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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-07 09:43:33 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-07 14:19:29 +0200 |
commit | fe3a3ad8b51b082a4d93b76175fc9a33700b0e34 (patch) | |
tree | c82245cf060e484ee51daa713a6327fa9713f062 /src/render/Font.cpp | |
parent | more font (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Font.cpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 99d63ea4..961dc20d 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -394,7 +394,7 @@ CFont::PrintChar(float x, float y, wchar c) CSprite2d::AddToBuffer( CRect(x, y, x + 32.0f * RenderState.scaleX * w, - y + 32.0f * RenderState.scaleX * 0.5f), + y + 32.0f * RenderState.scaleY * 0.5f), RenderState.color, xoff / 16.0f, yoff / 16.0f, (xoff + w) / 16.0f, yoff / 16.0f, @@ -811,8 +811,8 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw RenderState.style = Details.style; } - float dropShadowPosition = CFont::Details.dropShadowPosition; - if (dropShadowPosition != 0.0f && (CFont::Details.style == FONT_BANK || CFont::Details.style == FONT_STANDARD)) { + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { CRGBA color = Details.color; Details.color = Details.dropColor; Details.dropShadowPosition = 0; @@ -828,11 +828,11 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw } Details.color = color; Details.dropShadowPosition = dropShadowPosition; - Details.bIsShadow = 0; + Details.bIsShadow = false; } - if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[1024] - (end - start + 26)) // why 26? - CFont::RenderFontBuffer(); - CFontRenderState* pRenderState = FontRenderStatePointer.pRenderState; + if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + RenderFontBuffer(); + CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; pRenderState->fTextPosX = x; pRenderState->fTextPosY = y; pRenderState->scaleX = Details.scaleX; @@ -994,15 +994,28 @@ CFont::GetStringWidth(wchar *s, bool spaces) } else #endif { - for (; (*s != ' ' || spaces) && *s != '\0'; s++) { - if (*s == '~') { - s++; - while (*s != '~') s++; + for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { + if (c == '~') { + + // This is original code +#if 0 s++; - if (*s == ' ' && !spaces) - break; + while (*s != '~') { + s++; + } +#else + // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done + if (*(s + 1) != '~') { + s++; + while (*s != '~') { + s++; + } + } +#endif + } + else { + w += GetCharacterSize(c - ' '); } - w += GetCharacterSize(*s - ' '); } } return w; @@ -1136,7 +1149,7 @@ CFont::ParseToken(wchar *s) wchar* CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) { - Details.anonymous_23 = 0; + Details.anonymous_23 = false; wchar *s = str + 1; if (Details.color.r || Details.color.g || Details.color.b) { @@ -1215,7 +1228,7 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) while (*s != '~') ++s; if (*(++s) == '~') - s = CFont::ParseToken(s, color, flash, bold); + s = ParseToken(s, color, flash, bold); return s; } @@ -1260,7 +1273,7 @@ CFont::RenderFontBuffer() color = RenderState.color; } if (*pRenderStateBufPointer.pStr == '~') { - pRenderStateBufPointer.pStr = CFont::ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); + pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); if (bFlash) { if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { Details.bFlashState = !Details.bFlashState; @@ -1286,9 +1299,9 @@ CFont::RenderFontBuffer() PrintChar(textPosX + 2.0f, textPosY, c); textPosX += 2.0f; } - textPosX += CFont::RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); + textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); if (c == '\0') - textPosX += CFont::RenderState.fExtraSpace; + textPosX += RenderState.fExtraSpace; } CSprite2d::RenderVertexBuffer(); FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; |