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author | aap <aap@papnet.eu> | 2020-04-23 22:25:18 +0200 |
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committer | aap <aap@papnet.eu> | 2020-04-24 11:42:38 +0200 |
commit | f03b4eec4c37eab75a5bd639279cfcc615105b01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/render/SpecialFX.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
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Diffstat (limited to 'src/render/SpecialFX.cpp')
-rw-r--r-- | src/render/SpecialFX.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 16057420..fc081fa3 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -117,8 +117,14 @@ CSpecialFX::Update(void) if(FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && - FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING) - RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); + FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING){ +#ifdef PED_SKIN + if(IsClumpSkinned(FindPlayerPed()->GetClump())){ + LookForBatCB((RwObject*)FindPlayerPed()->m_pWeaponModel, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); + }else +#endif + RwFrameForAllObjects(FindPlayerPed()->m_pFrames[PED_HANDR]->frame, LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT)); + } } void |