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author | aap <aap@papnet.eu> | 2020-06-09 15:50:00 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-14 09:36:30 +0200 |
commit | c7a32bb83d5f5fe58edd9193dd5e6ce74bda092f (patch) | |
tree | 0c8b9b663e8a547c26083dfa5748565dfdc4e084 /src/render/Renderer.cpp | |
parent | script fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Renderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 98dce4ac..becac84d 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -357,7 +357,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent) if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){ if(FindPlayerVehicle() == ent && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && - !(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->m_bike_flag80)){ + !(FindPlayerVehicle()->IsBike() && ((CBike*)FindPlayerVehicle())->bWheelieCam)){ // Player's vehicle in first person mode CVehicle *veh = (CVehicle*)ent; int model = veh->GetModelIndex(); |