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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-11 17:37:20 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-11 22:37:04 +0200 |
commit | daceee593be76fe7d681e3b8c9101b02c058d186 (patch) | |
tree | 13df853a3b0253ef804afc383de0e5e952074533 /src/render/Lights.cpp | |
parent | Merge branch 'master' of github.com:gtamodding/re3 (diff) | |
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Diffstat (limited to 'src/render/Lights.cpp')
-rw-r--r-- | src/render/Lights.cpp | 333 |
1 files changed, 0 insertions, 333 deletions
diff --git a/src/render/Lights.cpp b/src/render/Lights.cpp deleted file mode 100644 index cd83a898..00000000 --- a/src/render/Lights.cpp +++ /dev/null @@ -1,333 +0,0 @@ -#include "common.h" -#include <rwcore.h> -#include <rpworld.h> -#include "patcher.h" -#include "Lights.h" -#include "Timecycle.h" -#include "Coronas.h" -#include "Weather.h" -#include "ZoneCull.h" -#include "Frontend.h" - -RpLight *&pAmbient = *(RpLight**)0x885B6C; -RpLight *&pDirect = *(RpLight**)0x880F7C; -RpLight **pExtraDirectionals = (RpLight**)0x60009C; -int *LightStrengths = (int*)0x87BEF0; -int &NumExtraDirLightsInWorld = *(int*)0x64C608; - -RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8; -RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10; -RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8; - -RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8; -RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308; - -void -SetLightsWithTimeOfDayColour(RpWorld *) -{ - CVector vec1, vec2, vecsun; - RwMatrix mat; - - if(pAmbient){ - AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; - AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; - AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; - if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ - AmbientLightColourForFrame.red = 1.0f; - AmbientLightColourForFrame.green = 1.0f; - AmbientLightColourForFrame.blue = 1.0f; - } - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); - RpLightSetColor(pAmbient, &AmbientLightColourForFrame); - } - - if(pDirect){ - DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; - DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; - DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; - RpLightSetColor(pDirect, &DirectionalLightColourForFrame); - - vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; - vec1 = CVector(0.0f, 0.0f, 1.0f); - vec2 = CrossProduct(vec1, vecsun); - vec2.Normalise(); - vec1 = CrossProduct(vec2, vecsun); - mat.at.x = -vecsun.x; - mat.at.y = -vecsun.y; - mat.at.z = -vecsun.z; - mat.right.x = vec1.x; - mat.right.y = vec1.y; - mat.right.z = vec1.z; - mat.up.x = vec2.x; - mat.up.y = vec2.y; - mat.up.z = vec2.z; - RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); - } - - if(CMenuManager::m_PrefsBrightness > 256){ - float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; - - AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); - AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); - AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); - AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); - AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); -#ifdef FIX_BUGS - DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); - DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); - DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); -#else - DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); - DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); - DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1); -#endif - } -} - -RpWorld* -LightsCreate(RpWorld *world) -{ - int i; - RwRGBAReal color; - RwFrame *frame; - - if(world == nil) - return nil; - - pAmbient = RpLightCreate(rpLIGHTAMBIENT); - RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS); - color.red = 0.25f; - color.green = 0.25f; - color.blue = 0.2f; - RpLightSetColor(pAmbient, &color); - - pDirect = RpLightCreate(rpLIGHTDIRECTIONAL); - RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); - color.red = 1.0f; - color.green = 0.84f; - color.blue = 0.45f; - RpLightSetColor(pDirect, &color); - RpLightSetRadius(pDirect, 2.0f); - frame = RwFrameCreate(); - RpLightSetFrame(pDirect, frame); - RwV3d axis = { 1.0f, 1.0f, 0.0f }; - RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT); - - RpWorldAddLight(world, pAmbient); - RpWorldAddLight(world, pDirect); - - for(i = 0; i < NUMEXTRADIRECTIONALS; i++){ - pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL); - RpLightSetFlags(pExtraDirectionals[i], 0); - color.red = 1.0f; - color.green = 0.5f; - color.blue = 0.0f; - RpLightSetColor(pExtraDirectionals[i], &color); - RpLightSetRadius(pExtraDirectionals[i], 2.0f); - frame = RwFrameCreate(); - RpLightSetFrame(pExtraDirectionals[i], frame); - RpWorldAddLight(world, pExtraDirectionals[i]); - } - - return world; -} - -void -LightsDestroy(RpWorld *world) -{ - int i; - - if(world == nil) - return; - - if(pAmbient){ - RpWorldRemoveLight(world, pAmbient); - RpLightDestroy(pAmbient); - pAmbient = nil; - } - - if(pDirect){ - RpWorldRemoveLight(world, pDirect); - RwFrameDestroy(RpLightGetFrame(pDirect)); - RpLightDestroy(pDirect); - pDirect = nil; - } - - for(i = 0; i < NUMEXTRADIRECTIONALS; i++) - if(pExtraDirectionals[i]){ - RpWorldRemoveLight(world, pExtraDirectionals[i]); - RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i])); - RpLightDestroy(pExtraDirectionals[i]); - pExtraDirectionals[i] = nil; - } -} - -void -WorldReplaceNormalLightsWithScorched(RpWorld *world, float l) -{ - RwRGBAReal color; - color.red = l; - color.green = l; - color.blue = l; - RpLightSetColor(pAmbient, &color); - RpLightSetFlags(pDirect, 0); -} - -void -WorldReplaceScorchedLightsWithNormal(RpWorld *world) -{ - RpLightSetColor(pAmbient, &AmbientLightColourForFrame); - RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); -} - -void -AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue) -{ - float strength; - int weakest; - int i, n; - RwRGBAReal color; - RwV3d *dir; - - strength = max(max(red, green), blue); - n = -1; - if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) - n = NumExtraDirLightsInWorld; - else{ - weakest = strength; - for(i = 0; i < NUMEXTRADIRECTIONALS; i++) - if(LightStrengths[i] < weakest){ - weakest = LightStrengths[i]; - n = i; - } - } - - if(n < 0) - return; - - color.red = red; - color.green = green; - color.blue = blue; - RpLightSetColor(pExtraDirectionals[n], &color); - dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); - dir->x = -dirx; - dir->y = -diry; - dir->z = -dirz; - RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); - RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); - RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); - LightStrengths[n] = strength; - NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); -} - -void -RemoveExtraDirectionalLights(RpWorld *world) -{ - int i; - for(i = 0; i < NumExtraDirLightsInWorld; i++) - RpLightSetFlags(pExtraDirectionals[i], 0); - NumExtraDirLightsInWorld = 0; -} - -void -SetAmbientAndDirectionalColours(float f) -{ - AmbientLightColour.red = AmbientLightColourForFrame.red * f; - AmbientLightColour.green = AmbientLightColourForFrame.green * f; - AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; - - DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; - DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; - DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; - - RpLightSetColor(pAmbient, &AmbientLightColour); - RpLightSetColor(pDirect, &DirectionalLightColour); -} - -void -SetBrightMarkerColours(float f) -{ - AmbientLightColour.red = 0.6f; - AmbientLightColour.green = 0.6f; - AmbientLightColour.blue = 0.6f; - - DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; - DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; - DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; - - RpLightSetColor(pAmbient, &AmbientLightColour); - RpLightSetColor(pDirect, &DirectionalLightColour); -} - -void -ReSetAmbientAndDirectionalColours(void) -{ - RpLightSetColor(pAmbient, &AmbientLightColourForFrame); - RpLightSetColor(pDirect, &DirectionalLightColourForFrame); -} - -void -DeActivateDirectional(void) -{ - RpLightSetFlags(pDirect, 0); -} - -void -ActivateDirectional(void) -{ - RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); -} - -void -SetAmbientColours(void) -{ - RpLightSetColor(pAmbient, &AmbientLightColourForFrame); -} - -void -SetAmbientColoursForPedsCarsAndObjects(void) -{ - RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); -} - -uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; -uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; -uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; - -void -SetAmbientColoursToIndicateRoadGroup(int i) -{ - AmbientLightColour.red = IndicateR[i%7]/255.0f; - AmbientLightColour.green = IndicateG[i%7]/255.0f; - AmbientLightColour.blue = IndicateB[i%7]/255.0f; - RpLightSetColor(pAmbient, &AmbientLightColour); -} - -void -SetAmbientColours(RwRGBAReal *color) -{ - RpLightSetColor(pAmbient, color); -} - - -STARTPATCHES - InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP); - InjectHook(0x5269A0, LightsCreate, PATCH_JUMP); - InjectHook(0x526B40, LightsDestroy, PATCH_JUMP); - InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP); - InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP); - InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP); - InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP); - InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP); - InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP); - InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP); - InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP); - InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP); - InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP); - InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP); - InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP); -ENDPATCHES |