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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-18 22:50:37 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-18 22:50:37 +0200 |
commit | c4cd45d47c01d89bab28f196f03ed9cb1978005b (patch) | |
tree | adfdb08e894945432bcfe0f84883fb3219fd2a72 /src/render/Shadows.cpp | |
parent | Changed extraOffset value. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Shadows.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 8685b93a..330f1b06 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -13,6 +13,9 @@ #include "Weather.h" #include "ModelIndices.h" #include "RenderBuffer.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif #include "PointLights.h" #include "SpecialFX.h" #include "Shadows.h" @@ -1609,6 +1612,10 @@ CShadows::CalcPedShadowValues(CVector vecLightDir, void CShadows::RenderExtraPlayerShadows(void) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if ( CTimeCycle::GetLightShadowStrength() != 0 ) { CVehicle *pCar = FindPlayerVehicle(); |