp
index 2311a75e..ff6cd0db 100644
--- a/src/render/Sprite2d.cpp
+++ b/src/render/Sprite2d.cpp
@@ -4,12 +4,6 @@
#include "Camera.h"
#include "Sprite2d.h"
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#undef near
-#endif
-
RwIm2DVertex *CSprite2d::maVertices = (RwIm2DVertex*)0x6E9168;
float &CSprite2d::RecipNearClip = *(float*)0x880DB4;
int32 &CSprite2d::mCurrentBank = *(int32*)0x8F1AF4;
@@ -18,7 +12,6 @@ int32 *CSprite2d::mCurrentSprite = (int32*)0x6F4500;
int32 *CSprite2d::mBankStart = (int32*)0x774BE8;
RwIm2DVertex *CSprite2d::maBankVertices = (RwIm2DVertex*)0x8429F8;
-
void
CSprite2d::SetRecipNearClip(void)
{