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authorSergeanur <s.anureev@yandex.ua>2021-05-22 12:08:26 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:44:36 +0200
commit1fa0116f5f856b4dbe68bb289443e28ae4012543 (patch)
treefac52d580474b0317e4c7186b89b4696736a3e6d /src/render/Weather.cpp
parentWait states ported (scripted animations) (diff)
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-rw-r--r--src/render/Weather.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 65343a61..8718e1c6 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -142,7 +142,7 @@ void CWeather::Init(void)
ForcedWeatherType = WEATHER_RANDOM;
SoundHandle = DMAudio.CreateEntity(AUDIOTYPE_WEATHER, (void*)1);
if (SoundHandle >= 0)
- DMAudio.SetEntityStatus(SoundHandle, true);
+ DMAudio.SetEntityStatus(SoundHandle, TRUE);
}
void CWeather::Update(void)